No item matches these filters.
Adds one hero Attack, supporting the attacks of the army they lead.
When it fits: Give it to the commander whose army will actually attack.
Quick explanation: use and caveats (Czech) →
How it works · parameters, rules and further relationships
- Reference bonus / function
- +1 Attack
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Heroes I heroes do not personally enter melee. The mace provides neither an extra attack nor additional retaliation charges.
Practical use
Give it to the commander whose army will actually attack. Weigh a remote pickup’s travel and guard against its one-point benefit.
Heroes to consider it for
Conditional suggestions for the game plan (18)
These heroes list the item as an editorial suggestion. They are not sourced owners or starting-inventory records. Each link opens the exact profile and its use case.
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Early expansion
For opening physical attacks intended to remove a dangerous part of a guard.
One Attack is not one flat damage on every hit. Stack size and target Defense matter too.
Compare equipment: Giant Flail of Dominion · Power Axe of Dominion · Dragon Sword of Dominion · Ultimate Sword of Dominion
Names in other references: Grzmiąca maczuga dominium
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗
Increases Attack by one, matching the Thunder Mace’s numerical bonus.
When it fits: When two commanders will fight soon, consider how to distribute equipment.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +1 Attack
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Its large weapon artwork does not establish an area attack. The documented property is the carrier’s attribute bonus.
Practical use
When two commanders will fight soon, consider how to distribute equipment. A point gains value through the army’s useful attacks.
Compare equipment: Thunder Mace of Dominion · Power Axe of Dominion · Dragon Sword of Dominion · Ultimate Sword of Dominion
Names in other references: Wielki korbacz dominium
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗
Adds two Attack, one point more than the mace or flail in this group.
When it fits: Favor the main attacking commander before several physical fights.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +2 Attack
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
RPGClassics calls it Thunder Axe of Dominion, retained as an alias. The naming difference does not create a second item or a different bonus.
Practical use
Favor the main attacking commander before several physical fights. Two Attack cannot solve insufficient reach or blocked shooting.
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Ranged army
For the ranged core’s physical fire and possible attacks by its screens.
It grants neither another shot nor freedom from melee engagement. Melee creatures can benefit from Attack too.
Compare equipment: Thunder Mace of Dominion · Giant Flail of Dominion · Dragon Sword of Dominion · Ultimate Sword of Dominion
Names in other references: Potężny topór dominium · Thunder Axe of Dominion
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗
Raises Attack by three, the largest bonus among the four ordinary attack items here.
When it fits: Compare collecting the sword with advancing on a key town now.
Quick explanation: use and caveats (Czech) →
How it works · parameters, rules and further relationships
- Reference bonus / function
- +3 Attack
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Its dragon name implies neither a bonus against Dragons nor protection from them. The established effect is three Attack.
Practical use
Compare collecting the sword with advancing on a key town now. A long detour pays back only through later army attacks.
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Melee pressure
For the main melee strike and follow-up attacks by a substantial army.
Its name grants neither Slayer nor protection from dragons. Apply the bonus through the carrier’s actual Attack.
Compare equipment: Thunder Mace of Dominion · Giant Flail of Dominion · Power Axe of Dominion · Ultimate Sword of Dominion
Names in other references: Smoczy miecz dominium
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗
Add one hero Defense to support the army’s defensive calculation.
When it fits: Equip the army expected to receive attacks and survive another round.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +1 Defense
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The gauntlets add neither personal hero HP nor a fixed damage shield. Defense should not be replaced with one universal mitigation percentage.
Practical use
Equip the army expected to receive attacks and survive another round. Arrange the handoff before the fight rather than after losses.
Heroes to consider it for
Conditional suggestions for the game plan (18)
These heroes list the item as an editorial suggestion. They are not sourced owners or starting-inventory records. Each link opens the exact profile and its use case.
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Early expansion
For a screening stack where better physical defense preserves survivors.
The same rule does not protect against spell damage. A valuable find is not a guaranteed opening purchase.
