HEROES ATLAS
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Heroes I · Czech and English

Town buildings · Heroes I

Choose a town. Each building lists its function, verified price, recruitment and available dependencies. Dwelling upgrades and mutually exclusive alternatives remain distinct.

60 entries4 towns / factions

Original PC Heroes I: A Strategic Quest, kept separate from Game Boy Color rules.

60 entries

Knight 15

Heroes I · Knight · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Castle — Building icon
Building icon
Source · Game artwork
Castle

Fortifies the town, enables construction and sets daily income to 1,000 gold.

When it fits: After taking an unfortified settlement compare unlocked construction, defense and income with immediate recruitment.

Watch for: Do not pay again for an existing Castle; this is not Heroes III’s late growth multiplier.

Creatures and items · building relationships

Related creatures (6)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

More relationships (2)
How to use it and where it fits in build order

When to build: After taking an unfortified settlement compare unlocked construction, defense and income with immediate recruitment.

When to delay: Do not pay again for an existing Castle; this is not Heroes III’s late growth multiplier.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Well · Tavern · Thieves' Guild · Shipyard · Mage Guild 1 · Mage Guild 2 · Mage Guild 3 · Mage Guild 4 · Thatched Hut · Archery Range · Blacksmith · Armory · Jousting Arena · Cathedral.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 20 wood
  • 20 ore
No additional listed building
Well — Building icon
Building icon
Source · Game artwork
Well

Adds 2 to each town dwelling’s weekly growth; this is separate from a map mana well.

When it fits: Build before useful growth of completed dwellings and reserve funds for additional creatures.

Watch for: The town Well is not an adventure-map mana well; Heroes I uses prepared spell supplies.

Creatures and items · building relationships

Related creatures (6)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

More relationships (2)
How to use it and where it fits in build order

When to build: Build before useful growth of completed dwellings and reserve funds for additional creatures.

When to delay: The town Well is not an adventure-map mana well; Heroes I uses prepared spell supplies.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Blacksmith.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
Castle
Tavern — Building icon
Building icon
Source · Game artwork
Tavern

Improves garrison morale and displays rumours; older games use a separate hero-hiring button.

When it fits: Assess its actual garrison, rumour and prerequisite functions.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Assess its actual garrison, rumour and prerequisite functions. Do not assume older Taverns use Heroes III’s hero-recruitment control.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Armory.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
Castle
Thieves' Guild — Building icon
Building icon
Source · Game artwork
Thieves' Guild

Compares opponents; owning more guilds reveals more intelligence.

When it fits: Choose information that changes a route or preparation against an opponent.

Watch for: An intelligence building itself teaches no spells and strengthens no creatures in the next fight.

How to use it and where it fits in build order

When to build: Choose information that changes a route or preparation against an opponent. Compare another guild with existing scouting.

When to delay: An intelligence building itself teaches no spells and strengthens no creatures in the next fight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 750 gold
  • 5 wood
Castle
Shipyard — Building icon
Building icon
Source · Game artwork
Shipyard

Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile.

When it fits: First identify a navigable route and a clear launch location.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 20 wood
Castle
Mage Guild 1 — Building icon
Building icon
Source · Game artwork
Mage Guild 1

Offers tier-1 spells and restores prepared casts; Heroes I has no mana pool.

When it fits: Build a level for actual spell availability and a visitor who can use it.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

How to use it and where it fits in build order

When to build: Build a level for actual spell availability and a visitor who can use it. Heroes I tracks prepared casts rather than a mana pool.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 2.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
Castle
Mage Guild 2 — Building icon
Building icon
Source · Game artwork
Mage Guild 2

Offers tier-2 spells and restores prepared casts; Heroes I has no mana pool.

When it fits: Build a level for actual spell availability and a visitor who can use it.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Build a level for actual spell availability and a visitor who can use it. Heroes I tracks prepared casts rather than a mana pool.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 3.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 4 mercury
  • 4 sulfur
  • 4 gems
  • 4 crystals
Castle
Mage Guild 1
Mage Guild 3 — Building icon
Building icon
Source · Game artwork
Mage Guild 3

Offers tier-3 spells and restores prepared casts; Heroes I has no mana pool.

