Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.
What the profile establishes
Listed starting skills
Basic Ballistics
Basic Leadership
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Skills I would build around: Basic Ballistics · Basic Leadership. Match further choices to available ranks and the current army.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Base attributes
Attack
2
Defense
2
Spell Power
1
Knowledge
1
Spells and suitable equipment
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.
What the profile establishes
Listed starting skills
Basic Ballistics
Basic Leadership
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Skills I would build around: Basic Ballistics · Basic Leadership. Match further choices to available ranks and the current army.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Base attributes
Attack
2
Defense
2
Spell Power
1
Knowledge
1
Spells and suitable equipment
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.
What the profile establishes
Listed starting skills
Basic Ballistics
Basic Leadership
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Skills I would build around: Basic Ballistics · Basic Leadership. Match further choices to available ranks and the current army.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Base attributes
Attack
2
Defense
2
Spell Power
1
Knowledge
1
Spells and suitable equipment
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.
What the profile establishes
Listed starting skills
Basic Ballistics
Basic Leadership
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Skills I would build around: Basic Ballistics · Basic Leadership. Match further choices to available ranks and the current army.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Base attributes
Attack
2
Defense
2
Spell Power
1
Knowledge
1
Spells and suitable equipment
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.
What the profile establishes
Listed starting skills
Basic Ballistics
Basic Leadership
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Skills I would build around: Basic Ballistics · Basic Leadership. Match further choices to available ranks and the current army.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Base attributes
Attack
2
Defense
2
Spell Power
1
Knowledge
1
Spells and suitable equipment
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.
What the profile establishes
Listed starting skills
Basic Ballistics
Basic Leadership
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Skills I would build around: Basic Ballistics · Basic Leadership. Match further choices to available ranks and the current army.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Base attributes
Attack
2
Defense
2
Spell Power
1
Knowledge
1
Spells and suitable equipment
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.
What the profile establishes
Listed starting skills
Basic Ballistics
Basic Leadership
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Skills I would build around: Basic Ballistics · Basic Leadership. Match further choices to available ranks and the current army.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Base attributes
Attack
2
Defense
2
Spell Power
1
Knowledge
1
Spells and suitable equipment
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.
What the profile establishes
Listed starting skills
Basic Ballistics
Basic Leadership
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Skills I would build around: Basic Ballistics · Basic Leadership. Match further choices to available ranks and the current army.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Base attributes
Attack
2
Defense
2
Spell Power
1
Knowledge
1
Spells and suitable equipment
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.
What the profile establishes
Listed starting skills
Basic Ballistics
Basic Leadership
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Skills I would build around: Basic Ballistics · Basic Leadership. Match further choices to available ranks and the current army.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Base attributes
Attack
2
Defense
2
Spell Power
1
Knowledge
1
Spells and suitable equipment
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.
What the profile establishes
Listed starting skills
Advanced Pathfinding
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Skills I would build around: Advanced Pathfinding. Match further choices to available ranks and the current army.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Base attributes
Attack
3
Defense
1
Spell Power
1
Knowledge
1
Spells and suitable equipment
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.
What the profile establishes
Listed starting skills
Advanced Pathfinding
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Skills I would build around: Advanced Pathfinding. Match further choices to available ranks and the current army.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Base attributes
Attack
3
Defense
1
Spell Power
1
Knowledge
1
Spells and suitable equipment
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.
What the profile establishes
Listed starting skills
Advanced Pathfinding
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Skills I would build around: Advanced Pathfinding. Match further choices to available ranks and the current army.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Base attributes
Attack
3
Defense
1
Spell Power
1
Knowledge
1
Spells and suitable equipment
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use Crag Hack for Barbarian expeditions benefiting from his listed Advanced Pathfinding. Give Orcs firing opportunities and commit Wolves according to the actual risk. This Heroes II profile does not inherit the same-named Heroes III hero’s skills or specialty.
What the profile establishes
Listed starting skills
Advanced Pathfinding
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Skills I would build around: Advanced Pathfinding. Match further choices to available ranks and the current army.
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.
Detailed game plan · Crag Hack: Pathfinding, Orcs and timing melee contact
The following is our tactical analysis of the sourced profile. Choices depend on the actual map, learned spells and army; linked cards provide rules and references.
