Knight
- Attack
- 1
- Defense
- 2
- Spell Power
- 1
- Knowledge
- 1
Spellbook: No
Adds 1 Morale to the army.
Reference ↗Heroes I · 36 ENTRIES
Names, classes, starting skills and sourced specialties. Find a hero and compare their starting profile with your map plan.
PC Heroes I. 36 names in four classes. Values describe the normal class baseline; heroes do not have personal specialties following the Heroes III system.
This table describes classes. A campaign or custom scenario can override a hero’s attributes, level, skills and spells.
Spellbook: No
Adds 1 Morale to the army.
Reference ↗Spellbook: No
Ignores difficult-terrain movement penalties.
Reference ↗Spellbook: Yes
Double movement on water.
Reference ↗Spellbook: Yes
Extended scouting range.
Reference ↗Open a character by name for affiliation, starting skills, specialty and suggested use on an individual page.
36
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Home faction: Knight
A Knight army with protected shooters
Use Lord Kilburn with a Knight army that protects Archers and gives them more useful shots. This is a class-based plan: Heroes I does not give him the later games’ individual specialty and secondary-skill systems.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Thunder Mace of DominionSuggestionAdds one hero Attack, supporting the attacks of the army they lead.
For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.
Armored Gauntlets of ProtectionSuggestionAdd one hero Defense to support the army’s defensive calculation.
For an army exposed to attacks; compare the protection with the actual incoming damage type.
A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.
The following is our tactical analysis of the sourced profile. Choices depend on the actual map, learned spells and army; linked cards provide rules and references.
Lord Kilburn is a standard Knight. These recommendations describe neither a unique personal specialty nor guaranteed starting stacks on every map. Development uses four primary attributes. Before leaving, compare assigned shooters, suitable companions, acquired equipment and the distance to further recruitment.
At the listed prices, ten Archers cost 1,500 gold, have 100 total base maximum HP and deal 20–30 base damage before modifiers. Five Pikemen cost 1,000 gold and have 75 total base HP; compare their Defense 9 with the shooters’ Defense 3. These numbers alone do not decide the outcome: protection matters if it prevents contact or preserves another shot.
The listed Archer speed is Slow and Pikeman speed is Medium. Before contact, check enemy reach and who can actually attack. Place Pikemen to protect shooters without closing a needed route. When attacking in melee, budget retaliation and subsequent enemy actions; companions lost needlessly protect only one moment.
A standard Knight does not start with a spellbook. Acquire a Spell Book and available spells before a magic plan, then check each spell’s individual remaining uses. Knowledge relates to preparation and Spell Power to applicable effect strength. Heroes I uses no shared mana pool for those stocks, and raising a primary attribute alone does not acquire another spell.

Home faction: Knight
Army command · Knight
First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Thunder Mace of DominionSuggestionAdds one hero Attack, supporting the attacks of the army they lead.
For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.
Armored Gauntlets of ProtectionSuggestionAdd one hero Defense to support the army’s defensive calculation.
For an army exposed to attacks; compare the protection with the actual incoming damage type.

Home faction: Knight
Army command · Knight
First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Thunder Mace of DominionSuggestionAdds one hero Attack, supporting the attacks of the army they lead.
For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.
Armored Gauntlets of ProtectionSuggestionAdd one hero Defense to support the army’s defensive calculation.
For an army exposed to attacks; compare the protection with the actual incoming damage type.

Home faction: Knight
Army command · Knight
First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Thunder Mace of DominionSuggestionAdds one hero Attack, supporting the attacks of the army they lead.
For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.
Armored Gauntlets of ProtectionSuggestionAdd one hero Defense to support the army’s defensive calculation.
For an army exposed to attacks; compare the protection with the actual incoming damage type.

Home faction: Knight
Army command · Knight
First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Thunder Mace of DominionSuggestionAdds one hero Attack, supporting the attacks of the army they lead.
For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.
Armored Gauntlets of ProtectionSuggestionAdd one hero Defense to support the army’s defensive calculation.
For an army exposed to attacks; compare the protection with the actual incoming damage type.

Home faction: Knight
Army command · Knight
First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Thunder Mace of DominionSuggestionAdds one hero Attack, supporting the attacks of the army they lead.
For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.
Armored Gauntlets of ProtectionSuggestionAdd one hero Defense to support the army’s defensive calculation.
For an army exposed to attacks; compare the protection with the actual incoming damage type.