When it fits: Build a level for actual spell availability and a visitor who can use it.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Build a level for actual spell availability and a visitor who can use it. Heroes I tracks prepared casts rather than a mana pool.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 4.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 6 mercury
  • 6 sulfur
  • 6 gems
  • 6 crystals
Castle
Mage Guild 2
Mage Guild 4 — Building icon
Building icon
Source · Game artwork
Mage Guild 4

Offers tier-4 spells and restores prepared casts; Heroes I has no mana pool.

When it fits: Build a level for actual spell availability and a visitor who can use it.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Build a level for actual spell availability and a visitor who can use it. Heroes I tracks prepared casts rather than a mana pool.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 10 mercury
  • 10 sulfur
  • 10 gems
  • 10 crystals
Castle
Mage Guild 3
Thatched Hut — Building icon
Building icon
Source · Game artwork
Thatched HutPeasant

Enables recruitment of Peasant.

When it fits: Schedule Thatched Hut when the next army actually needs Peasant.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Thatched Hut when the next army actually needs Peasant. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Archery Range · Blacksmith · Armory.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 12

Source ↗
  • 200 gold
Castle
Archery Range — Building icon
Building icon
Source · Game artwork
Archery RangeArcher

Enables recruitment of Archer.

When it fits: Schedule Archery Range when the next army actually needs Archer.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

How to use it and where it fits in build order

When to build: Schedule Archery Range when the next army actually needs Archer. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 8

Source ↗
  • 1,000 gold
Castle
Thatched Hut
Blacksmith — Building icon
Building icon
Source · Game artwork
BlacksmithPikeman

Enables recruitment of Pikeman.

When it fits: Schedule Blacksmith when the next army actually needs Pikeman.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Blacksmith when the next army actually needs Pikeman. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Jousting Arena · Cathedral.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 5

Source ↗
  • 1,000 gold
  • 5 ore
Castle
Thatched Hut
Well
Armory — Building icon
Building icon
Source · Game artwork
ArmorySwordsman

Enables recruitment of Swordsman.

When it fits: Schedule Armory when the next army actually needs Swordsman.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Armory when the next army actually needs Swordsman. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Jousting Arena · Cathedral.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 4

Source ↗
  • 2,000 gold
  • 10 wood
  • 10 ore
Castle
Thatched Hut
Tavern
Jousting Arena — Building icon
Building icon
Source · Game artwork
Jousting ArenaCavalry

Enables recruitment of Cavalry.

When it fits: Schedule Jousting Arena when the next army actually needs Cavalry.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

How to use it and where it fits in build order

When to build: Schedule Jousting Arena when the next army actually needs Cavalry. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 3

Source ↗
  • 4,000 gold
  • 20 wood
Castle
Blacksmith
Armory
Cathedral — Building icon
Building icon
Source · Game artwork
CathedralPaladin

Enables recruitment of Paladin.

When it fits: Schedule Cathedral when the next army actually needs Paladin.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

How to use it and where it fits in build order

When to build: Schedule Cathedral when the next army actually needs Paladin. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 2

Source ↗
  • 5,000 gold
  • 20 ore
  • 20 crystals
Castle
Blacksmith
Armory

Barbarian 15

Heroes I · Barbarian · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Castle — Building icon
Building icon
Source · Game artwork
Castle

Fortifies the town, enables construction and sets daily income to 1,000 gold.

When it fits: After taking an unfortified settlement compare unlocked construction, defense and income with immediate recruitment.

Watch for: Do not pay again for an existing Castle; this is not Heroes III’s late growth multiplier.

Creatures and items · building relationships

Related creatures (6)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

More relationships (2)
How to use it and where it fits in build order

When to build: After taking an unfortified settlement compare unlocked construction, defense and income with immediate recruitment.

