HEROES ATLAS
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Heroes VI · CREATURE PROFILE

Thunderbird in Heroes VI: stats, cost and abilities

Thunderbird in Heroes VI: 65000 reference health per creature, detailed statistics, explained abilities, recruitment restrictions, original artwork and related profiles.

Quick guide: where it fits

Scenario opponent with special rules

Before the encounter identify the boss’s active form and actual abilities.

Watch for: A boss is not an ordinary recruitable stack.

Exact dwelling, growth and items →
Thunderbird — creature appearance in Heroes 6
Source · Game artwork

Campaign boss

Thunderbird

How to use this creature in practice

Scenario opponent with special rules

Before the encounter identify the boss’s active form and actual abilities. Deploy for dangerous affected areas and scenario conditions; this does not imply recruitment.

Watch for: A boss is not an ordinary recruitable stack. Price and available numbers cannot be inferred from similarly named lesser creatures.

Timing, specific abilities and the follow-up plan

Combat movement 99 and Initiative 45 are separate. Choose a reachable target by current order and the actual physical or magical attack type.

  • Twister: The chosen target loses its next two actions. Do not assume an important support stack remains available in both upcoming rounds.
  • Static Discharge: Each enemy stack takes 1,000 Air damage plus another 1,000 per adjacent stack. Spreading the army directly reduces that extra damage.
Might damage
—
Magic damage · Air
450–520
Might protection
65 %
Magic protection
71 %
Health
65000
Initiative
45
Combat movement
99
Ranged reach
—
Morale
0
Luck
0
Reference growth
—

Cost per creature: Cannot be recruited normally

A separate campaign boss. Values describe a reference profile; the mission, combat phase and settings can affect the encounter. It has no ordinary recruitment or price.

Abilities and limitations

  • Twister

    The chosen target loses its next two actions. Do not assume an important support stack remains available in both upcoming rounds.

  • Static Discharge

    Each enemy stack takes 1,000 Air damage plus another 1,000 per adjacent stack. Spreading the army directly reduces that extra damage.

  • Chain lightning

    The Air attack can jump to three additional targets, halving damage at each jump. A boss and an ordinary Air Elemental have different starting damage.

  • Lightning Conductor

    Without a suitable tree in range, lightning strikes the target for three rounds with a reference value of 3,000 Air damage. Battlefield trees therefore have direct tactical importance.

  • Cyclone

    Randomly relocates enemy stacks. Reestablish shooter protection and check adjacency afterward rather than following the old positioning plan.

  • Elemental affinity

    Its own element deals 50% less damage and the opposing element 50% more. Harmful effects of its element are resisted; identify the element from the specific elemental.

  • Spirit Form

    Starts battle with 50% protection against all damage until taking an action such as attacking or moving. Wait and Defend do not by themselves end this protection.

  • Living

    Can receive applicable healing and resurrection and is affected by morale. A particular spell must still satisfy its own targeting rules.

  • Boss immunities

    The boss resists movement and initiative reduction, blindness, mind control and action-denial effects. A plan built solely on repeatedly disabling an ordinary stack does not carry over.

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reading this profile correctly

Read Might/Magic damage and protection separately. Protection percentages are not raw Defense attributes. Campaign forms, bosses and transformations do not establish separate ordinary recruitment.

The table separates Might and Magic damage, including the element. Protection percentages are not raw defense attributes; ability bonuses cannot simply be added to them. Growth belongs to the listed reference recruitment form and does not guarantee the same count in every town and patch. Ranged reach is not ammunition. Read separate conditions for bosses and Namtaru forms.

Numerical reference source ↗

Original roster scope

111 stat profiles from eight historical Acid Cave inventories: 86 faction forms, 12 neutrals and 13 bosses. The faction inventory covers 84 base and upgraded creatures, with additional separate humanoid and spider forms for Fate Spinner and Fate Weaver. A boss is not an ordinary recruit. Might and Magic damage are separate; protection percentages are not raw defense attributes. Values describe the cited reference tables rather than every patch and scenario.