Compare equipment: Defender Helm of Protection · Stealth Shield of Protection · Divine Breastplate of Protection · Ultimate Cloak of Protection
Names in other references: Pancerne rękawice ochrony · Armoured Gauntlets of Protection
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗
Raises Defense by one, matching Armored Gauntlets numerically.
When it fits: Give it to a threatened commander who benefits from troop survival, including valuable shooters the enemy can actually reach.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +1 Defense
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The helmet name does not establish a Heroes III-style body slot. Heroes I uses a shared fourteen-slot artifact inventory.
Practical use
Give it to a threatened commander who benefits from troop survival, including valuable shooters the enemy can actually reach.
Compare equipment: Armored Gauntlets of Protection · Stealth Shield of Protection · Divine Breastplate of Protection · Ultimate Cloak of Protection
Names in other references: Wzmocniony hełm ochrony · Defender's Helm of Protection
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗
Adds two Defense; its name does not establish adventure-map concealment.
When it fits: Favor an army exposed to repeated physical hits.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +2 Defense
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The listed benefit is neither untargetability nor an automatic first-hit block. It is the defensive attribute used in combat calculations.
Practical use
Favor an army exposed to repeated physical hits. Direct spell damage requires a separate assessment of magic rules.
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Melee pressure
For an army whose attacking stack must survive the response after advancing.
The shield grants no established invisibility. Better Defense does not automatically make dangerous contact safe.
Compare equipment: Armored Gauntlets of Protection · Defender Helm of Protection · Divine Breastplate of Protection · Ultimate Cloak of Protection
Names in other references: Maskująca tarcza ochrony
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗
Raises Defense by three, one more than the Stealth Shield.
When it fits: Protect expensive troops expected to survive a siege or several fights.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +3 Defense
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The Divine name does not add healing or invulnerability. The older English inventory’s Devine spelling is retained as an alias.
Practical use
Protect expensive troops expected to survive a siege or several fights. Defense does not replace timely blocking around a shooter.
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Defense and endurance
For screens under physical pressure and preservation of the ranged core.
Defense is neither universal magic immunity nor resurrection.
Compare equipment: Armored Gauntlets of Protection · Defender Helm of Protection · Stealth Shield of Protection · Ultimate Cloak of Protection
Names in other references: Boski napierśnik ochrony · Devine Breastplate of Protection
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗
Adds two Spell Power to strengthen the hero’s magic.
When it fits: Check the actual spell formula before a difficult fight.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +2 Spell Power
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
It changes neither Knowledge nor memorized cast supplies. Benefit depends on whether the chosen spell uses P for damage, recovery or duration.
Practical use
Check the actual spell formula before a difficult fight. Added damage matters most when it removes a target before another action.
Compare all 29 spell formulas and cast supplies →
Heroes to consider it for
Conditional suggestions for the game plan (18)
These heroes list the item as an editorial suggestion. They are not sourced owners or starting-inventory records. Each link opens the exact profile and its use case.
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Magic and control
When a known spell actually scales with Spell Power and needs a stronger individual cast.
It adds no prepared casts. For a spell without applicable scaling, do not value strength from the stat alone.
Compare equipment: Mage's Ring of Power · Witch's Broach of Magic · Arcane Necklace of Magic · Ultimate Wand of Magic
Names in other references: Magiczna bransoleta czarodzieja
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗
Raises Spell Power by two, matching Caster’s Bracelet.
When it fits: Choose a hero with usable magic.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +2 Spell Power
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Spell strength and availability are separate. The ring supplies no book, does not teach a missing spell and does not refill spent casts.
Practical use
Choose a hero with usable magic. If empty cast supplies are the bottleneck, arrange a guild visit rather than only increasing P.
Compare all 29 spell formulas and cast supplies →
Compare equipment: Caster's Bracelet of Magic · Witch's Broach of Magic · Arcane Necklace of Magic · Ultimate Wand of Magic
Names in other references: Pierścień mocy maga
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗
Adds three Spell Power, one more than the ordinary ring or bracelet.
