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Heroes V · HERO PROFILE

Faiz in Heroes V: skills and tactics

Faiz in Heroes V: Vulnerability for a physical army. Academy affiliation, sourced skills and specialty, spells, suitable creatures and conditional equipment.

Faiz — portrait in Heroes 5
Source · Game artwork

Academy · Wizard

Faiz

Standard profile

How to use this hero

Home faction: Academy

Vulnerability for a physical army

I would place Faiz behind several physical attackers. Vulnerability prepares a durable target for their follow-up hits, while his specialty adds level-dependent damage. Timing on the ATB bar and actually exploiting reduced Defense determine its value.

What the profile establishes

Specialty · Disrupter

Vulnerability also deals damage that scales with hero level. Consider both the defence reduction and the extra hit.

Listed starting skills

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Open the four-step plan below. It separates the actual reference start from spells and equipment that must still be acquired.

Skills I would build around: Basic Dark Magic · Basic Artificer. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • VulnerabilitySpell / warcry in the reference profile

    Repeated casts pay off when several friendly stacks will hit a durable target. When little Defense remains, consider another hero action.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Open the detailed step-by-step plan →

Base attributes

Attack
0
Defense
0
Spell Power
2
Knowledge
3

Army: ranges in the manual profile

Counts are manual ranges rather than a fixed state in every mission. A zero minimum allows absence, and repeated stacks remain separate.

Spells and suitable equipment

The reference profile lists the spells or warcries below. The state on entering a particular mission can differ.

Equipment suggestions for the plan (3)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Beginner's Magic WandSuggestion

    Adds two Spellpower; despite the name this is not a limited-charge casting wand.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

  • Necromancer's HelmSuggestion

    Adds two hero Knowledge for greater base mana capacity.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

  • Sword of MightSuggestion

    Raises hero Attack by two points to support led creatures’ physical combat.

    For physical follow-up hits after Faiz’s Vulnerability. Value depends on the army’s usable attacks against the weakened target.

All spells in this game →

Creatures connected to this hero

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Detailed game plan · Faiz: weaken defense before focused attacks

The following is our tactical analysis of the sourced profile. Choices depend on the actual map, learned spells and army; linked cards provide rules and references.

  1. Pair the specialty with an actually learned spell

    The manual explicitly lists Vulnerability in Faiz’s Army & Spells section. The spell is therefore established separately from his specialty for this reference profile. Read Basic Dark Magic and Master of Pain with the spell card’s single-target and mass variants, and check the actual setup when entering a mission.

  2. Choose a target for follow-up physical hits

    Defense reduction mainly benefits attacks that have yet to happen. Select a durable stack and check your army’s ATB before casting. If Gremlins and Golems have already spent their useful actions or cannot reach the target, the debuff’s value in this part of the order falls.

  3. Single-target versus mass casting

    Normal Vulnerability costs 5 mana; Master of Pain unlocks the 10-mana mass version in a 4 × 4 area. Compare genuinely useful targets rather than just their number. Repeated reductions stack, but cannot lower Defense below zero; another cast against depleted Defense does not create the same benefit.

  4. Equipment must support the chosen damage source

    Disrupter adds its own level-dependent hit. Do not automatically treat that as an ordinary Spellpower damage spell. Sword of Might supports the army’s physical follow-up; Beginner’s Magic Wand provides Spellpower rather than charged casts. Choose according to what will decide the next battle.

Linked profiles and rules

Spells: Vulnerability (listed in reference profile)

Creatures for this plan

Conditional equipment

Explore this game’s battlefield lessons →

Reference ↗

Roster and source scope

Tribes of the East 3.1 manual: 64 standard heroes and 49 additional profiles including campaign variants. Skills and four attributes describe the manual profile, not a guaranteed state on entering every mission.

Development and equipment suggestions are our analysis of the listed profile. A mission may alter the starting state; each relationship distinguishes school access, an actually learned spell and a future acquisition option.