HEROES ATLAS
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Heroes I · 36 ENTRIES

Hero catalogue · Heroes I

Names, classes, starting skills and sourced specialties. Find a hero and compare their starting profile with your map plan.

PC Heroes I. 36 names in four classes. Values describe the normal class baseline; heroes do not have personal specialties following the Heroes III system.

Class baseline

Class baseline

This table describes classes. A campaign or custom scenario can override a hero’s attributes, level, skills and spells.

Knight

Attack
1
Defense
2
Spell Power
1
Knowledge
1

Spellbook: No

Adds 1 Morale to the army.

Reference ↗

Barbarian

Attack
2
Defense
1
Spell Power
1
Knowledge
1

Spellbook: No

Ignores difficult-terrain movement penalties.

Reference ↗

Sorceress

Attack
0
Defense
0
Spell Power
2
Knowledge
3

Spellbook: Yes

Double movement on water.

Reference ↗

Warlock

Attack
0
Defense
0
Spell Power
3
Knowledge
2

Spellbook: Yes

Extended scouting range.

Reference ↗

Hero catalogue

Named heroes and their towns

Open a character by name for affiliation, starting skills, specialty and suggested use on an individual page.

36

Lord Kilburn — portrait in Heroes 1
Source · Game artwork

Knight · Knight

Lord Kilburn

Standard profile

How to use this hero

Home faction: Knight

A Knight army with protected shooters

Use Lord Kilburn with a Knight army that protects Archers and gives them more useful shots. This is a class-based plan: Heroes I does not give him the later games’ individual specialty and secondary-skill systems.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Open the detailed step-by-step plan →

Base attributes

Attack
1
Defense
2
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Thunder Mace of DominionSuggestion

    Adds one hero Attack, supporting the attacks of the army they lead.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Armored Gauntlets of ProtectionSuggestion

    Add one hero Defense to support the army’s defensive calculation.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Knight

Creatures connected to this hero

  • Archer
    • Example in a tactical plan
  • Pikeman
    • Example in a tactical plan

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Detailed game plan · Lord Kilburn: Knight, Archer protection and spell preparation

The following is our tactical analysis of the sourced profile. Choices depend on the actual map, learned spells and army; linked cards provide rules and references.

  1. Plan around the class and actual army

    Lord Kilburn is a standard Knight. These recommendations describe neither a unique personal specialty nor guaranteed starting stacks on every map. Development uses four primary attributes. Before leaving, compare assigned shooters, suitable companions, acquired equipment and the distance to further recruitment.

  2. Compare shooting cost with protection

    At the listed prices, ten Archers cost 1,500 gold, have 100 total base maximum HP and deal 20–30 base damage before modifiers. Five Pikemen cost 1,000 gold and have 75 total base HP; compare their Defense 9 with the shooters’ Defense 3. These numbers alone do not decide the outcome: protection matters if it prevents contact or preserves another shot.

  3. Build protection around reachable attacks

    The listed Archer speed is Slow and Pikeman speed is Medium. Before contact, check enemy reach and who can actually attack. Place Pikemen to protect shooters without closing a needed route. When attacking in melee, budget retaliation and subsequent enemy actions; companions lost needlessly protect only one moment.

  4. Actually prepare magic before relying on it

    A standard Knight does not start with a spellbook. Acquire a Spell Book and available spells before a magic plan, then check each spell’s individual remaining uses. Knowledge relates to preparation and Spell Power to applicable effect strength. Heroes I uses no shared mana pool for those stocks, and raising a primary attribute alone does not acquire another spell.

Reference ↗

Lord Haart — portrait in Heroes 1
Source · Game artwork

Knight · Knight

Lord Haart

Standard profile

How to use this hero

Home faction: Knight

Army command · Knight

First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
1
Defense
2
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Thunder Mace of DominionSuggestion

    Adds one hero Attack, supporting the attacks of the army they lead.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Armored Gauntlets of ProtectionSuggestion

    Add one hero Defense to support the army’s defensive calculation.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Knight

Reference ↗

Sir Gallant — portrait in Heroes 1
Source · Game artwork

Knight · Knight

Sir Gallant

Standard profile

How to use this hero

Home faction: Knight

Army command · Knight

First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
1
Defense
2
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Thunder Mace of DominionSuggestion

    Adds one hero Attack, supporting the attacks of the army they lead.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Armored Gauntlets of ProtectionSuggestion

    Add one hero Defense to support the army’s defensive calculation.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Knight