When it fits: Assess the actual formula: a coefficient multiplied by P benefits from all three points, while a fixed effect need not scale at all.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +3 Spell Power
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Broach follows the inventory’s English spelling. The item does not add a particular magic school or another cast per round.
Practical use
Assess the actual formula: a coefficient multiplied by P benefits from all three points, while a fixed effect need not scale at all.
Compare all 29 spell formulas and cast supplies →
Compare equipment: Caster's Bracelet of Magic · Mage's Ring of Power · Arcane Necklace of Magic · Ultimate Wand of Magic
Names in other references: Broszka magii wiedźmy
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗
Raises Spell Power by four, the strongest ordinary magic bonus in this group.
When it fits: Before the main fight, check whether four more points change a kill threshold or required buff duration, and prepare the necessary cast supplies.
Quick explanation: use and caveats (Czech) →
How it works · parameters, rules and further relationships
- Reference bonus / function
- +4 Spell Power
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
More power neither replenishes casts nor bypasses target immunity. Identically named items in later games belong to different rule systems.
Practical use
Before the main fight, check whether four more points change a kill threshold or required buff duration, and prepare the necessary cast supplies.
Compare all 29 spell formulas and cast supplies →
Compare equipment: Caster's Bracelet of Magic · Mage's Ring of Power · Witch's Broach of Magic · Ultimate Wand of Magic
Names in other references: Tajemny naszyjnik magii
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗
Adds two Knowledge for memorized spell capacity.
When it fits: Bring it before replenishing at a guild and inspect the resulting supplies.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +2 Knowledge
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Heroes I tracks a supply for each spell. This is neither twenty mana nor a one-use scroll containing a random spell.
Practical use
Bring it before replenishing at a guild and inspect the resulting supplies. The source does not specify instant recalculation of an already filled book on handoff.
Compare all 29 spell formulas and cast supplies →
Heroes to consider it for
Conditional suggestions for the game plan (18)
These heroes list the item as an editorial suggestion. They are not sourced owners or starting-inventory records. Each link opens the exact profile and its use case.
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Magic and control
For a longer expedition whose next spell preparation benefits from Knowledge.
It is neither twenty mana nor a single-use scroll containing a spell. Check actual remaining uses after preparation.
Compare equipment: Major Scroll of Knowledge · Superior Scroll of Knowledge · Foremost Scroll of Knowledge · Ultimate Book of Knowledge
Names in other references: Pomniejszy zwój wiedzy
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗
Raises Knowledge by three, one point beyond the Minor Scroll.
When it fits: Favor a long route without guild access.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +3 Knowledge
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The bonus affects the supply attribute rather than direct damage. Casting still needs a book and the appropriate learned spell.
Practical use
Favor a long route without guild access. When one strong hit decides the fight, compare an alternative Spell Power item.
Compare all 29 spell formulas and cast supplies →
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Defense and endurance
When the defensive plan can actually use more prepared support spells.
The scroll itself grants neither a missing spell or book nor higher physical defense.
Compare equipment: Minor Scroll of Knowledge · Superior Scroll of Knowledge · Foremost Scroll of Knowledge · Ultimate Book of Knowledge
Names in other references: Większy zwój wiedzy
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗
Adds four Knowledge, expanding magic preparation for a longer expedition.
When it fits: Before leaving town, inspect spells needed across consecutive battles.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +4 Knowledge
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Four points do not create a shared mana pool. Available uses are tracked separately for each spell and replenished under guild rules.
Practical use
Before leaving town, inspect spells needed across consecutive battles. A larger stock of a weak spell does not increase its individual effect.
Compare all 29 spell formulas and cast supplies →
Compare equipment: Minor Scroll of Knowledge · Major Scroll of Knowledge · Foremost Scroll of Knowledge · Ultimate Book of Knowledge
Names in other references: Wspaniały zwój wiedzy
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗
Raises Knowledge by five, the largest ordinary scroll bonus in this group.
When it fits: Prepare the main hero for a chain of fights.
Quick explanation: use and caveats (Czech) →
How it works · parameters, rules and further relationships
- Reference bonus / function
- +5 Knowledge
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The scroll is not itself a one-use cast. It is a carried attribute bonus; detailed supply recalculation after exchanging it remains unverified.
