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Heroes IV · CREATURE PROFILE

Troll in Heroes IV: stats, cost and abilities

Troll in Heroes IV: Sustaining an injured surviving creature. Practical use, abilities, weaknesses, recruitment and 45 base health.

Quick guide: where it fits

Sustaining an injured surviving creature

Use regeneration in exchanges leaving the creature alive for its next turn.

Watch for: Regeneration does not restore unlimited fallen stack members.

Exact dwelling, growth and items →
Troll — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Sustaining an injured surviving creature

Use regeneration in exchanges leaving the creature alive for its next turn. Compare incoming damage with current health.

Watch for: Regeneration does not restore unlimited fallen stack members. It does not bridge a lethal hit.

Melee attack
16
Ranged attack
—
Melee defense
15
Ranged defense
15
Damage
6–12
Health
45
Action speed
3
Combat movement
4⅔
Adventure movement
18
Shots
0
Mana
0
Weekly growth
6
Experience per creature
54

Cost per creature: 230 gold

Edition: Heroes IV

Alignment: Chaos

Abilities and limitations

  • Regeneration

    Restores health to a wounded surviving creature at the start of its turn. It does not provide unlimited resurrection of fallen stack members.

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Troll · reference values before bonuses
CreaturesTotal costBase health
1
  • 230 gold
45
5
  • 1,150 gold
225
10
  • 2,300 gold
450

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.