Shadow Panther should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Combat movement 7 and Initiative 45 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
Shadow Cloak: After two rounds without attacking, the creature becomes hidden. Attacking, enemy proximity or indirect damage can reveal it; an enemy entering an adjacent tile triggers an automatic attack.
Crippling Wound: Reduces movement by 3 for two rounds and adds recurring bleeding based on 10% of the original hit. It combines movement control with continuing damage.
Might damage
16–20
Magic damage
—
Might protection
26 %
Magic protection
26 %
Health
75
Initiative
45
Combat movement
7
Ranged reach
—
Morale
8
Luck
10
Reference growth
4
Cost per creature: 360 gold
Abilities and limitations
Shadow Cloak
After two rounds without attacking, the creature becomes hidden. Attacking, enemy proximity or indirect damage can reveal it; an enemy entering an adjacent tile triggers an automatic attack.
Crippling Wound
Reduces movement by 3 for two rounds and adds recurring bleeding based on 10% of the original hit. It combines movement control with continuing damage.
Living
Can receive applicable healing and resurrection and is affected by morale. A particular spell must still satisfy its own targeting rules.
This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.
Reference stack cost and health
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Shadow Panther · reference values before bonuses
Creatures
Total cost
Base health
1
360 gold
75
5
1,800 gold
375
10
3,600 gold
750
Reading this profile correctly
Read Might/Magic damage and protection separately. Protection percentages are not raw Defense attributes. Campaign forms, bosses and transformations do not establish separate ordinary recruitment.
The table separates Might and Magic damage, including the element. Protection percentages are not raw defense attributes; ability bonuses cannot simply be added to them. Growth belongs to the listed reference recruitment form and does not guarantee the same count in every town and patch. Ranged reach is not ammunition. Read separate conditions for bosses and Namtaru forms.
111 stat profiles from eight historical Acid Cave inventories: 86 faction forms, 12 neutrals and 13 bosses. The faction inventory covers 84 base and upgraded creatures, with additional separate humanoid and spider forms for Fate Spinner and Fate Weaver. A boss is not an ordinary recruit. Might and Magic damage are separate; protection percentages are not raw defense attributes. Values describe the cited reference tables rather than every patch and scenario.