
How to use this hero
Home faction: Inferno
Ballista with a Fireball effect · Iron Maiden
Use Deleb where the Ballista has room to fire repeatedly. Its hits trigger Fireball, so inspect the area around the target too. The manual lists a Ballista and Advanced War Machines, but does not list the separate Ballista ability for manual target selection.
What the profile establishes
Specialty · Iron Maiden
Ballista hits add Fireball, whose Spellpower grows every five levels. Account for nearby stacks as well as the main target.
Listed starting skills
- Basic Gating
- Advanced War Machines
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Protect the machine first, then compare further War Machines mastery with the separate Ballista control ability. The fire effect is a triggered specialty; it does not establish a learned Fireball in the spellbook. The basic Ballista damage calculator excludes this additional effect.
Skills I would build around: Advanced War Machines · Basic Gating. Match further choices to available ranks and the current army.
Creatures I would consider
Spells for this plan
- FireballEffect triggered by specialty
Evaluate hitting several enemies together with a follow-up physical attack against their weakened Defense.
Equipment I would compare
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Base attributes
- Attack
- 2
- Defense
- 0
- Spell Power
- 1
- Knowledge
- 2
Army: ranges in the manual profile
- Stack 1 · 16–23 × Imp
- Stack 2 · 9–11 × Horned Demon
- Stack 3 · 0–3 × Hell Hound
Counts are manual ranges rather than a fixed state in every mission. A zero minimum allows absence, and repeated stacks remain separate.
Machines listed in the manual profile
Ammo CartExplicitly listed machine · check mission state separately
BallistaExplicitly listed machine · check mission state separately
Owning a machine does not itself grant its control ability. Distinguish War Machines mastery from Ballista, First Aid and Catapult.
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
FireballEffect triggered by specialty
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Sword of MightSuggestionRaises hero Attack by two points to support led creatures’ physical combat.
For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.
Shield of Crystal IceSuggestionProvides two hero Defense and fifty-percent army protection from Fire spells.
For an army exposed to attacks; compare the protection with the actual incoming damage type.
Creatures connected to this hero
Imp- Example in a tactical plan
Horned Demon- Example in a tactical plan
A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.
Detailed game plan · Deleb: arrow damage, triggered Fireball and machine survival
The following is our tactical analysis of the sourced profile. Choices depend on the actual map, learned spells and army; linked cards provide rules and references.
Check the machine and its control ability
The manual lists a Ballista, Ammo Cart, Advanced War Machines and Basic Gating. It does not list the separate Ballista ability. Plan early fights around automatic target selection; ownership and higher War Machines mastery do not themselves enable manual control. Check the actual campaign entry state separately.
Separate the arrow base from the final hit
The listed Attack 2 and Knowledge 2 give M = 4. At Advanced mastery, one arrow’s base damage is 8–20 before target defense, specialties and further modifiers. Without the Ballista ability, this means one shot per action and 450 machine HP. The Ammo Cart gives shooters, including the Ballista, +2 Attack; this is not +2 to the hero’s Attack in multiplier M.
Fireball is a triggered specialty effect
Iron Maiden adds a Fireball effect to Ballista hits. The manual increases its Spellpower by one every five hero levels. This relationship does not mean Deleb has learned Fireball for manual casting. Consider the area around likely targets before combat; the basic arrow damage calculator does not include this extra area effect.
Keep the plan from collapsing with the machine
Judge Imps and Horned Demons by whether they help secure another useful army or machine action. Check ATB order; Initiative and Speed are different values. Compare acquiring Ballista with higher War Machines mastery. A new Ballista normally costs 1,500 gold in Inferno or at a factory, and Iron Maiden alone does not guarantee restoration after destruction.
Linked profiles and rules
Spells: Fireball (triggered specialty effect)
Creatures for this plan
Machines and usage conditions
BallistaListed in the manual profile; check mission state.
Ammo CartListed in the manual profile; check mission state.