
Neutral creatures · Neutral creature
Fire Elemental
How to use this creature in practice
Ranged stack requiring usable line of sight
Fire Elemental needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.
Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.
Timing, specific abilities and the follow-up plan
Combat movement 5 and Initiative 40 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
- Fire retaliation: Fire Elemental deals Fire damage to melee attackers. Consider the cost of making contact when deciding how to eliminate it.
- Cremation: A destroyed Fire Elemental damages adjacent stacks with fire. Move unnecessarily exposed allies before dealing the final blow.
- Might damage
- —
- Magic damage · Fire
- 16–18
- Might protection
- 26 %
- Magic protection
- 28 %
- Health
- 80
- Initiative
- 40
- Combat movement
- 5
- Ranged reach
- 50
- Morale
- 10
- Luck
- 10
- Reference growth
- 4
Cost per creature: 450 gold
Abilities and limitations
Fire retaliation
Fire Elemental deals Fire damage to melee attackers. Consider the cost of making contact when deciding how to eliminate it.
Cremation
A destroyed Fire Elemental damages adjacent stacks with fire. Move unnecessarily exposed allies before dealing the final blow.
Elemental affinity
Its own element deals 50% less damage and the opposing element 50% more. Harmful effects of its element are resisted; identify the element from the specific elemental.
Spirit Form
Starts battle with 50% protection against all damage until taking an action such as attacking or moving. Wait and Defend do not by themselves end this protection.
Living
Can receive applicable healing and resurrection and is affected by morale. A particular spell must still satisfy its own targeting rules.