
Campaign boss
Avatar of the Void
How to use this creature in practice
Scenario opponent with special rules
Before the encounter identify the boss’s active form and actual abilities. Deploy for dangerous affected areas and scenario conditions; this does not imply recruitment.
Watch for: A boss is not an ordinary recruitable stack. Price and available numbers cannot be inferred from similarly named lesser creatures.
Timing, specific abilities and the follow-up plan
Combat movement 0 and Initiative 10 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
- Curse of Negation: After the cursed hero uses an active ability, that ability becomes unavailable for the battle. Plan the order of essential spells and abilities in advance.
- Void Rift: Creates a rift for two rounds, pulling enemies within two tiles toward it. Immediately adjacent stacks take 2,000 Prime damage per round.
- Might damage
- 7500–10000
- Magic damage
- —
- Might protection
- 69 %
- Magic protection
- 69 %
- Health
- 250000
- Initiative
- 10
- Combat movement
- 0
- Ranged reach
- —
- Morale
- 0
- Luck
- 0
- Reference growth
- —
Cost per creature: Cannot be recruited normally
A separate campaign boss. Values describe a reference profile; the mission, combat phase and settings can affect the encounter. It has no ordinary recruitment or price.
Abilities and limitations
Curse of Negation
After the cursed hero uses an active ability, that ability becomes unavailable for the battle. Plan the order of essential spells and abilities in advance.
Void Rift
Creates a rift for two rounds, pulling enemies within two tiles toward it. Immediately adjacent stacks take 2,000 Prime damage per round.
Circle of the Void
Attacks from outside the circle deal only 10% damage. Inside the two-tile ring this penalty is removed, but stacks take 1,000 Prime damage per round. The circle also restores 8% of the boss’s maximum health per round.
Void Quake
Hits nearby enemies for full Prime damage and pushes them back two tiles. Recheck positions relative to the circle and other hazards afterward.
Curse of Oblivion
The first creature attacking Avatar of the Void in a round deals no damage and returns to its previous position if it moved. Deliberately choose which stack makes that first attack.
Void Deflection
After being hit, Avatar of the Void reflects 10% of damage into a random nearby opponent. A strong attack can therefore cause losses to a different friendly stack.
Colossus Deterrence
Adjacent opponents are stunned and deal 60% less damage while remaining nearby. Approaching does not by itself guarantee their attacks retain full effectiveness.
Eradication
The melee hit deals unhealable Prime damage and pushes its target back one tile. A stack destroyed by this effect cannot be resurrected.
Void Gate
The gate beneath a stack lasts two rounds and removes 3% of its current creature count per round. Erased creatures cannot be healed or resurrected; the gate can be destroyed.
Boss immunities
The boss resists movement and initiative reduction, blindness, mind control and action-denial effects. A plan built solely on repeatedly disabling an ordinary stack does not carry over.