Practical use
Prepare the main hero for a chain of fights. Do not treat an undocumented handoff interaction as guaranteed unlimited cast replenishment.
Compare all 29 spell formulas and cast supplies →
Compare equipment: Minor Scroll of Knowledge · Major Scroll of Knowledge · Superior Scroll of Knowledge · Ultimate Book of Knowledge
Names in other references: Doskonały zwój wiedzy
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗
Raises Morale by one, matching the other three ordinary medals.
When it fits: Check the army’s Morale indicator before an expedition.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +1 Morale
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Morale supports the chance of an additional combat action rather than permanent Attack. The medal’s name establishes no separate special effect.
Practical use
Check the army’s Morale indicator before an expedition. Do not abandon a safe position expecting a random extra action.
Compare equipment: Medal of Valor · Medal of Courage · Medal of Distinction · Fizbin of Misfortune
Names in other references: Medal Honoru
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗
Adds one Morale, without being a numerical upgrade over Medal of Honor.
When it fits: Consider a second fighting hero when distributing equipment.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +1 Morale
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
It modifies the carrier’s army Morale. The medal does not erase every other Morale penalty or guarantee a favorable roll.
Practical use
Consider a second fighting hero when distributing equipment. A bonus used in actual battles is more valuable than an item carried far from the action.
Compare equipment: Medal of Honor · Medal of Courage · Medal of Distinction · Fizbin of Misfortune
Names in other references: Medal Męstwa
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗
Raises Morale by one, sharing the ordinary medal group’s base effect.
When it fits: Keep a plan that works without an extra action.
Quick explanation: use and caveats (Czech) →
How it works · parameters, rules and further relationships
- Reference bonus / function
- +1 Morale
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Morale and Luck are separate. Positive Morale affects combat opportunities, while Luck has its own damage effect.
Practical use
Keep a plan that works without an extra action. The medal can improve several fights but does not replace a reliable finishing attack.
Compare equipment: Medal of Honor · Medal of Valor · Medal of Distinction · Fizbin of Misfortune
Names in other references: Medal Odwagi
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗
Adds one Morale without a documented additional reward or income.
When it fits: With a full inventory, do not confuse different artwork with a different effect.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +1 Morale
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
This is not a consumable warcry. Its bonus belongs to a carried artifact; this inventory does not fully specify stacking of identical copies.
Practical use
With a full inventory, do not confuse different artwork with a different effect. Consider room for a more important pickup before collecting another medal.
Compare equipment: Medal of Honor · Medal of Valor · Medal of Courage · Fizbin of Misfortune
Names in other references: Medal Uznania
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗
Raises Luck by one rather than directly increasing Attack or action count.
When it fits: Favor an army delivering useful attacks repeatedly.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +1 Luck
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The manual associates positive Luck with possible double attack damage. It does not guarantee every hit is doubled or provide extra scouting.
Practical use
Favor an army delivering useful attacks repeatedly. Base survival planning on the outcome without a lucky hit.
Compare equipment: Lucky Rabbit's Foot · Gambler's Lucky Coin · Golden Horseshoe
Names in other references: Czterolistna koniczyna
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗
Raises Luck by one; despite being a coin, it creates no daily gold.
When it fits: Separate the coin from income artifacts when budgeting recruitment.
Quick explanation: use and caveats (Czech) →
How it works · parameters, rules and further relationships
- Reference bonus / function
- +1 Luck
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Daily income belongs to the separate Endless artifacts. This item affects combat Luck and must not be added to the daily economy.
Practical use
Separate the coin from income artifacts when budgeting recruitment. Compare its Luck with the reliable attribute bonus of alternative equipment.
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Ranged army
For an attacking army that can use an occasional lucky hit.
Luck does not guarantee every shot is lucky, and the coin produces no gold.
Compare equipment: Four-Leaf Clover · Lucky Rabbit's Foot · Golden Horseshoe
Names in other references: Szczęśliwa moneta hazardzisty
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗
Adds one Luck without a documented horse-movement bonus.
