HEROES ATLAS
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Heroes VI · CREATURE PROFILE

Hai Ryou in Heroes VI: stats, cost and abilities

Hai Ryou in Heroes VI: 75000 reference health per creature, detailed statistics, explained abilities, recruitment restrictions, original artwork and related profiles.

Quick guide: where it fits

Scenario opponent with special rules

Before the encounter identify the boss’s active form and actual abilities.

Watch for: A boss is not an ordinary recruitable stack.

Exact dwelling, growth and items →
Hai Ryou — creature appearance in Heroes 6
Source · Game artwork

Campaign boss

Hai Ryou

How to use this creature in practice

Scenario opponent with special rules

Before the encounter identify the boss’s active form and actual abilities. Deploy for dangerous affected areas and scenario conditions; this does not imply recruitment.

Watch for: A boss is not an ordinary recruitable stack. Price and available numbers cannot be inferred from similarly named lesser creatures.

Timing, specific abilities and the follow-up plan

Combat movement 9 and Initiative 50 are separate. Choose a reachable target by current order and the actual physical or magical attack type.

  • Intense Jet: Hai Ryou pushes adjacent small creatures back one tile. Recheck the displaced stacks’ reach and protection afterward.
  • Whirl: Hai Ryou deals 1,600–1,800 Water damage to stacks within two tiles. Several valuable stacks in the radius multiply one action’s losses.
Might damage
2100–2400
Magic damage
—
Might protection
43 %
Magic protection
43 %
Health
75000
Initiative
50
Combat movement
9
Ranged reach
—
Morale
0
Luck
0
Reference growth
—

Cost per creature: Cannot be recruited normally

A separate campaign boss. Values describe a reference profile; the mission, combat phase and settings can affect the encounter. It has no ordinary recruitment or price.

Abilities and limitations

  • Intense Jet

    Hai Ryou pushes adjacent small creatures back one tile. Recheck the displaced stacks’ reach and protection afterward.

  • Whirl

    Hai Ryou deals 1,600–1,800 Water damage to stacks within two tiles. Several valuable stacks in the radius multiply one action’s losses.

  • Summon Water Elementals

    Summons 50 Water Elementals on a free tile beside water, with 15 extra initiative for one round. Access to the water edge affects the summon location.

  • Freezing Ray

    Hai Ryou freezes the target on a hit, setting movement to zero and raising Fire vulnerability by 20%. Check immunity to the status.

  • Living

    Can receive applicable healing and resurrection and is affected by morale. A particular spell must still satisfy its own targeting rules.

  • Spirit Form

    Starts battle with 50% protection against all damage until taking an action such as attacking or moving. Wait and Defend do not by themselves end this protection.

  • Amphibian

    Resists movement-reducing Water effects. A Sanctuary hero can travel over the sea when the army satisfies the requirement of containing only amphibious creatures.

  • Boss immunities

    The boss resists movement and initiative reduction, blindness, mind control and action-denial effects. A plan built solely on repeatedly disabling an ordinary stack does not carry over.

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reading this profile correctly

Read Might/Magic damage and protection separately. Protection percentages are not raw Defense attributes. Campaign forms, bosses and transformations do not establish separate ordinary recruitment.

The table separates Might and Magic damage, including the element. Protection percentages are not raw defense attributes; ability bonuses cannot simply be added to them. Growth belongs to the listed reference recruitment form and does not guarantee the same count in every town and patch. Ranged reach is not ammunition. Read separate conditions for bosses and Namtaru forms.

Numerical reference source ↗

Original roster scope

111 stat profiles from eight historical Acid Cave inventories: 86 faction forms, 12 neutrals and 13 bosses. The faction inventory covers 84 base and upgraded creatures, with additional separate humanoid and spider forms for Fate Spinner and Fate Weaver. A boss is not an ordinary recruit. Might and Magic damage are separate; protection percentages are not raw defense attributes. Values describe the cited reference tables rather than every patch and scenario.