Reference ↗

Arturius — portrait in Heroes 1
Source · Game artwork

Knight · Knight

Arturius

Standard profile

How to use this hero

Home faction: Knight

Army command · Knight

First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
1
Defense
2
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Thunder Mace of DominionSuggestion

    Adds one hero Attack, supporting the attacks of the army they lead.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Armored Gauntlets of ProtectionSuggestion

    Add one hero Defense to support the army’s defensive calculation.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Knight

Reference ↗

Tyro — portrait in Heroes 1
Source · Game artwork

Knight · Knight

Tyro

Standard profile

How to use this hero

Home faction: Knight

Army command · Knight

First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
1
Defense
2
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Thunder Mace of DominionSuggestion

    Adds one hero Attack, supporting the attacks of the army they lead.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Armored Gauntlets of ProtectionSuggestion

    Add one hero Defense to support the army’s defensive calculation.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Knight

Reference ↗

Maximus — portrait in Heroes 1
Source · Game artwork

Knight · Knight

Maximus

Standard profile

How to use this hero

Home faction: Knight

Army command · Knight

First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
1
Defense
2
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Thunder Mace of DominionSuggestion

    Adds one hero Attack, supporting the attacks of the army they lead.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Armored Gauntlets of ProtectionSuggestion

    Add one hero Defense to support the army’s defensive calculation.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Knight

Reference ↗

Ector — portrait in Heroes 1
Source · Game artwork

Knight · Knight

Ector

Standard profile

How to use this hero

Home faction: Knight

Army command · Knight

First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
1
Defense
2
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Thunder Mace of DominionSuggestion

    Adds one hero Attack, supporting the attacks of the army they lead.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Armored Gauntlets of ProtectionSuggestion

    Add one hero Defense to support the army’s defensive calculation.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Knight

Reference ↗

Dimitri — portrait in Heroes 1
Source · Game artwork

Knight · Knight

Dimitri

Standard profile

How to use this hero

Home faction: Knight

Army command · Knight

First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
1
Defense
2
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Thunder Mace of DominionSuggestion

    Adds one hero Attack, supporting the attacks of the army they lead.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Armored Gauntlets of ProtectionSuggestion

    Add one hero Defense to support the army’s defensive calculation.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Knight

Reference ↗

Ambrose — portrait in Heroes 1
Source · Game artwork

Knight · Knight

Ambrose

Standard profile

How to use this hero

Home faction: Knight

Army command · Knight

First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
1
Defense
2
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Thunder Mace of DominionSuggestion

    Adds one hero Attack, supporting the attacks of the army they lead.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Armored Gauntlets of ProtectionSuggestion

    Add one hero Defense to support the army’s defensive calculation.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Knight

Reference ↗

Thundax — portrait in Heroes 1
Source · Game artwork

Barbarian · Barbarian

Thundax

Standard profile

How to use this hero

Home faction: Barbarian

Army command · Barbarian

First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
2
Defense
1
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Thunder Mace of DominionSuggestion

    Adds one hero Attack, supporting the attacks of the army they lead.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Armored Gauntlets of ProtectionSuggestion

    Add one hero Defense to support the army’s defensive calculation.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Barbarian

Reference ↗

Ergon — portrait in Heroes 1
Source · Game artwork

Barbarian · Barbarian

Ergon

Standard profile

How to use this hero

Home faction: Barbarian

Army command · Barbarian

First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
2
Defense
1
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Thunder Mace of DominionSuggestion

    Adds one hero Attack, supporting the attacks of the army they lead.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Armored Gauntlets of ProtectionSuggestion

    Add one hero Defense to support the army’s defensive calculation.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Barbarian

Reference ↗

Kelzen — portrait in Heroes 1
Source · Game artwork

Barbarian · Barbarian

Kelzen

Standard profile

How to use this hero

Home faction: Barbarian

Army command · Barbarian

First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
2
Defense
1
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Thunder Mace of DominionSuggestion

    Adds one hero Attack, supporting the attacks of the army they lead.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Armored Gauntlets of ProtectionSuggestion

    Add one hero Defense to support the army’s defensive calculation.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Barbarian

Reference ↗

Tsabu — portrait in Heroes 1
Source · Game artwork

Barbarian · Barbarian

Tsabu

Standard profile

How to use this hero

Home faction: Barbarian

Army command · Barbarian

First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
2
Defense
1
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Thunder Mace of DominionSuggestion

    Adds one hero Attack, supporting the attacks of the army they lead.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Armored Gauntlets of ProtectionSuggestion

    Add one hero Defense to support the army’s defensive calculation.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Barbarian

