HEROES ATLAS
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Heroes IV · CREATURE PROFILE

Mermaid in Heroes IV: stats, cost and abilities

Mermaid in Heroes IV: Chance to take an enemy action. Practical use, abilities, weaknesses, recruitment and 38 base health.

Quick guide: where it fits

Chance to take an enemy action

Consider a hypnotizing hit against an eligible target whose single action can substantially affect combat.

Watch for: Mind immunity or a failed trigger stops the plan.

Exact dwelling, growth and items →
Mermaid — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Chance to take an enemy action

Consider a hypnotizing hit against an eligible target whose single action can substantially affect combat.

Watch for: Mind immunity or a failed trigger stops the plan. One-action control is not permanent recruitment.

Melee attack
15
Ranged attack
—
Melee defense
13
Ranged defense
13
Damage
5–8
Health
38
Action speed
5
Combat movement
6
Adventure movement
19
Shots
0
Mana
0
Weekly growth
8
Experience per creature
39

Cost per creature: Cannot be recruited normally

Edition: Heroes IV

Alignment: Might

Internal reference cost: 110 gold. Cost and growth do not promise ordinary recruitment is available.

Abilities and limitations

  • Hypnotizing attack

    Can take control of an eligible enemy stack for one action. This is a mind-control effect and the corresponding immunity can stop it completely.

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.