When it fits: Choose boots or a compass for travel speed; evaluate the horseshoe for combat and inspect the existing Luck indicator.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +1 Luck
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Despite its appearance, the horseshoe is not a movement artifact. Three other ordinary Luck items have the same numerical effect.
Practical use
Choose boots or a compass for travel speed; evaluate the horseshoe for combat and inspect the existing Luck indicator.
Compare equipment: Four-Leaf Clover · Lucky Rabbit's Foot · Gambler's Lucky Coin
Names in other references: Złota podkowa
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗
Provides the kingdom with 500 gold per day while carried.
When it fits: Collect early if the guard or payment does not compromise recruitment.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +500 gold / day
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
This is recurring income rather than a one-time treasure. A hypothetical 2,000-gold pickup pays back after four daily payments, excluding travel and battle losses.
Practical use
Collect early if the guard or payment does not compromise recruitment. A support hero can carry an income item without entering difficult fights.
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Economy and reinforcements
For a safe carrier over the expedition’s remaining days.
Daily income is not an instant pickup reward and does not replace a missing rare resource.
Compare equipment: Endless Bag of Gold · Endless Sack of Gold
Names in other references: Bezdenna sakiewka złota
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗
Adds 750 gold daily, 250 more than Endless Purse.
When it fits: Compare an early pickup with the likely days remaining.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +750 gold / day
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
At a hypothetical 2,000-gold cost, income passes the price on the third daily payment. This is not a universal sale price and excludes lost troops.
Practical use
Compare an early pickup with the likely days remaining. Before the final assault, another detour’s immediate combat benefit may matter more.
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Economy and reinforcements
When recurring gold helps pay for the next recruits or a needed Castle.
It creates no creatures and does not accelerate construction. Account for reinforcement travel time too.
Compare equipment: Endless Purse of Gold · Endless Sack of Gold
Names in other references: Bezdenna torba złota
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗
Provides 1,000 gold daily, the largest income in this Heroes I trio.
When it fits: Keep the carrier safe and align income with recruitment needs.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +1000 gold / day
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Two daily payments cover a hypothetical 2,000-gold cost. Its name should not import later games’ potentially different income values.
Practical use
Keep the carrier safe and align income with recruitment needs. Losing the hero can lose the item, so it does not justify reckless scouting.
Compare equipment: Endless Purse of Gold · Endless Bag of Gold
Names in other references: Bezdenny worek złota
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗
Add three daily land movement points.
When it fits: Check whether the bonus reaches a town or mine today.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +3 movement points · land
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The movement reference uses 10/12/15 base points according to the slowest creature. Three points do not guarantee three tiles because terrain and diagonals have different costs.
Practical use
Check whether the bonus reaches a town or mine today. Do not assume an undocumented immediate movement refill from a mid-day handoff.
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Travel and scouting
When more land movement reaches a resource, delivers troops or opens a route.
They do not increase creature battle Speed; do not apply their land bonus to sailing.
Compare equipment: Nomad Boots of Mobility · Sailor's Astrolabe of Mobility · True Compass of Mobility
Names in other references: Buty mobilności podróżnika · Traveller's Boots of Mobility
Jaskinia Behemota · movement ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗ · Jaskinia Behemota · movement ↗
Increase daily land movement by six points.
When it fits: Favor a main hero whose travel limits daily fighting opportunities.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +6 movement points · land
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The land bonus exceeds Traveler’s Boots’ three and True Compass’s five. It neither removes terrain costs nor increases creature combat Speed.
Practical use
Favor a main hero whose travel limits daily fighting opportunities. When the route is mainly at sea, a large land-only bonus is not decisive.
Compare equipment: Traveler's Boots of Mobility · Sailor's Astrolabe of Mobility · True Compass of Mobility
Names in other references: Buty mobilności nomada
Jaskinia Behemota · movement ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗ · Jaskinia Behemota · movement ↗
Adds ten daily sea movement points; the movement reference gives Sorceress twenty.