Start with the actual listed skill
Crag Hack’s Heroes II profile lists Advanced Pathfinding. Do not substitute an Offense specialty from another game or add unsupported starting Archery. Compare terrain, access to the objective and route length. Travel savings matter when they bring the army to a usable reward or a fight it can handle.
Separate recruitment budgets from upgrade cost
At the listed recruitment prices, ten Orcs cost 1,400 gold and have 20–30 base damage. Ten newly hired Orc Chiefs cost 1,750 and have 30–40; total base HP increases from 100 to 150 and Speed from two to three. The difference between these recruitment budgets is not automatically presented as the upgrade price for creatures already owned.
The Wolves’ second attack must actually happen
A Wolf has Speed six, Defense two and a double melee attack. Before committing, compare reach, retaliation and further attacks the stack will face. Two potential strikes do not guarantee a safe or completed attack. Plan Orc protection at the same time: moving a fast stack from a defensive position can open the enemy’s route to your shooters.
Make later magic conditional on acquisition
Do not base this standard Barbarian’s opening on an automatically owned spellbook and learned support spell. If acquired later, compare Wisdom requirements for higher spells, current mana and the day’s remaining fights. Heroes II does not use the later Air, Earth, Fire and Water Magic mastery system here; a Heroes III build does not transfer unchanged.
Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.
What the profile establishes
Listed starting skills
Advanced Pathfinding
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Skills I would build around: Advanced Pathfinding. Match further choices to available ranks and the current army.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Base attributes
Attack
3
Defense
1
Spell Power
1
Knowledge
1
Spells and suitable equipment
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.
What the profile establishes
Listed starting skills
Advanced Pathfinding
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Skills I would build around: Advanced Pathfinding. Match further choices to available ranks and the current army.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Base attributes
Attack
3
Defense
1
Spell Power
1
Knowledge
1
Spells and suitable equipment
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.
What the profile establishes
Listed starting skills
Advanced Pathfinding
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Skills I would build around: Advanced Pathfinding. Match further choices to available ranks and the current army.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Base attributes
Attack
3
Defense
1
Spell Power
1
Knowledge
1
Spells and suitable equipment
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.
What the profile establishes
Listed starting skills
Advanced Pathfinding
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Skills I would build around: Advanced Pathfinding. Match further choices to available ranks and the current army.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Base attributes
Attack
3
Defense
1
Spell Power
1
Knowledge
1
Spells and suitable equipment
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.
What the profile establishes
Listed starting skills
Advanced Pathfinding
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Skills I would build around: Advanced Pathfinding. Match further choices to available ranks and the current army.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Base attributes
Attack
3
Defense
1
Spell Power
1
Knowledge
1
Spells and suitable equipment
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Advanced Navigation
Basic Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Basic Wisdom · Advanced Navigation. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Advanced Navigation
Basic Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Basic Wisdom · Advanced Navigation. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Advanced Navigation
Basic Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Basic Wisdom · Advanced Navigation. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Advanced Navigation
Basic Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Basic Wisdom · Advanced Navigation. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Advanced Navigation
Basic Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Basic Wisdom · Advanced Navigation. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Gem suits an army that can exploit Bless, especially Elves and Grand Elves. First give them a chance to shoot; the spell has little value if enemies reach them immediately. Treat Mass Bless as a separate acquisition.
What the profile establishes
Listed starting skills
Advanced Navigation
Basic Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Open the four-step plan below. It separates the actual reference start from spells and equipment that must still be acquired.
Skills I would build around: Basic Wisdom · Advanced Navigation. Match further choices to available ranks and the current army.
Mass BlessTactical option · acquisition depends on the map
Equipment suggestions for the plan (3)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.
Detailed game plan · Gem: Bless, shooting and mana management
The following is our tactical analysis of the sourced profile. Choices depend on the actual map, learned spells and army; linked cards provide rules and references.
Use the standard starting state
The standard Sorceress starts with Bless; campaign settings can differ. First identify a friendly stack that can hit before the enemy makes contact. With few shooters, compare casting cost with the target’s importance and the remaining battles that day.