When to delay: Do not pay again for an existing Castle; this is not Heroes III’s late growth multiplier.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Well · Tavern · Thieves' Guild · Shipyard · Mage Guild 1 · Mage Guild 2 · Mage Guild 3 · Mage Guild 4 · Hut · Stick Hut · Den · Adobe · Bridge · Pyramid.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 20 wood
  • 20 ore
No additional listed building
Well — Building icon
Building icon
Source · Game artwork
Well

Adds 2 to each town dwelling’s weekly growth; this is separate from a map mana well.

When it fits: Build before useful growth of completed dwellings and reserve funds for additional creatures.

Watch for: The town Well is not an adventure-map mana well; Heroes I uses prepared spell supplies.

Creatures and items · building relationships

Related creatures (6)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (2)
How to use it and where it fits in build order

When to build: Build before useful growth of completed dwellings and reserve funds for additional creatures.

When to delay: The town Well is not an adventure-map mana well; Heroes I uses prepared spell supplies.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
Castle
Tavern — Building icon
Building icon
Source · Game artwork
Tavern

Improves garrison morale and displays rumours; older games use a separate hero-hiring button.

When it fits: Assess its actual garrison, rumour and prerequisite functions.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Assess its actual garrison, rumour and prerequisite functions. Do not assume older Taverns use Heroes III’s hero-recruitment control.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
Castle
Thieves' Guild — Building icon
Building icon
Source · Game artwork
Thieves' Guild

Compares opponents; owning more guilds reveals more intelligence.

When it fits: Choose information that changes a route or preparation against an opponent.

Watch for: An intelligence building itself teaches no spells and strengthens no creatures in the next fight.

How to use it and where it fits in build order

When to build: Choose information that changes a route or preparation against an opponent. Compare another guild with existing scouting.

When to delay: An intelligence building itself teaches no spells and strengthens no creatures in the next fight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 750 gold
  • 5 wood
Castle
Shipyard — Building icon
Building icon
Source · Game artwork
Shipyard

Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile.

When it fits: First identify a navigable route and a clear launch location.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 20 wood
Castle
Mage Guild 1 — Building icon
Building icon
Source · Game artwork
Mage Guild 1

Offers tier-1 spells and restores prepared casts; Heroes I has no mana pool.

When it fits: Build a level for actual spell availability and a visitor who can use it.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

How to use it and where it fits in build order

When to build: Build a level for actual spell availability and a visitor who can use it. Heroes I tracks prepared casts rather than a mana pool.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 2.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
Castle
Mage Guild 2 — Building icon
Building icon
Source · Game artwork
Mage Guild 2

Offers tier-2 spells and restores prepared casts; Heroes I has no mana pool.

When it fits: Build a level for actual spell availability and a visitor who can use it.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Build a level for actual spell availability and a visitor who can use it. Heroes I tracks prepared casts rather than a mana pool.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 3.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 4 mercury
  • 4 sulfur
  • 4 gems
  • 4 crystals
Castle
Mage Guild 1
Mage Guild 3 — Building icon
Building icon
Source · Game artwork
Mage Guild 3

Offers tier-3 spells and restores prepared casts; Heroes I has no mana pool.

When it fits: Build a level for actual spell availability and a visitor who can use it.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Build a level for actual spell availability and a visitor who can use it. Heroes I tracks prepared casts rather than a mana pool.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 4.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 6 mercury
  • 6 sulfur
  • 6 gems
  • 6 crystals
Castle
Mage Guild 2
Mage Guild 4 — Building icon
Building icon
Source · Game artwork
Mage Guild 4

Offers tier-4 spells and restores prepared casts; Heroes I has no mana pool.

When it fits: Build a level for actual spell availability and a visitor who can use it.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Build a level for actual spell availability and a visitor who can use it. Heroes I tracks prepared casts rather than a mana pool.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 10 mercury
  • 10 sulfur
  • 10 gems
  • 10 crystals
Castle
Mage Guild 3
Hut — Building icon
Building icon
Source · Game artwork
HutGoblin

Enables recruitment of Goblin.