When it fits: Prepare it for a long voyage, especially on a Sorceress.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +10 movement points · sea
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
It does not improve land travel. The cited reference gives ordinary sea movement fifteen and Sorceress thirty; her doubled Astrolabe bonus is not automatically applied to every other artifact.
Practical use
Prepare it for a long voyage, especially on a Sorceress. After landing, consider whether another seafaring hero should carry it.
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Travel and scouting
For an available sea route with several useful stops.
It does not help on land. Read this game’s card for the Sorceress-specific reference value.
Compare equipment: Traveler's Boots of Mobility · Nomad Boots of Mobility · True Compass of Mobility
Names in other references: Żeglarski sekstans mobilności
Jaskinia Behemota · movement ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗ · Jaskinia Behemota · movement ↗
Adds five movement points on both land and sea.
When it fits: Use it on mixed routes.
This item has marked uncertainties. See the rules below.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +5 movement points · land and sea
- Carrier inventory
- One of fourteen shared slots
Conflicting or unverified rule: See this card’s rules for details.
Rules, conditions and restrictions
Coverage on both surfaces is not teleportation and does not remove guards. Sorceress-specific scaling and the recalculation timing on handoff are not independently verified.
Practical use
Use it on mixed routes. Compare Nomad Boots’ six for land-only travel and the Astrolabe for a long voyage.
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Travel and scouting
For an expedition alternating land and sea.
Exact Sorceress scaling and handover recalculation timing remain flagged in the catalogue.
Compare equipment: Traveler's Boots of Mobility · Nomad Boots of Mobility · Sailor's Astrolabe of Mobility
Names in other references: Prawdziwy kompas mobilności
Jaskinia Behemota · movement ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗ · Jaskinia Behemota · movement ↗
Lets a hero learn and cast spells, costing 500 gold at a Mage Guild.
When it fits: Inspect what the available guild actually teaches before buying.
Buildings and acquisition · relationship type
The item belongs to the sourced service. Construction and the actual purchase are paid separately.
How it works · parameters, rules and further relationships
- Reference bonus / function
- Spellcasting · book costs 500 gold
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Sorceress and Warlock start with a book. The manual prohibits trading books between heroes. A book does not replace guild availability or Knowledge-based supplies for individual spells.
Practical use
Inspect what the available guild actually teaches before buying. For a warrior, weigh 500 gold against recruitment and the value of specific usable spells.
Compare all 29 spell formulas and cast supplies →
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Magic and control
The necessary foundation for a commander lacking a book with a guild available.
Books cannot be passed between heroes. Sorceress and Warlock already start with one; do not budget another for an existing owner.
Compare equipment: Minor Scroll of Knowledge · Caster's Bracelet of Magic
Names in other references: Księga magii · Spellbook · Magic Book
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗ · Manual · page 41 ↗
Lets the attacker’s catapult fire twice per combat round.
When it fits: Bring it to a siege when melee troops need a breach.
How it works · parameters, rules and further relationships
- Reference bonus / function
- Two catapult shots per round
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Despite its name, it does not grant another shot to the defending castle ballista or every shooter. The manual distinguishes the attacker’s wall-breaking catapult from the defensive tower.
Practical use
Bring it to a siege when melee troops need a breach. An ordinary field battle does not offer the same benefit.
Compare equipment: Dragon Sword of Dominion · Divine Breastplate of Protection
Names in other references: Balista szybkości
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗ · Manual · page 51 ↗
Lowers Morale by two; this is a cursed item with a negative effect.
When it fits: Identify a pickup before collecting if worse Morale would endanger the expedition.
This item has marked uncertainties. See the rules below.
How it works · parameters, rules and further relationships
- Reference bonus / function
- -2 Morale
- Carrier inventory
- One of fourteen shared slots
Conflicting or unverified rule: See this card’s rules for details.
Rules, conditions and restrictions
Jaskinia prohibits trading it like the book, while the manual explicitly lists only the book as non-tradable. Fizbin transfer therefore remains a flagged conflict rather than a promised curse-removal trick.
