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Heroes IV · CREATURE PROFILE

Evil Eye in Heroes IV: stats, cost and abilities

Evil Eye in Heroes IV: Shooting with a random debuff. Practical use, abilities, weaknesses, recruitment and 26 base health.

Quick guide: where it fits

Shooting with a random debuff

Shoot an important valid target and exploit a curse with other stacks once the actual result is known.

Watch for: You do not select the random curse.

Exact dwelling, growth and items →
Evil Eye — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Shooting with a random debuff

Shoot an important valid target and exploit a curse with other stacks once the actual result is known.

Watch for: You do not select the random curse. The plan must not require one particular effect.

Melee attack
8
Ranged attack
16
Melee defense
15
Ranged defense
15
Damage
3–7
Health
26
Action speed
6
Combat movement
6
Adventure movement
19
Shots
15
Mana
0
Weekly growth
6
Experience per creature
51

Cost per creature: 220 gold

Edition: Heroes IV

Alignment: Chaos

Abilities and limitations

  • Random curse

    An attack can add a randomly selected debuff from its spell pool. You do not select the result, so a plan should not require one particular curse.

  • Flying

    Crosses obstacles, units and walls during combat movement. It still needs a free, reachable landing position.

  • Ranged attack

    Enables regular ranged attacks. Use the separately listed melee attack when engaged; the ranged rating does not carry over.

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Evil Eye · reference values before bonuses
CreaturesTotal costBase health
1
  • 220 gold
26
5
  • 1,100 gold
130
10
  • 2,200 gold
260

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.