Home faction: Knight
Army command · Knight
First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Thunder Mace of DominionSuggestionAdds one hero Attack, supporting the attacks of the army they lead.
For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.
Armored Gauntlets of ProtectionSuggestionAdd one hero Defense to support the army’s defensive calculation.
For an army exposed to attacks; compare the protection with the actual incoming damage type.

Home faction: Knight
Army command · Knight
First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Thunder Mace of DominionSuggestionAdds one hero Attack, supporting the attacks of the army they lead.
For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.
Armored Gauntlets of ProtectionSuggestionAdd one hero Defense to support the army’s defensive calculation.
For an army exposed to attacks; compare the protection with the actual incoming damage type.

Home faction: Knight
Army command · Knight
First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Thunder Mace of DominionSuggestionAdds one hero Attack, supporting the attacks of the army they lead.
For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.
Armored Gauntlets of ProtectionSuggestionAdd one hero Defense to support the army’s defensive calculation.
For an army exposed to attacks; compare the protection with the actual incoming damage type.

Home faction: Barbarian
Army command · Barbarian
First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Thunder Mace of DominionSuggestionAdds one hero Attack, supporting the attacks of the army they lead.
For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.
Armored Gauntlets of ProtectionSuggestionAdd one hero Defense to support the army’s defensive calculation.
For an army exposed to attacks; compare the protection with the actual incoming damage type.

Home faction: Barbarian
Army command · Barbarian
First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Thunder Mace of DominionSuggestionAdds one hero Attack, supporting the attacks of the army they lead.
For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.
Armored Gauntlets of ProtectionSuggestionAdd one hero Defense to support the army’s defensive calculation.
For an army exposed to attacks; compare the protection with the actual incoming damage type.

Home faction: Barbarian
Army command · Barbarian
First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Thunder Mace of DominionSuggestionAdds one hero Attack, supporting the attacks of the army they lead.
For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.
Armored Gauntlets of ProtectionSuggestionAdd one hero Defense to support the army’s defensive calculation.
For an army exposed to attacks; compare the protection with the actual incoming damage type.

Home faction: Barbarian
Army command · Barbarian
First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Thunder Mace of DominionSuggestionAdds one hero Attack, supporting the attacks of the army they lead.
For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.
Armored Gauntlets of ProtectionSuggestionAdd one hero Defense to support the army’s defensive calculation.
For an army exposed to attacks; compare the protection with the actual incoming damage type.

Home faction: Barbarian
Army command · Barbarian
First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Thunder Mace of DominionSuggestionAdds one hero Attack, supporting the attacks of the army they lead.
For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.
Armored Gauntlets of ProtectionSuggestionAdd one hero Defense to support the army’s defensive calculation.
For an army exposed to attacks; compare the protection with the actual incoming damage type.

Home faction: Barbarian
Army command · Barbarian
First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Thunder Mace of DominionSuggestionAdds one hero Attack, supporting the attacks of the army they lead.
For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.
Armored Gauntlets of ProtectionSuggestionAdd one hero Defense to support the army’s defensive calculation.
For an army exposed to attacks; compare the protection with the actual incoming damage type.

Home faction: Barbarian
Army command · Barbarian
First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Thunder Mace of DominionSuggestionAdds one hero Attack, supporting the attacks of the army they lead.
For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.
Armored Gauntlets of ProtectionSuggestionAdd one hero Defense to support the army’s defensive calculation.
For an army exposed to attacks; compare the protection with the actual incoming damage type.

Home faction: Barbarian
Army command · Barbarian
First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Thunder Mace of DominionSuggestionAdds one hero Attack, supporting the attacks of the army they lead.
For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.
Armored Gauntlets of ProtectionSuggestionAdd one hero Defense to support the army’s defensive calculation.
For an army exposed to attacks; compare the protection with the actual incoming damage type.

Home faction: Barbarian
Army command · Barbarian
First give shooters protection and prepare usable spells at a guild. Track individual spell uses and retaliation when engaging in melee.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
The standard class starts without a spellbook. A magic plan first requires access to spellcasting.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Thunder Mace of DominionSuggestionAdds one hero Attack, supporting the attacks of the army they lead.
For a plan based on the led army’s physical attacks. Its benefit depends on your creatures and opposing defense.
Armored Gauntlets of ProtectionSuggestionAdd one hero Defense to support the army’s defensive calculation.
For an army exposed to attacks; compare the protection with the actual incoming damage type.