Practical use
Identify a pickup before collecting if worse Morale would endanger the expedition. Include the penalty when planning rather than counting only beneficial equipment.
Compare equipment: Medal of Honor · Medal of Valor · Medal of Courage · Medal of Distinction
Names in other references: Fizbin Nieszczęścia
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗ · Manual · page 41 ↗
Adds twelve Attack, one of four forms of the buried Heroes I ultimate artifact.
When it fits: Compare the search cost with winning sooner using the current army.
This item has marked uncertainties. See the rules below.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +12 Attack
- Carrier inventory
- One of fourteen shared slots
Conflicting or unverified rule: See this card’s rules for details.
Rules, conditions and restrictions
It is not an ordinary visible map pickup. Digging requires full daily movement and spends the turn. Sources disagree on looting it from a defeated carrier; do not rely on that transfer.
Practical use
Compare the search cost with winning sooner using the current army. High Attack matters through troops that actually make decisive strikes.
Compare equipment: Thunder Mace of Dominion · Giant Flail of Dominion · Power Axe of Dominion · Dragon Sword of Dominion
Names in other references: Najznakomitszy miecz dominium
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗ · Manual · page 30 ↗
Raises Defense by twelve, the largest individual defensive bonus in this inventory.
When it fits: Use the defense on a strong army facing sustained melee.
This item has marked uncertainties. See the rules below.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +12 Defense
- Carrier inventory
- One of fourteen shared slots
Conflicting or unverified rule: See this card’s rules for details.
Rules, conditions and restrictions
Locate it through the obelisk puzzle and digging rather than ordinary purchase. Community references conflict on whether it can be looted after the carrier loses.
Practical use
Use the defense on a strong army facing sustained melee. Twelve Defense does not mean complete immunity to attacks or magic.
Compare equipment: Armored Gauntlets of Protection · Defender Helm of Protection · Stealth Shield of Protection · Divine Breastplate of Protection
Names in other references: Najznakomitszy płaszcz ochrony
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗ · Manual · page 30 ↗
Adds twelve Spell Power for magical effects that scale with P.
When it fits: Recalculate actual damage or duration before the decisive fight and inspect book supplies.
This item has marked uncertainties. See the rules below.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +12 Spell Power
- Carrier inventory
- One of fourteen shared slots
Conflicting or unverified rule: See this card’s rules for details.
Rules, conditions and restrictions
It does not grant twelve more uses of each spell. Digging spends full daily movement. Defeat-loot behavior is disputed as with the other ultimate forms.
Practical use
Recalculate actual damage or duration before the decisive fight and inspect book supplies. High P alone cannot restore an exhausted spell.
Compare all 29 spell formulas and cast supplies →
Compare equipment: Caster's Bracelet of Magic · Mage's Ring of Power · Witch's Broach of Magic · Arcane Necklace of Magic
Names in other references: Najznakomitsza różdżka magii
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗ · Manual · page 30 ↗
Raises Knowledge by twelve and is distinct from the ordinary Spell Book.
When it fits: Prepare a long magic expedition with a guild visit.
This item has marked uncertainties. See the rules below.
How it works · parameters, rules and further relationships
- Reference bonus / function
- +12 Knowledge
- Carrier inventory
- One of fourteen shared slots
Conflicting or unverified rule: See this card’s rules for details.
Rules, conditions and restrictions
This increases memorized capacity rather than providing 120 mana. The Knowledge book is not documented as a replacement for Spell Book. Digging requirements and disputed defeat-loot behavior apply to this form too.
Practical use
Prepare a long magic expedition with a guild visit. Visiting every obelisk is not a digging prerequisite if the correct location is already known and movement is full.
Compare all 29 spell formulas and cast supplies →
Compare equipment: Minor Scroll of Knowledge · Major Scroll of Knowledge · Superior Scroll of Knowledge · Foremost Scroll of Knowledge
Names in other references: Najznakomitsza księga wiedzy
Jaskinia Behemota ↗ · Manual · page 39 ↗ · RPGClassics · nomenclature ↗ · Manual · page 30 ↗