When it fits: Schedule Hut when the next army actually needs Goblin.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Hut when the next army actually needs Goblin. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Stick Hut · Den · Adobe.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 10

Source ↗
  • 300 gold
Castle
Stick Hut — Building icon
Building icon
Source · Game artwork
Stick HutOrc

Enables recruitment of Orc.

When it fits: Schedule Stick Hut when the next army actually needs Orc.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

How to use it and where it fits in build order

When to build: Schedule Stick Hut when the next army actually needs Orc. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 8

Source ↗
  • 800 gold
  • 5 wood
Castle
Hut
Den — Building icon
Building icon
Source · Game artwork
DenWolf

Enables recruitment of Wolf.

When it fits: Schedule Den when the next army actually needs Wolf.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

How to use it and where it fits in build order

When to build: Schedule Den when the next army actually needs Wolf. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 5

Source ↗
  • 1,000 gold
Castle
Hut
Adobe — Building icon
Building icon
Source · Game artwork
AdobeOgre

Enables recruitment of Ogre.

When it fits: Schedule Adobe when the next army actually needs Ogre.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Adobe when the next army actually needs Ogre. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Bridge.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 4

Source ↗
  • 2,000 gold
  • 10 wood
  • 10 ore
Castle
Hut
Bridge — Building icon
Building icon
Source · Game artwork
BridgeTroll

Enables recruitment of Troll.

When it fits: Schedule Bridge when the next army actually needs Troll.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Bridge when the next army actually needs Troll. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Pyramid.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 3

Source ↗
  • 3,000 gold
  • 20 ore
Castle
Adobe
Pyramid — Building icon
Building icon
Source · Game artwork
PyramidCyclops

Enables recruitment of Cyclops.

When it fits: Schedule Pyramid when the next army actually needs Cyclops.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

How to use it and where it fits in build order

When to build: Schedule Pyramid when the next army actually needs Cyclops. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 2

Source ↗
  • 6,000 gold
  • 20 ore
  • 20 crystals
Castle
Bridge

Sorceress 15

Heroes I · Sorceress · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Castle — Building icon
Building icon
Source · Game artwork
Castle

Fortifies the town, enables construction and sets daily income to 1,000 gold.

When it fits: After taking an unfortified settlement compare unlocked construction, defense and income with immediate recruitment.

Watch for: Do not pay again for an existing Castle; this is not Heroes III’s late growth multiplier.

Creatures and items · building relationships

Related creatures (6)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

More relationships (2)
How to use it and where it fits in build order

When to build: After taking an unfortified settlement compare unlocked construction, defense and income with immediate recruitment.

When to delay: Do not pay again for an existing Castle; this is not Heroes III’s late growth multiplier.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Well · Tavern · Thieves' Guild · Shipyard · Mage Guild 1 · Mage Guild 2 · Mage Guild 3 · Mage Guild 4 · Treehouse · Cottage · Archery Range · Stonehenge · Fenced Meadow · Red Tower.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 20 wood
  • 20 ore
No additional listed building
Well — Building icon
Building icon
Source · Game artwork
Well

Adds 2 to each town dwelling’s weekly growth; this is separate from a map mana well.

When it fits: Build before useful growth of completed dwellings and reserve funds for additional creatures.

Watch for: The town Well is not an adventure-map mana well; Heroes I uses prepared spell supplies.

Creatures and items · building relationships

Related creatures (6)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (2)
How to use it and where it fits in build order

When to build: Build before useful growth of completed dwellings and reserve funds for additional creatures.

When to delay: The town Well is not an adventure-map mana well; Heroes I uses prepared spell supplies.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
Castle
Tavern — Building icon
Building icon
Source · Game artwork
Tavern

Improves garrison morale and displays rumours; older games use a separate hero-hiring button.

When it fits: Assess its actual garrison, rumour and prerequisite functions.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Assess its actual garrison, rumour and prerequisite functions. Do not assume older Taverns use Heroes III’s hero-recruitment control.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Cottage.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
Castle
Thieves' Guild — Building icon
Building icon
Source · Game artwork
Thieves' Guild

Compares opponents; owning more guilds reveals more intelligence.

