
How to use this hero
Home faction: Inferno
Army command · Inferno
Manage the army through ATB: who acts next, who can reach a target and who survives until another turn. Initiative governs timing and Speed governs reach. Compare both upgrades by their actual abilities.
What the profile establishes
Specialty · Aura of Swiftness
Adds 1% initiative per level to the army. Acting sooner does not increase movement range.
Listed starting skills
- Basic Gating
- Basic Attack
- Battle Frenzy
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Skills I would build around: Basic Attack · Basic Gating. Match further choices to available ranks and the current army.
Creatures I would consider
Spells for this plan
- Righteous MightSpell / warcry in the reference profile
Prepare it before a coordinated physical attack. It offers less immediate value on a stack about to wait or cast spells.
Equipment I would compare
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Base attributes
- Attack
- 2
- Defense
- 0
- Spell Power
- 1
- Knowledge
- 2
Army: ranges in the manual profile
- Stack 1 · 16–23 × Imp
- Stack 2 · 9–11 × Horned Demon
- Stack 3 · 0–3 × Hell Hound
Counts are manual ranges rather than a fixed state in every mission. A zero minimum allows absence, and repeated stacks remain separate.
Spells and suitable equipment
The reference profile lists the spells or warcries below. The state on entering a particular mission can differ.
Righteous MightSpell / warcry in the reference profile
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Beginner's Magic WandSuggestionAdds two Spellpower; despite the name this is not a limited-charge casting wand.
For spells whose damage or duration actually uses magical power. Check the individual spell formula.
Necromancer's HelmSuggestionAdds two hero Knowledge for greater base mana capacity.
For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

