
Neutral creatures · Neutral creature
Air Elemental
How to use this creature in practice
Ranged stack requiring usable line of sight
Air Elemental needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.
Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.
Timing, specific abilities and the follow-up plan
Combat movement 6 and Initiative 50 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
- Wind Shield: Air Elemental prevents normal retaliation when it strikes. This is not complete shielding against subsequent independent attacks.
- Ranged protection: Air Elemental takes 20% less ranged damage. This trait does not provide the same protection against melee hits.
- Might damage
- —
- Magic damage · Air
- 13
- Might protection
- 32 %
- Magic protection
- 26 %
- Health
- 75
- Initiative
- 50
- Combat movement
- 6
- Ranged reach
- 100
- Morale
- 7
- Luck
- 7
- Reference growth
- 4
Cost per creature: 390 gold
Abilities and limitations
Wind Shield
Air Elemental prevents normal retaliation when it strikes. This is not complete shielding against subsequent independent attacks.
Ranged protection
Air Elemental takes 20% less ranged damage. This trait does not provide the same protection against melee hits.
Chain lightning
The Air attack can jump to three additional targets, halving damage at each jump. A boss and an ordinary Air Elemental have different starting damage.
Elemental affinity
Its own element deals 50% less damage and the opposing element 50% more. Harmful effects of its element are resisted; identify the element from the specific elemental.
Spirit Form
Starts battle with 50% protection against all damage until taking an action such as attacking or moving. Wait and Defend do not by themselves end this protection.
Living
Can receive applicable healing and resurrection and is affected by morale. A particular spell must still satisfy its own targeting rules.