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Heroes VI · CREATURE PROFILE

Avatar of the Void in Heroes VI: stats, cost and abilities

Avatar of the Void in Heroes VI: 250000 reference health per creature, detailed statistics, explained abilities, recruitment restrictions, original artwork and related profiles.

Quick guide: where it fits

Scenario opponent with special rules

Before the encounter identify the boss’s active form and actual abilities.

Watch for: A boss is not an ordinary recruitable stack.

Exact dwelling, growth and items →
Avatar of the Void — creature appearance in Heroes 6
Source · Game artwork

Campaign boss

Avatar of the Void

How to use this creature in practice

Scenario opponent with special rules

Before the encounter identify the boss’s active form and actual abilities. Deploy for dangerous affected areas and scenario conditions; this does not imply recruitment.

Watch for: A boss is not an ordinary recruitable stack. Price and available numbers cannot be inferred from similarly named lesser creatures.

Timing, specific abilities and the follow-up plan

Combat movement 0 and Initiative 10 are separate. Choose a reachable target by current order and the actual physical or magical attack type.

  • Curse of Negation: After the cursed hero uses an active ability, that ability becomes unavailable for the battle. Plan the order of essential spells and abilities in advance.
  • Void Rift: Creates a rift for two rounds, pulling enemies within two tiles toward it. Immediately adjacent stacks take 2,000 Prime damage per round.
Might damage
7500–10000
Magic damage
—
Might protection
69 %
Magic protection
69 %
Health
250000
Initiative
10
Combat movement
0
Ranged reach
—
Morale
0
Luck
0
Reference growth
—

Cost per creature: Cannot be recruited normally

A separate campaign boss. Values describe a reference profile; the mission, combat phase and settings can affect the encounter. It has no ordinary recruitment or price.

Abilities and limitations

  • Curse of Negation

    After the cursed hero uses an active ability, that ability becomes unavailable for the battle. Plan the order of essential spells and abilities in advance.

  • Void Rift

    Creates a rift for two rounds, pulling enemies within two tiles toward it. Immediately adjacent stacks take 2,000 Prime damage per round.

  • Circle of the Void

    Attacks from outside the circle deal only 10% damage. Inside the two-tile ring this penalty is removed, but stacks take 1,000 Prime damage per round. The circle also restores 8% of the boss’s maximum health per round.

  • Void Quake

    Hits nearby enemies for full Prime damage and pushes them back two tiles. Recheck positions relative to the circle and other hazards afterward.

  • Curse of Oblivion

    The first creature attacking Avatar of the Void in a round deals no damage and returns to its previous position if it moved. Deliberately choose which stack makes that first attack.

  • Void Deflection

    After being hit, Avatar of the Void reflects 10% of damage into a random nearby opponent. A strong attack can therefore cause losses to a different friendly stack.

  • Colossus Deterrence

    Adjacent opponents are stunned and deal 60% less damage while remaining nearby. Approaching does not by itself guarantee their attacks retain full effectiveness.

  • Eradication

    The melee hit deals unhealable Prime damage and pushes its target back one tile. A stack destroyed by this effect cannot be resurrected.

  • Void Gate

    The gate beneath a stack lasts two rounds and removes 3% of its current creature count per round. Erased creatures cannot be healed or resurrected; the gate can be destroyed.

  • Boss immunities

    The boss resists movement and initiative reduction, blindness, mind control and action-denial effects. A plan built solely on repeatedly disabling an ordinary stack does not carry over.

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reading this profile correctly

Read Might/Magic damage and protection separately. Protection percentages are not raw Defense attributes. Campaign forms, bosses and transformations do not establish separate ordinary recruitment.

The table separates Might and Magic damage, including the element. Protection percentages are not raw defense attributes; ability bonuses cannot simply be added to them. Growth belongs to the listed reference recruitment form and does not guarantee the same count in every town and patch. Ranged reach is not ammunition. Read separate conditions for bosses and Namtaru forms.

Numerical reference source ↗

Original roster scope

111 stat profiles from eight historical Acid Cave inventories: 86 faction forms, 12 neutrals and 13 bosses. The faction inventory covers 84 base and upgraded creatures, with additional separate humanoid and spider forms for Fate Spinner and Fate Weaver. A boss is not an ordinary recruit. Might and Magic damage are separate; protection percentages are not raw defense attributes. Values describe the cited reference tables rather than every patch and scenario.