When it fits: Choose information that changes a route or preparation against an opponent.

Watch for: An intelligence building itself teaches no spells and strengthens no creatures in the next fight.

How to use it and where it fits in build order

When to build: Choose information that changes a route or preparation against an opponent. Compare another guild with existing scouting.

When to delay: An intelligence building itself teaches no spells and strengthens no creatures in the next fight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 750 gold
  • 5 wood
Castle
Shipyard — Building icon
Building icon
Source · Game artwork
Shipyard

Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile.

When it fits: First identify a navigable route and a clear launch location.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 20 wood
Castle
Mage Guild 1 — Building icon
Building icon
Source · Game artwork
Mage Guild 1

Offers tier-1 spells and restores prepared casts; Heroes I has no mana pool.

When it fits: Build a level for actual spell availability and a visitor who can use it.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

How to use it and where it fits in build order

When to build: Build a level for actual spell availability and a visitor who can use it. Heroes I tracks prepared casts rather than a mana pool.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 2 · Stonehenge.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
Castle
Mage Guild 2 — Building icon
Building icon
Source · Game artwork
Mage Guild 2

Offers tier-2 spells and restores prepared casts; Heroes I has no mana pool.

When it fits: Build a level for actual spell availability and a visitor who can use it.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Build a level for actual spell availability and a visitor who can use it. Heroes I tracks prepared casts rather than a mana pool.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 3.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 4 mercury
  • 4 sulfur
  • 4 gems
  • 4 crystals
Castle
Mage Guild 1
Mage Guild 3 — Building icon
Building icon
Source · Game artwork
Mage Guild 3

Offers tier-3 spells and restores prepared casts; Heroes I has no mana pool.

When it fits: Build a level for actual spell availability and a visitor who can use it.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Build a level for actual spell availability and a visitor who can use it. Heroes I tracks prepared casts rather than a mana pool.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 4.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 6 mercury
  • 6 sulfur
  • 6 gems
  • 6 crystals
Castle
Mage Guild 2
Mage Guild 4 — Building icon
Building icon
Source · Game artwork
Mage Guild 4

Offers tier-4 spells and restores prepared casts; Heroes I has no mana pool.

When it fits: Build a level for actual spell availability and a visitor who can use it.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Build a level for actual spell availability and a visitor who can use it. Heroes I tracks prepared casts rather than a mana pool.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 10 mercury
  • 10 sulfur
  • 10 gems
  • 10 crystals
Castle
Mage Guild 3
Treehouse — Building icon
Building icon
Source · Game artwork
TreehouseSprite

Enables recruitment of Sprite.

When it fits: Schedule Treehouse when the next army actually needs Sprite.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Treehouse when the next army actually needs Sprite. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee strikes limiting the reply.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Cottage · Archery Range.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 8

Source ↗
  • 500 gold
  • 5 wood
Castle
Cottage — Building icon
Building icon
Source · Game artwork
CottageDwarf

Enables recruitment of Dwarf.

When it fits: Schedule Cottage when the next army actually needs Dwarf.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

How to use it and where it fits in build order

When to build: Schedule Cottage when the next army actually needs Dwarf. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 6

Source ↗
  • 1,000 gold
  • 5 wood
Castle
Treehouse
Tavern
Archery Range — Building icon
Building icon
Source · Game artwork
Archery RangeElf

Enables recruitment of Elf.

When it fits: Schedule Archery Range when the next army actually needs Elf.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Archery Range when the next army actually needs Elf. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Stonehenge.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 4

Source ↗
  • 1,500 gold
Castle
Treehouse
Stonehenge — Building icon
Building icon
Source · Game artwork
StonehengeDruid

Enables recruitment of Druid.

When it fits: Schedule Stonehenge when the next army actually needs Druid.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Stonehenge when the next army actually needs Druid. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Fenced Meadow.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 3

Source ↗
  • 2,500 gold
  • 10 ore
  • 10 mercury
Castle
Archery Range
Mage Guild 1
Fenced Meadow — Building icon
Building icon
Source · Game artwork
Fenced MeadowUnicorn

Enables recruitment of Unicorn.

