
Campaign boss
Enraged Kirin
How to use this creature in practice
Scenario opponent with special rules
Before the encounter identify the boss’s active form and actual abilities. Deploy for dangerous affected areas and scenario conditions; this does not imply recruitment.
Watch for: A boss is not an ordinary recruitable stack. Price and available numbers cannot be inferred from similarly named lesser creatures.
Timing, specific abilities and the follow-up plan
Combat movement 9 and Initiative 50 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
- Lightning Monsoon: Creates a 5 × 5 storm for three rounds, dealing 800 Air damage and soaking creatures inside. Do not remain merely to preserve the original formation.
- Enraged: Below 35% health Enraged Kirin gains one extra action per round for the battle. Plan crossing that threshold alongside a prepared finishing attack.
- Might damage
- 2800–3600
- Magic damage
- —
- Might protection
- 51 %
- Magic protection
- 53 %
- Health
- 80000
- Initiative
- 50
- Combat movement
- 9
- Ranged reach
- —
- Morale
- 0
- Luck
- 0
- Reference growth
- —
Cost per creature: Cannot be recruited normally
A separate campaign boss. Values describe a reference profile; the mission, combat phase and settings can affect the encounter. It has no ordinary recruitment or price.
Abilities and limitations
Lightning Monsoon
Creates a 5 × 5 storm for three rounds, dealing 800 Air damage and soaking creatures inside. Do not remain merely to preserve the original formation.
Enraged
Below 35% health Enraged Kirin gains one extra action per round for the battle. Plan crossing that threshold alongside a prepared finishing attack.
Riptide
A wave forms under the target and becomes a column next round, dealing 3,500 Water damage at that location. Leave the marked position before it resolves.
Great Tsunami
The wave deals 2,500 Water damage to everyone except the Kirin. Small stacks are pushed back two tiles and stunned for one round; creatures sheltered by columns are safe.
Invigorating Rain
The mist trail slows enemies and enables an extra allied action. The corresponding Kirins resist their own effect; movement through the mist changes action planning.
Freezing Hailstorm Aura
Enraged Kirin’s direct attack freezes its target and also damages adjacent stacks. Clustering important creatures increases one hit’s impact.
Water resistance
Nagas and the relevant water spirits take 50% less Water damage. Assess vulnerability to the opposing Air element separately.
Air vulnerability
Nagas and the relevant water spirits take 25% more Air damage. Water protection does not help against this school.
Spirit Form
Starts battle with 50% protection against all damage until taking an action such as attacking or moving. Wait and Defend do not by themselves end this protection.
Living
Can receive applicable healing and resurrection and is affected by morale. A particular spell must still satisfy its own targeting rules.
Boss immunities
The boss resists movement and initiative reduction, blindness, mind control and action-denial effects. A plan built solely on repeatedly disabling an ordinary stack does not carry over.