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Heroes VI · CREATURE PROFILE

Phoenix in Heroes VI: stats, cost and abilities

Phoenix in Heroes VI: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 220 base health.

Quick guide: where it fits

Melee core and holding approaches

Phoenix should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Phoenix — creature appearance in Heroes 6
Source · Game artwork

Neutral creatures · Neutral creature

Phoenix

How to use this creature in practice

Melee core and holding approaches

Phoenix should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Combat movement 6 and Initiative 55 are separate. Choose a reachable target by current order and the actual physical or magical attack type.

  • Rebirth: A destroyed Phoenix automatically revives and hits nearby enemies with Prime damage that cannot be healed normally. Check adjacent stacks before the final blow.
  • Avatar of Life: Phoenix resists Blood-path spells and takes 10% less magic damage. This does not make it completely immune to all magic.
Might damage
—
Magic damage · Prime
55–63
Might protection
45 %
Magic protection
63 %
Health
220
Initiative
55
Combat movement
6
Ranged reach
—
Morale
7
Luck
10
Reference growth
Unconfirmed

Cost per creature: Not included in this inventory

The source flags cost and growth as unconfirmed. These values remain unstated; this does not mean free recruitment.

Abilities and limitations

  • Rebirth

    A destroyed Phoenix automatically revives and hits nearby enemies with Prime damage that cannot be healed normally. Check adjacent stacks before the final blow.

  • Avatar of Life

    Phoenix resists Blood-path spells and takes 10% less magic damage. This does not make it completely immune to all magic.

  • Mystical Fire

    Phoenix deals Prime damage to stacks it attacks or that attack it. Ordinary healing cannot restore this additional damage.

  • Spirit Form

    Starts battle with 50% protection against all damage until taking an action such as attacking or moving. Wait and Defend do not by themselves end this protection.

  • Living

    Can receive applicable healing and resurrection and is affected by morale. A particular spell must still satisfy its own targeting rules.

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reading this profile correctly

Read Might/Magic damage and protection separately. Protection percentages are not raw Defense attributes. Campaign forms, bosses and transformations do not establish separate ordinary recruitment.

The table separates Might and Magic damage, including the element. Protection percentages are not raw defense attributes; ability bonuses cannot simply be added to them. Growth belongs to the listed reference recruitment form and does not guarantee the same count in every town and patch. Ranged reach is not ammunition. Read separate conditions for bosses and Namtaru forms.

Numerical reference source ↗

Original roster scope

111 stat profiles from eight historical Acid Cave inventories: 86 faction forms, 12 neutrals and 13 bosses. The faction inventory covers 84 base and upgraded creatures, with additional separate humanoid and spider forms for Fate Spinner and Fate Weaver. A boss is not an ordinary recruit. Might and Magic damage are separate; protection percentages are not raw defense attributes. Values describe the cited reference tables rather than every patch and scenario.