Reference ↗

Crag Hack — portrait in Heroes 1
Source · Game artwork

Barbarian · Barbarian

Crag Hack

Standard profile

How to use this hero

Home faction: Barbarian

Army command · Barbarian

First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
2
Defense
1
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Thunder Mace of DominionSuggestion

    Adds one hero Attack, supporting the attacks of the army they lead.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Armored Gauntlets of ProtectionSuggestion

    Add one hero Defense to support the army’s defensive calculation.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Barbarian

Reference ↗

Jojosh — portrait in Heroes 1
Source · Game artwork

Barbarian · Barbarian

Jojosh

Standard profile

How to use this hero

Home faction: Barbarian

Army command · Barbarian

First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
2
Defense
1
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Thunder Mace of DominionSuggestion

    Adds one hero Attack, supporting the attacks of the army they lead.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Armored Gauntlets of ProtectionSuggestion

    Add one hero Defense to support the army’s defensive calculation.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Barbarian

Reference ↗

Atlas — portrait in Heroes 1
Source · Game artwork

Barbarian · Barbarian

Atlas

Standard profile

How to use this hero

Home faction: Barbarian

Army command · Barbarian

First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
2
Defense
1
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Thunder Mace of DominionSuggestion

    Adds one hero Attack, supporting the attacks of the army they lead.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Armored Gauntlets of ProtectionSuggestion

    Add one hero Defense to support the army’s defensive calculation.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Barbarian

Reference ↗

Yog — portrait in Heroes 1
Source · Game artwork

Barbarian · Barbarian

Yog

Standard profile

How to use this hero

Home faction: Barbarian

Army command · Barbarian

First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
2
Defense
1
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Thunder Mace of DominionSuggestion

    Adds one hero Attack, supporting the attacks of the army they lead.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Armored Gauntlets of ProtectionSuggestion

    Add one hero Defense to support the army’s defensive calculation.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Barbarian

Reference ↗

Antoine — portrait in Heroes 1
Source · Game artwork

Barbarian · Barbarian

Antoine

Standard profile

How to use this hero

Home faction: Barbarian

Army command · Barbarian

First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
2
Defense
1
Spell Power
1
Knowledge
1

Spells and suitable equipment

The standard class starts without a spellbook. A magic plan first requires access to spellcasting.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Thunder Mace of DominionSuggestion

    Adds one hero Attack, supporting the attacks of the army they lead.

    For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.

  • Armored Gauntlets of ProtectionSuggestion

    Add one hero Defense to support the army’s defensive calculation.

    For an army exposed to attacks; compare the protection with the actual incoming damage type.

All spells in this game →

Class baseline · Barbarian

Reference ↗

Ariel — portrait in Heroes 1
Source · Game artwork

Sorceress · Sorceress

Ariel

Standard profile

How to use this hero

Home faction: Sorceress

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
2
Knowledge
3

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Minor Scroll of KnowledgeSuggestion

    Adds two Knowledge for memorized spell capacity.

    Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.

  • Caster's Bracelet of MagicSuggestion

    Adds two Spell Power to strengthen the hero’s magic.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Sorceress

Reference ↗

Vatawna — portrait in Heroes 1
Source · Game artwork

Sorceress · Sorceress

Vatawna

Standard profile

How to use this hero

Home faction: Sorceress

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
2
Knowledge
3

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Minor Scroll of KnowledgeSuggestion

    Adds two Knowledge for memorized spell capacity.

    Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.

  • Caster's Bracelet of MagicSuggestion

    Adds two Spell Power to strengthen the hero’s magic.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Sorceress

Reference ↗

Carlawn — portrait in Heroes 1
Source · Game artwork

Sorceress · Sorceress

Carlawn

Standard profile

How to use this hero

Home faction: Sorceress

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
2
Knowledge
3

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Minor Scroll of KnowledgeSuggestion

    Adds two Knowledge for memorized spell capacity.

    Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.

  • Caster's Bracelet of MagicSuggestion

    Adds two Spell Power to strengthen the hero’s magic.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Sorceress

Reference ↗

Rebecca — portrait in Heroes 1
Source · Game artwork

Sorceress · Sorceress

Rebecca

Standard profile

How to use this hero

Home faction: Sorceress

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
2
Knowledge
3

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Minor Scroll of KnowledgeSuggestion

    Adds two Knowledge for memorized spell capacity.

    Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.

  • Caster's Bracelet of MagicSuggestion

    Adds two Spell Power to strengthen the hero’s magic.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Sorceress

Reference ↗

Luna — portrait in Heroes 1
Source · Game artwork

Sorceress · Sorceress

Luna

Standard profile

How to use this hero

Home faction: Sorceress

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
2
Knowledge
3

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Minor Scroll of KnowledgeSuggestion

    Adds two Knowledge for memorized spell capacity.

    Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.

  • Caster's Bracelet of MagicSuggestion

    Adds two Spell Power to strengthen the hero’s magic.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Sorceress

Reference ↗

Astra — portrait in Heroes 1
Source · Game artwork

Sorceress · Sorceress

Astra

Standard profile

How to use this hero

Home faction: Sorceress

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
2
Knowledge
3

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Minor Scroll of KnowledgeSuggestion

    Adds two Knowledge for memorized spell capacity.

    Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.

  • Caster's Bracelet of MagicSuggestion

    Adds two Spell Power to strengthen the hero’s magic.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Sorceress

Reference ↗

Natasha — portrait in Heroes 1
Source · Game artwork

Sorceress · Sorceress

Natasha

Standard profile

How to use this hero

Home faction: Sorceress

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
2
Knowledge
3

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Minor Scroll of KnowledgeSuggestion

    Adds two Knowledge for memorized spell capacity.

    Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.

  • Caster's Bracelet of MagicSuggestion

    Adds two Spell Power to strengthen the hero’s magic.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Sorceress

Reference ↗

Gem — portrait in Heroes 1
Source · Game artwork

Sorceress · Sorceress

Gem

Standard profile

How to use this hero

Home faction: Sorceress

Magic support for Elf shooters

I would use Gem as magical support for Elf shooters. Prepare acquired spells and their individual uses at a guild before leaving. Then plan Bless or disabling a dangerous enemy.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Spells for this plan

  • BlessTactical option · acquisition depends on the map

    Prefer a large stack with a wide damage range. A creature with equal minimum and maximum damage gains no damage from this rule.

  • BlindTactical option · acquisition depends on the map

    Disable a shooter or powerful stack while dealing with the rest of the army. Avoid waking it with collateral area damage.

  • ParalyzeTactical option · acquisition depends on the map

    Plan the opening hit and what happens after the target wakes. Damage ends control, so account for the enemy’s next action.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Open the detailed step-by-step plan →

Base attributes

Attack
0
Defense
0
Spell Power
2
Knowledge
3

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Minor Scroll of KnowledgeSuggestion

    Adds two Knowledge for memorized spell capacity.

    Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.

  • Caster's Bracelet of MagicSuggestion

    Adds two Spell Power to strengthen the hero’s magic.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Sorceress

Creatures connected to this hero

  • Elf
    • Example in a tactical plan
  • Dwarf
    • Example in a tactical plan

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Detailed game plan · Gem: prepared spells and protected shooters

The following is our tactical analysis of the sourced profile. Choices depend on the actual map, learned spells and army; linked cards provide rules and references.

  1. Prepare at a guild first

    The standard Sorceress profile has a spellbook, but Gem’s exact starting spells are not established here. Bless, Blind and Paralyze are acquisition options subject to the map. Check learned spells and individual remaining uses before departure; Heroes I does not plan around one shared mana pool.

  2. Bless must improve a real attack

    Ten Elves have a base damage range of 20–30. Bless sets it to 30 before Attack and Defense modifiers. It pays off only if that stack still shoots or attacks while the effect lasts. Place Dwarves against the enemy’s reach to protect shooters without blocking your own movement plan.

  3. Keep control until the useful moment

    The manual allows a blinded stack to retaliate when hit. Paralyze prevents retaliation on the opening hit; damage ends either effect. Decide which friendly stack should take contact and whether the blinded target is better left alone. Skip does not postpone your action like the later games’ Wait.

  4. Equip for the actual bottleneck

    Minor Scroll supports preparation through Knowledge; Caster’s Bracelet improves effects using Spell Power. Separate insufficient spell uses from weak effects before the next expedition. If the enemy kills your shooters first, extra magic alone does not replace protection.

Linked profiles and rules

Spells: Bless (acquire on the map / see specialty) · Blind (acquire on the map / see specialty) · Paralyze (acquire on the map / see specialty)

Creatures for this plan

Conditional equipment

Explore this game’s battlefield lessons →

Reference ↗

Troyan — portrait in Heroes 1
Source · Game artwork

Sorceress · Sorceress

Troyan

Standard profile

How to use this hero

Home faction: Sorceress

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
2
Knowledge
3

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Minor Scroll of KnowledgeSuggestion

    Adds two Knowledge for memorized spell capacity.

    Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.

