
Campaign boss
Hai Ryou
How to use this creature in practice
Scenario opponent with special rules
Before the encounter identify the boss’s active form and actual abilities. Deploy for dangerous affected areas and scenario conditions; this does not imply recruitment.
Watch for: A boss is not an ordinary recruitable stack. Price and available numbers cannot be inferred from similarly named lesser creatures.
Timing, specific abilities and the follow-up plan
Combat movement 9 and Initiative 50 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
- Intense Jet: Hai Ryou pushes adjacent small creatures back one tile. Recheck the displaced stacks’ reach and protection afterward.
- Whirl: Hai Ryou deals 1,600–1,800 Water damage to stacks within two tiles. Several valuable stacks in the radius multiply one action’s losses.
- Might damage
- 2100–2400
- Magic damage
- —
- Might protection
- 43 %
- Magic protection
- 43 %
- Health
- 75000
- Initiative
- 50
- Combat movement
- 9
- Ranged reach
- —
- Morale
- 0
- Luck
- 0
- Reference growth
- —
Cost per creature: Cannot be recruited normally
A separate campaign boss. Values describe a reference profile; the mission, combat phase and settings can affect the encounter. It has no ordinary recruitment or price.
Abilities and limitations
Intense Jet
Hai Ryou pushes adjacent small creatures back one tile. Recheck the displaced stacks’ reach and protection afterward.
Whirl
Hai Ryou deals 1,600–1,800 Water damage to stacks within two tiles. Several valuable stacks in the radius multiply one action’s losses.
Summon Water Elementals
Summons 50 Water Elementals on a free tile beside water, with 15 extra initiative for one round. Access to the water edge affects the summon location.
Freezing Ray
Hai Ryou freezes the target on a hit, setting movement to zero and raising Fire vulnerability by 20%. Check immunity to the status.
Living
Can receive applicable healing and resurrection and is affected by morale. A particular spell must still satisfy its own targeting rules.
Spirit Form
Starts battle with 50% protection against all damage until taking an action such as attacking or moving. Wait and Defend do not by themselves end this protection.
Amphibian
Resists movement-reducing Water effects. A Sanctuary hero can travel over the sea when the army satisfies the requirement of containing only amphibious creatures.
Boss immunities
The boss resists movement and initiative reduction, blindness, mind control and action-denial effects. A plan built solely on repeatedly disabling an ordinary stack does not carry over.