Home faction: Sorceress
Spell support for the army
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Minor Scroll of KnowledgeSuggestionAdds two Knowledge for memorized spell capacity.
Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.
Caster's Bracelet of MagicSuggestionAdds two Spell Power to strengthen the hero’s magic.
For spells whose damage or duration actually uses magical power. Check the individual spell formula.

Home faction: Sorceress
Spell support for the army
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Minor Scroll of KnowledgeSuggestionAdds two Knowledge for memorized spell capacity.
Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.
Caster's Bracelet of MagicSuggestionAdds two Spell Power to strengthen the hero’s magic.
For spells whose damage or duration actually uses magical power. Check the individual spell formula.

Home faction: Sorceress
Spell support for the army
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Minor Scroll of KnowledgeSuggestionAdds two Knowledge for memorized spell capacity.
Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.
Caster's Bracelet of MagicSuggestionAdds two Spell Power to strengthen the hero’s magic.
For spells whose damage or duration actually uses magical power. Check the individual spell formula.

Home faction: Sorceress
Spell support for the army
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Minor Scroll of KnowledgeSuggestionAdds two Knowledge for memorized spell capacity.
Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.
Caster's Bracelet of MagicSuggestionAdds two Spell Power to strengthen the hero’s magic.
For spells whose damage or duration actually uses magical power. Check the individual spell formula.

Home faction: Sorceress
Spell support for the army
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Minor Scroll of KnowledgeSuggestionAdds two Knowledge for memorized spell capacity.
Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.
Caster's Bracelet of MagicSuggestionAdds two Spell Power to strengthen the hero’s magic.
For spells whose damage or duration actually uses magical power. Check the individual spell formula.

Home faction: Sorceress
Spell support for the army
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Minor Scroll of KnowledgeSuggestionAdds two Knowledge for memorized spell capacity.
Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.
Caster's Bracelet of MagicSuggestionAdds two Spell Power to strengthen the hero’s magic.
For spells whose damage or duration actually uses magical power. Check the individual spell formula.

Home faction: Sorceress
Spell support for the army
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Minor Scroll of KnowledgeSuggestionAdds two Knowledge for memorized spell capacity.
Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.
Caster's Bracelet of MagicSuggestionAdds two Spell Power to strengthen the hero’s magic.
For spells whose damage or duration actually uses magical power. Check the individual spell formula.

Home faction: Sorceress
Magic support for Elf shooters
I would use Gem as magical support for Elf shooters. Prepare acquired spells and their individual uses at a guild before leaving. Then plan Bless or disabling a dangerous enemy.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Prefer a large stack with a wide damage range. A creature with equal minimum and maximum damage gains no damage from this rule.
Disable a shooter or powerful stack while dealing with the rest of the army. Avoid waking it with collateral area damage.
Plan the opening hit and what happens after the target wakes. Damage ends control, so account for the enemy’s next action.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Minor Scroll of KnowledgeSuggestionAdds two Knowledge for memorized spell capacity.
Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.
Caster's Bracelet of MagicSuggestionAdds two Spell Power to strengthen the hero’s magic.
For spells whose damage or duration actually uses magical power. Check the individual spell formula.
A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.
The following is our tactical analysis of the sourced profile. Choices depend on the actual map, learned spells and army; linked cards provide rules and references.
The standard Sorceress profile has a spellbook, but Gem’s exact starting spells are not established here. Bless, Blind and Paralyze are acquisition options subject to the map. Check learned spells and individual remaining uses before departure; Heroes I does not plan around one shared mana pool.
Ten Elves have a base damage range of 20–30. Bless sets it to 30 before Attack and Defense modifiers. It pays off only if that stack still shoots or attacks while the effect lasts. Place Dwarves against the enemy’s reach to protect shooters without blocking your own movement plan.
The manual allows a blinded stack to retaliate when hit. Paralyze prevents retaliation on the opening hit; damage ends either effect. Decide which friendly stack should take contact and whether the blinded target is better left alone. Skip does not postpone your action like the later games’ Wait.
Minor Scroll supports preparation through Knowledge; Caster’s Bracelet improves effects using Spell Power. Separate insufficient spell uses from weak effects before the next expedition. If the enemy kills your shooters first, extra magic alone does not replace protection.

