
Campaign boss
Thunderbird
How to use this creature in practice
Scenario opponent with special rules
Before the encounter identify the boss’s active form and actual abilities. Deploy for dangerous affected areas and scenario conditions; this does not imply recruitment.
Watch for: A boss is not an ordinary recruitable stack. Price and available numbers cannot be inferred from similarly named lesser creatures.
Timing, specific abilities and the follow-up plan
Combat movement 99 and Initiative 45 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
- Twister: The chosen target loses its next two actions. Do not assume an important support stack remains available in both upcoming rounds.
- Static Discharge: Each enemy stack takes 1,000 Air damage plus another 1,000 per adjacent stack. Spreading the army directly reduces that extra damage.
- Might damage
- —
- Magic damage · Air
- 450–520
- Might protection
- 65 %
- Magic protection
- 71 %
- Health
- 65000
- Initiative
- 45
- Combat movement
- 99
- Ranged reach
- —
- Morale
- 0
- Luck
- 0
- Reference growth
- —
Cost per creature: Cannot be recruited normally
A separate campaign boss. Values describe a reference profile; the mission, combat phase and settings can affect the encounter. It has no ordinary recruitment or price.
Abilities and limitations
Twister
The chosen target loses its next two actions. Do not assume an important support stack remains available in both upcoming rounds.
Static Discharge
Each enemy stack takes 1,000 Air damage plus another 1,000 per adjacent stack. Spreading the army directly reduces that extra damage.
Chain lightning
The Air attack can jump to three additional targets, halving damage at each jump. A boss and an ordinary Air Elemental have different starting damage.
Lightning Conductor
Without a suitable tree in range, lightning strikes the target for three rounds with a reference value of 3,000 Air damage. Battlefield trees therefore have direct tactical importance.
Cyclone
Randomly relocates enemy stacks. Reestablish shooter protection and check adjacency afterward rather than following the old positioning plan.
Elemental affinity
Its own element deals 50% less damage and the opposing element 50% more. Harmful effects of its element are resisted; identify the element from the specific elemental.
Spirit Form
Starts battle with 50% protection against all damage until taking an action such as attacking or moving. Wait and Defend do not by themselves end this protection.
Living
Can receive applicable healing and resurrection and is affected by morale. A particular spell must still satisfy its own targeting rules.
Boss immunities
The boss resists movement and initiative reduction, blindness, mind control and action-denial effects. A plan built solely on repeatedly disabling an ordinary stack does not carry over.