  • Caster's Bracelet of MagicSuggestion

    Adds two Spell Power to strengthen the hero’s magic.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Sorceress

Reference ↗

Agar — portrait in Heroes 1
Source · Game artwork

Warlock · Warlock

Agar

Standard profile

How to use this hero

Home faction: Warlock

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
3
Knowledge
2

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Minor Scroll of KnowledgeSuggestion

    Adds two Knowledge for memorized spell capacity.

    Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.

  • Caster's Bracelet of MagicSuggestion

    Adds two Spell Power to strengthen the hero’s magic.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Warlock

Reference ↗

Crodo — portrait in Heroes 1
Source · Game artwork

Warlock · Warlock

Crodo

Standard profile

How to use this hero

Home faction: Warlock

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
3
Knowledge
2

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Minor Scroll of KnowledgeSuggestion

    Adds two Knowledge for memorized spell capacity.

    Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.

  • Caster's Bracelet of MagicSuggestion

    Adds two Spell Power to strengthen the hero’s magic.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Warlock

Reference ↗

Falagar — portrait in Heroes 1
Source · Game artwork

Warlock · Warlock

Falagar

Standard profile

How to use this hero

Home faction: Warlock

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
3
Knowledge
2

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Minor Scroll of KnowledgeSuggestion

    Adds two Knowledge for memorized spell capacity.

    Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.

  • Caster's Bracelet of MagicSuggestion

    Adds two Spell Power to strengthen the hero’s magic.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Warlock

Reference ↗

Barok — portrait in Heroes 1
Source · Game artwork

Warlock · Warlock

Barok

Standard profile

How to use this hero

Home faction: Warlock

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
3
Knowledge
2

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Minor Scroll of KnowledgeSuggestion

    Adds two Knowledge for memorized spell capacity.

    Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.

  • Caster's Bracelet of MagicSuggestion

    Adds two Spell Power to strengthen the hero’s magic.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Warlock

Reference ↗

Arie — portrait in Heroes 1
Source · Game artwork

Warlock · Warlock

Arie

Standard profile

How to use this hero

Home faction: Warlock

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
3
Knowledge
2

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Minor Scroll of KnowledgeSuggestion

    Adds two Knowledge for memorized spell capacity.

    Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.

  • Caster's Bracelet of MagicSuggestion

    Adds two Spell Power to strengthen the hero’s magic.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Warlock

Reference ↗

Kastore — portrait in Heroes 1
Source · Game artwork

Warlock · Warlock

Kastore

Standard profile

How to use this hero

Home faction: Warlock

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
3
Knowledge
2

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Minor Scroll of KnowledgeSuggestion

    Adds two Knowledge for memorized spell capacity.

    Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.

  • Caster's Bracelet of MagicSuggestion

    Adds two Spell Power to strengthen the hero’s magic.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Warlock

Reference ↗

Sandro — portrait in Heroes 1
Source · Game artwork

Warlock · Warlock

Sandro

Standard profile

How to use this hero

Home faction: Warlock

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
3
Knowledge
2

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Minor Scroll of KnowledgeSuggestion

    Adds two Knowledge for memorized spell capacity.

    Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.

  • Caster's Bracelet of MagicSuggestion

    Adds two Spell Power to strengthen the hero’s magic.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Warlock

Reference ↗

Wrathmont — portrait in Heroes 1
Source · Game artwork

Warlock · Warlock

Wrathmont

Standard profile

How to use this hero

Home faction: Warlock

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
3
Knowledge
2

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Minor Scroll of KnowledgeSuggestion

    Adds two Knowledge for memorized spell capacity.

    Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.

  • Caster's Bracelet of MagicSuggestion

    Adds two Spell Power to strengthen the hero’s magic.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Warlock

Reference ↗

Vesper — portrait in Heroes 1
Source · Game artwork

Warlock · Warlock

Vesper

Standard profile

How to use this hero

Home faction: Warlock

Spell support for the army

Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.

What the profile establishes

Heroes I does not have the later secondary-skill system.

Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.

Creatures I would consider

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
0
Spell Power
3
Knowledge
2

Spells and suitable equipment

This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Minor Scroll of KnowledgeSuggestion

    Adds two Knowledge for memorized spell capacity.

    Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.

  • Caster's Bracelet of MagicSuggestion

    Adds two Spell Power to strengthen the hero’s magic.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

All spells in this game →

Class baseline · Warlock

Reference ↗

Comparing entries

PC Heroes I. 36 names in four classes. Values describe the normal class baseline; heroes do not have personal specialties following the Heroes III system.

Profile count is not the number of unique people: a different campaign version can have its own card. This inventory does not include every scenario’s starting armies or every specialty formula.

Battle plans →