Count damage and usable attacks
Ten basic Elves deal 20–30 base damage per attack; Bless sets it to 30. This is not final damage against every defense. Compare the Grand Elf’s shooting ability and upgrade cost on its profile rather than judging solely by identical base damage for one hit.
One stack or the whole army
Mass Bless is a separate spell to acquire. Compare it when several friendly stacks can use the remaining duration. Bless also replaces opposing Curse: sometimes its main job is undoing an enemy debuff before adding your own advantage.
Cost reduction and recovery solve different problems
Snake-Ring reduces Bless and Mass Bless costs; Power Ring adds daily recovery. A discount helps the immediate casting sequence, while daily recovery matters across your route. Neither item automatically acquires Mass Bless, and a shooting buff does not protect Elves from melee contact.
Linked profiles and rules
Spells:Bless (sourced start) · Mass Bless (acquire on the map / see specialty)
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Advanced Navigation
Basic Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Basic Wisdom · Advanced Navigation. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Advanced Navigation
Basic Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Basic Wisdom · Advanced Navigation. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Advanced Navigation
Basic Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Basic Wisdom · Advanced Navigation. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Advanced Scouting
Basic Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Basic Wisdom · Advanced Scouting. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Advanced Scouting
Basic Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Basic Wisdom · Advanced Scouting. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Advanced Scouting
Basic Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Basic Wisdom · Advanced Scouting. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Advanced Scouting
Basic Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Basic Wisdom · Advanced Scouting. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Advanced Scouting
Basic Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Basic Wisdom · Advanced Scouting. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Advanced Scouting
Basic Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Basic Wisdom · Advanced Scouting. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Advanced Scouting
Basic Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Basic Wisdom · Advanced Scouting. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Advanced Scouting
Basic Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Basic Wisdom · Advanced Scouting. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Advanced Scouting
Basic Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Basic Wisdom · Advanced Scouting. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Advanced Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Advanced Wisdom. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Advanced Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Advanced Wisdom. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Advanced Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Advanced Wisdom. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Advanced Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Advanced Wisdom. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Advanced Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Advanced Wisdom. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Advanced Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Advanced Wisdom. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Advanced Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Advanced Wisdom. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Advanced Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Advanced Wisdom. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Advanced Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Advanced Wisdom. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Basic Necromancy
Basic Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Basic Wisdom · Basic Necromancy. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Basic Necromancy
Basic Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Basic Wisdom · Basic Necromancy. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Basic Necromancy
Basic Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Basic Wisdom · Basic Necromancy. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Basic Necromancy
Basic Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Basic Wisdom · Basic Necromancy. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Basic Necromancy
Basic Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Basic Wisdom · Basic Necromancy. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Basic Necromancy
Basic Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Basic Wisdom · Basic Necromancy. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Basic Necromancy
Basic Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Basic Wisdom · Basic Necromancy. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Basic Necromancy
Basic Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Basic Wisdom · Basic Necromancy. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.
What the profile establishes
Listed starting skills
Basic Necromancy
Basic Wisdom
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Skills I would build around: Basic Wisdom · Basic Necromancy. Match further choices to available ranks and the current army.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
What the profile establishes
The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.
What the profile establishes
The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
What the profile establishes
The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
What the profile establishes
The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.
What the profile establishes
The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
What the profile establishes
The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
What the profile establishes
The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
What the profile establishes
The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
What the profile establishes
The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.
What the profile establishes
The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
What the profile establishes
The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.
What the profile establishes
The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
What the profile establishes
The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.
What the profile establishes
The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
What the profile establishes
The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
What the profile establishes
The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Choose spells according to available guilds and Wisdom requirements for higher circles. Budget subsequent battles and daily recovery; Heroes II does not use the later mastery system for individual schools.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Build the opening around protected shooters and conserving mana for several battles per day. Judge upgrades by the new abilities shown on their creature cards too.
What the profile establishes
The complete starting skill list is not established here. The specialty identifies explicitly granted abilities.
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Spells and suitable equipment
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Heroes II: 54 standard heroes, 6 Succession Wars campaign profiles and 11 Price of Loyalty profiles. Numeric references follow the cited fheroes2 revision. Custom maps and campaigns can override starting values.
Profile count is not the number of unique people: a different campaign version can have its own card. This inventory does not include every scenario’s starting armies or every specialty formula.