When it fits: Schedule Fenced Meadow when the next army actually needs Unicorn.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Fenced Meadow when the next army actually needs Unicorn. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Red Tower.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 2

Source ↗
  • 3,000 gold
  • 10 wood
  • 10 gems
Castle
Stonehenge
Red Tower — Building icon
Building icon
Source · Game artwork
Red TowerPhoenix

Enables recruitment of Phoenix.

When it fits: Schedule Red Tower when the next army actually needs Phoenix.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

How to use it and where it fits in build order

When to build: Schedule Red Tower when the next army actually needs Phoenix. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 10,000 gold
  • 30 ore
  • 20 mercury
Castle
Fenced Meadow

Warlock 15

Heroes I · Warlock · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Castle — Building icon
Building icon
Source · Game artwork
Castle

Fortifies the town, enables construction and sets daily income to 1,000 gold.

When it fits: After taking an unfortified settlement compare unlocked construction, defense and income with immediate recruitment.

Watch for: Do not pay again for an existing Castle; this is not Heroes III’s late growth multiplier.

Creatures and items · building relationships

Related creatures (6)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

More relationships (2)
How to use it and where it fits in build order

When to build: After taking an unfortified settlement compare unlocked construction, defense and income with immediate recruitment.

When to delay: Do not pay again for an existing Castle; this is not Heroes III’s late growth multiplier.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Well · Tavern · Thieves' Guild · Shipyard · Mage Guild 1 · Mage Guild 2 · Mage Guild 3 · Mage Guild 4 · Cave · Crypt · Nest · Maze · Swamp · Black Tower.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 20 wood
  • 20 ore
No additional listed building
Well — Building icon
Building icon
Source · Game artwork
Well

Adds 2 to each town dwelling’s weekly growth; this is separate from a map mana well.

When it fits: Build before useful growth of completed dwellings and reserve funds for additional creatures.

Watch for: The town Well is not an adventure-map mana well; Heroes I uses prepared spell supplies.

Creatures and items · building relationships

Related creatures (6)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (2)
How to use it and where it fits in build order

When to build: Build before useful growth of completed dwellings and reserve funds for additional creatures.

When to delay: The town Well is not an adventure-map mana well; Heroes I uses prepared spell supplies.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
Castle
Tavern — Building icon
Building icon
Source · Game artwork
Tavern

Improves garrison morale and displays rumours; older games use a separate hero-hiring button.

When it fits: Assess its actual garrison, rumour and prerequisite functions.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Assess its actual garrison, rumour and prerequisite functions. Do not assume older Taverns use Heroes III’s hero-recruitment control.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
Castle
Thieves' Guild — Building icon
Building icon
Source · Game artwork
Thieves' Guild

Compares opponents; owning more guilds reveals more intelligence.

When it fits: Choose information that changes a route or preparation against an opponent.

Watch for: An intelligence building itself teaches no spells and strengthens no creatures in the next fight.

How to use it and where it fits in build order

When to build: Choose information that changes a route or preparation against an opponent. Compare another guild with existing scouting.

When to delay: An intelligence building itself teaches no spells and strengthens no creatures in the next fight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 750 gold
  • 5 wood
Castle
Shipyard — Building icon
Building icon
Source · Game artwork
Shipyard

Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile.

When it fits: First identify a navigable route and a clear launch location.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 20 wood
Castle
Mage Guild 1 — Building icon
Building icon
Source · Game artwork
Mage Guild 1

Offers tier-1 spells and restores prepared casts; Heroes I has no mana pool.

When it fits: Build a level for actual spell availability and a visitor who can use it.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

How to use it and where it fits in build order

When to build: Build a level for actual spell availability and a visitor who can use it. Heroes I tracks prepared casts rather than a mana pool.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 2.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
Castle
Mage Guild 2 — Building icon
Building icon
Source · Game artwork
Mage Guild 2

Offers tier-2 spells and restores prepared casts; Heroes I has no mana pool.

