
How to use this hero
Home faction: Academy
Vulnerability for a physical army
I would place Faiz behind several physical attackers. Vulnerability prepares a durable target for their follow-up hits, while his specialty adds level-dependent damage. Timing on the ATB bar and actually exploiting reduced Defense determine its value.
What the profile establishes
Specialty · Disrupter
Vulnerability also deals damage that scales with hero level. Consider both the defence reduction and the extra hit.
Listed starting skills
- Basic Artificer
- Basic Dark Magic
- Master of Pain
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Open the four-step plan below. It separates the actual reference start from spells and equipment that must still be acquired.
Skills I would build around: Basic Dark Magic · Basic Artificer. Match further choices to available ranks and the current army.
Creatures I would consider
Spells for this plan
- VulnerabilitySpell / warcry in the reference profile
Repeated casts pay off when several friendly stacks will hit a durable target. When little Defense remains, consider another hero action.
Equipment I would compare
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Base attributes
- Attack
- 0
- Defense
- 0
- Spell Power
- 2
- Knowledge
- 3
Army: ranges in the manual profile
- Stack 1 · 20–29 × Gremlin
- Stack 2 · 8–11 × Stone Gargoyle
- Stack 3 · 0–3 × Iron Golem
Counts are manual ranges rather than a fixed state in every mission. A zero minimum allows absence, and repeated stacks remain separate.
Spells and suitable equipment
The reference profile lists the spells or warcries below. The state on entering a particular mission can differ.
VulnerabilitySpell / warcry in the reference profileSpell specialty
Equipment suggestions for the plan (3)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Beginner's Magic WandSuggestionAdds two Spellpower; despite the name this is not a limited-charge casting wand.
For spells whose damage or duration actually uses magical power. Check the individual spell formula.
Necromancer's HelmSuggestionAdds two hero Knowledge for greater base mana capacity.
For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.
Sword of MightSuggestionRaises hero Attack by two points to support led creatures’ physical combat.
For physical follow-up hits after Faiz’s Vulnerability. Value depends on the army’s usable attacks against the weakened target.
Creatures connected to this hero
Gremlin- Example in a tactical plan
Iron Golem- Example in a tactical plan
A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.
Detailed game plan · Faiz: weaken defense before focused attacks
The following is our tactical analysis of the sourced profile. Choices depend on the actual map, learned spells and army; linked cards provide rules and references.
Pair the specialty with an actually learned spell
The manual explicitly lists Vulnerability in Faiz’s Army & Spells section. The spell is therefore established separately from his specialty for this reference profile. Read Basic Dark Magic and Master of Pain with the spell card’s single-target and mass variants, and check the actual setup when entering a mission.
Choose a target for follow-up physical hits
Defense reduction mainly benefits attacks that have yet to happen. Select a durable stack and check your army’s ATB before casting. If Gremlins and Golems have already spent their useful actions or cannot reach the target, the debuff’s value in this part of the order falls.
Single-target versus mass casting
Normal Vulnerability costs 5 mana; Master of Pain unlocks the 10-mana mass version in a 4 × 4 area. Compare genuinely useful targets rather than just their number. Repeated reductions stack, but cannot lower Defense below zero; another cast against depleted Defense does not create the same benefit.
Equipment must support the chosen damage source
Disrupter adds its own level-dependent hit. Do not automatically treat that as an ordinary Spellpower damage spell. Sword of Might supports the army’s physical follow-up; Beginner’s Magic Wand provides Spellpower rather than charged casts. Choose according to what will decide the next battle.
Linked profiles and rules
Spells: Vulnerability (listed in reference profile)