Quick guide: where it fits
Chance to take an enemy action
Consider a hypnotizing hit against an eligible target whose single action can substantially affect combat.
Watch for: Mind immunity or a failed trigger stops the plan.
Exact dwelling, growth and items →How to use this creature in practice
Chance to take an enemy action
Consider a hypnotizing hit against an eligible target whose single action can substantially affect combat.
Watch for: Mind immunity or a failed trigger stops the plan. One-action control is not permanent recruitment.
- Melee attack
- 15
- Ranged attack
- —
- Melee defense
- 13
- Ranged defense
- 13
- Damage
- 5–8
- Health
- 38
- Action speed
- 5
- Combat movement
- 6
- Adventure movement
- 19
- Shots
- 0
- Mana
- 0
- Weekly growth
- 8
- Experience per creature
- 39
Cost per creature: Cannot be recruited normally
Edition: Heroes IV
Alignment: Might
Internal reference cost: 110 gold. Cost and growth do not promise ordinary recruitment is available.
Abilities and limitations
Hypnotizing attack
Can take control of an eligible enemy stack for one action. This is a mind-control effect and the corresponding immunity can stop it completely.
Reference ↗
Where to obtain and develop this creature
This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.
Reading this profile correctly
Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
Numerical reference source ↗
Original roster scope
74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.