When it fits: Build a level for actual spell availability and a visitor who can use it.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Build a level for actual spell availability and a visitor who can use it. Heroes I tracks prepared casts rather than a mana pool.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 3.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 4 mercury
  • 4 sulfur
  • 4 gems
  • 4 crystals
Castle
Mage Guild 1
Mage Guild 3 — Building icon
Building icon
Source · Game artwork
Mage Guild 3

Offers tier-3 spells and restores prepared casts; Heroes I has no mana pool.

When it fits: Build a level for actual spell availability and a visitor who can use it.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Build a level for actual spell availability and a visitor who can use it. Heroes I tracks prepared casts rather than a mana pool.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 4.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 6 mercury
  • 6 sulfur
  • 6 gems
  • 6 crystals
Castle
Mage Guild 2
Mage Guild 4 — Building icon
Building icon
Source · Game artwork
Mage Guild 4

Offers tier-4 spells and restores prepared casts; Heroes I has no mana pool.

When it fits: Build a level for actual spell availability and a visitor who can use it.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Build a level for actual spell availability and a visitor who can use it. Heroes I tracks prepared casts rather than a mana pool.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 10 mercury
  • 10 sulfur
  • 10 gems
  • 10 crystals
Castle
Mage Guild 3
Cave — Building icon
Building icon
Source · Game artwork
CaveCentaur

Enables recruitment of Centaur.

When it fits: Schedule Cave when the next army actually needs Centaur.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Cave when the next army actually needs Centaur. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Crypt · Nest.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 8

Source ↗
  • 500 gold
Castle
Crypt — Building icon
Building icon
Source · Game artwork
CryptGargoyle

Enables recruitment of Gargoyle.

When it fits: Schedule Crypt when the next army actually needs Gargoyle.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Crypt when the next army actually needs Gargoyle. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Maze.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 6

Source ↗
  • 1,000 gold
  • 10 ore
Castle
Cave
Nest — Building icon
Building icon
Source · Game artwork
NestGriffin

Enables recruitment of Griffin.

When it fits: Schedule Nest when the next army actually needs Griffin.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Nest when the next army actually needs Griffin. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Swamp.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 4

Source ↗
  • 2,000 gold
Castle
Cave
Maze — Building icon
Building icon
Source · Game artwork
MazeMinotaur

Enables recruitment of Minotaur.

When it fits: Schedule Maze when the next army actually needs Minotaur.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Maze when the next army actually needs Minotaur. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Black Tower.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 3

Source ↗
  • 3,000 gold
  • 10 gems
Castle
Crypt
Swamp — Building icon
Building icon
Source · Game artwork
SwampHydra

Enables recruitment of Hydra.

When it fits: Schedule Swamp when the next army actually needs Hydra.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Swamp when the next army actually needs Hydra. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee strikes limiting the reply.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Black Tower.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 2

Source ↗
  • 4,000 gold
  • 10 sulfur
Castle
Nest
Black Tower — Building icon
Building icon
Source · Game artwork
Black TowerDragon

Enables recruitment of Dragon.

When it fits: Schedule Black Tower when the next army actually needs Dragon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

How to use it and where it fits in build order

When to build: Schedule Black Tower when the next army actually needs Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Base weekly growth: 1

Source ↗
  • 15,000 gold
  • 30 ore
  • 20 sulfur
Castle
Maze
Swamp

Reading the table

Prices cover the building or upgrade itself; creatures are purchased separately. Hall income is the total for that tier, so previous hall incomes are not added again. A scenario can ban a building even when normal requirements are met.

Edition and sources

Original PC Heroes I: A Strategic Quest, kept separate from Game Boy Color rules.

Numbers, names and relationships link to rule tables or manuals. Explanations are original. Unclear prices are left unverified; “no additional listed building” does not override scenario restrictions or town-level requirements.

Current database coverage: 44 map objects, 60 town buildings, 4 towns / factions. Covers the listed objects and buildings; does not claim every editor or mod variant.