
Campaign boss
Mother Namtaru
How to use this creature in practice
Scenario opponent with special rules
Before the encounter identify the boss’s active form and actual abilities. Deploy for dangerous affected areas and scenario conditions; this does not imply recruitment.
Watch for: A boss is not an ordinary recruitable stack. Price and available numbers cannot be inferred from similarly named lesser creatures.
Timing, specific abilities and the follow-up plan
Combat movement 99 and Initiative 45 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
- Nightmare Web: Stops enemy movement, attacks and abilities in a 3 × 3 area for one round. Spacing limits how many stacks are disabled together.
- Dream Shield: Mother Namtaru takes 90% less damage for the battle. Assess this special protection separately from the base percentages in the stat table.
- Might damage
- —
- Magic damage · Dark
- 4400–4800
- Might protection
- 57 %
- Magic protection
- 57 %
- Health
- 65000
- Initiative
- 45
- Combat movement
- 99
- Ranged reach
- 100
- Morale
- 0
- Luck
- 0
- Reference growth
- —
Cost per creature: Cannot be recruited normally
A separate campaign boss. Values describe a reference profile; the mission, combat phase and settings can affect the encounter. It has no ordinary recruitment or price.
Abilities and limitations
Nightmare Web
Stops enemy movement, attacks and abilities in a 3 × 3 area for one round. Spacing limits how many stacks are disabled together.
Dream Shield
Mother Namtaru takes 90% less damage for the battle. Assess this special protection separately from the base percentages in the stat table.
Spider Leap
Mother Namtaru jumps at least three tiles and deals Might damage to creatures adjacent to landing. Stacks near the landing area need space.
Spirit Devourer
Mother Namtaru consumes an adjacent spirit stack and gains health equal to 300% of its current health. The victim’s remaining health matters rather than its original maximum.
Venomous Touch
In melee, attacked stacks and attackers receive Earth venom for 2 rounds. This form’s reference coefficient is 250 health per creature per round before modifiers; a ranged shot alone does not guarantee this venom.
Spirit Form
Starts battle with 50% protection against all damage until taking an action such as attacking or moving. Wait and Defend do not by themselves end this protection.
Undead
Uses neutral morale, gains 20% Water protection and resists poison, disease, blindness and mind control. Healing requiring a living target does not automatically work on it.
Emotionless
Unaffected by morale-changing effects. Morale buffs therefore do not provide their ordinary benefit to this stack.
Light vulnerability
Demons and undead are 20% more vulnerable to the relevant Light attacks. Some healing Light spells damage them rather than restoring health.
Boss immunities
The boss resists movement and initiative reduction, blindness, mind control and action-denial effects. A plan built solely on repeatedly disabling an ordinary stack does not carry over.