Home faction: Sorceress
Spell support for the army
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Minor Scroll of KnowledgeSuggestionAdds two Knowledge for memorized spell capacity.
Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.
Caster's Bracelet of MagicSuggestionAdds two Spell Power to strengthen the hero’s magic.
For spells whose damage or duration actually uses magical power. Check the individual spell formula.

Home faction: Warlock
Spell support for the army
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Minor Scroll of KnowledgeSuggestionAdds two Knowledge for memorized spell capacity.
Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.
Caster's Bracelet of MagicSuggestionAdds two Spell Power to strengthen the hero’s magic.
For spells whose damage or duration actually uses magical power. Check the individual spell formula.

Home faction: Warlock
Spell support for the army
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Minor Scroll of KnowledgeSuggestionAdds two Knowledge for memorized spell capacity.
Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.
Caster's Bracelet of MagicSuggestionAdds two Spell Power to strengthen the hero’s magic.
For spells whose damage or duration actually uses magical power. Check the individual spell formula.

Home faction: Warlock
Spell support for the army
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Minor Scroll of KnowledgeSuggestionAdds two Knowledge for memorized spell capacity.
Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.
Caster's Bracelet of MagicSuggestionAdds two Spell Power to strengthen the hero’s magic.
For spells whose damage or duration actually uses magical power. Check the individual spell formula.

Home faction: Warlock
Spell support for the army
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Minor Scroll of KnowledgeSuggestionAdds two Knowledge for memorized spell capacity.
Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.
Caster's Bracelet of MagicSuggestionAdds two Spell Power to strengthen the hero’s magic.
For spells whose damage or duration actually uses magical power. Check the individual spell formula.

Home faction: Warlock
Spell support for the army
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Minor Scroll of KnowledgeSuggestionAdds two Knowledge for memorized spell capacity.
Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.
Caster's Bracelet of MagicSuggestionAdds two Spell Power to strengthen the hero’s magic.
For spells whose damage or duration actually uses magical power. Check the individual spell formula.

Home faction: Warlock
Spell support for the army
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Minor Scroll of KnowledgeSuggestionAdds two Knowledge for memorized spell capacity.
Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.
Caster's Bracelet of MagicSuggestionAdds two Spell Power to strengthen the hero’s magic.
For spells whose damage or duration actually uses magical power. Check the individual spell formula.

Home faction: Warlock
Spell support for the army
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Minor Scroll of KnowledgeSuggestionAdds two Knowledge for memorized spell capacity.
Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.
Caster's Bracelet of MagicSuggestionAdds two Spell Power to strengthen the hero’s magic.
For spells whose damage or duration actually uses magical power. Check the individual spell formula.

Home faction: Warlock
Spell support for the army
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Minor Scroll of KnowledgeSuggestionAdds two Knowledge for memorized spell capacity.
Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.
Caster's Bracelet of MagicSuggestionAdds two Spell Power to strengthen the hero’s magic.
For spells whose damage or duration actually uses magical power. Check the individual spell formula.

Home faction: Warlock
Spell support for the army
Choose this magical class around spells actually available on the map. This named profile’s exact spell start is not established here; check the spellbook, preparation and casting reserve before departure.
Heroes I does not have the later secondary-skill system.
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Heroes I does not have the later secondary-skill system. Develop the four primary attributes. For magic, distinguish Knowledge and individual spell preparation from Spell Power and effect strength.
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
This profile’s individual starting spells are not yet established. A school or recommendation below does not confirm spellbook contents.
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Minor Scroll of KnowledgeSuggestionAdds two Knowledge for memorized spell capacity.
Prepare for a longer expedition at a guild. Heroes I uses individual spell stocks based on Knowledge.
Caster's Bracelet of MagicSuggestionAdds two Spell Power to strengthen the hero’s magic.
For spells whose damage or duration actually uses magical power. Check the individual spell formula.
PC Heroes I. 36 names in four classes. Values describe the normal class baseline; heroes do not have personal specialties following the Heroes III system.
Profile count is not the number of unique people: a different campaign version can have its own card. This inventory does not include every scenario’s starting armies or every specialty formula.
Battle plans →