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Heroes VI · CREATURE PROFILE

Dragonwraith in Heroes VI: stats, cost and abilities

Dragonwraith in Heroes VI: 70000 reference health per creature, detailed statistics, explained abilities, recruitment restrictions, original artwork and related profiles.

Quick guide: where it fits

Scenario opponent with special rules

Before the encounter identify the boss’s active form and actual abilities.

Watch for: A boss is not an ordinary recruitable stack.

Exact dwelling, growth and items →
Dragonwraith — creature appearance in Heroes 6
Source · Game artwork

Campaign boss

Dragonwraith

How to use this creature in practice

Scenario opponent with special rules

Before the encounter identify the boss’s active form and actual abilities. Deploy for dangerous affected areas and scenario conditions; this does not imply recruitment.

Watch for: A boss is not an ordinary recruitable stack. Price and available numbers cannot be inferred from similarly named lesser creatures.

Timing, specific abilities and the follow-up plan

Combat movement 99 and Initiative 50 are separate. Choose a reachable target by current order and the actual physical or magical attack type.

  • Shadow Explosion: While the supporting channeling mage lives, enemies repeatedly take 800 Dark damage per round. Removing the channel source can matter more than healing its consequences.
  • Nether Shock: Hits opponents in front of Dragonwraith for 1,000 Dark damage and removes Life in Death. Check the frontal area rather than only one selected target.
Might damage
1000–1500
Magic damage
0
Might protection
72 %
Magic protection
66 %
Health
70000
Initiative
50
Combat movement
99
Ranged reach
—
Morale
0
Luck
0
Reference growth
—

Cost per creature: Cannot be recruited normally

A separate campaign boss. Values describe a reference profile; the mission, combat phase and settings can affect the encounter. It has no ordinary recruitment or price.

Abilities and limitations

  • Shadow Explosion

    While the supporting channeling mage lives, enemies repeatedly take 800 Dark damage per round. Removing the channel source can matter more than healing its consequences.

  • Nether Shock

    Hits opponents in front of Dragonwraith for 1,000 Dark damage and removes Life in Death. Check the frontal area rather than only one selected target.

  • Soul Touch

    Dragonwraith deals Dark damage and forces the target’s attacks to heal the boss for four rounds. Reference damage is 1,600 and cooldown is one round.

  • Strength from recovery

    Dragonwraith strengthens Might and Magic attacks for every 6,000 health gained. Preventing recovery therefore also limits its future offense.

  • Spirit Form

    Starts battle with 50% protection against all damage until taking an action such as attacking or moving. Wait and Defend do not by themselves end this protection.

  • Undead

    Uses neutral morale, gains 20% Water protection and resists poison, disease, blindness and mind control. Healing requiring a living target does not automatically work on it.

  • Emotionless

    Unaffected by morale-changing effects. Morale buffs therefore do not provide their ordinary benefit to this stack.

  • Light vulnerability

    Demons and undead are 20% more vulnerable to the relevant Light attacks. Some healing Light spells damage them rather than restoring health.

  • Boss immunities

    The boss resists movement and initiative reduction, blindness, mind control and action-denial effects. A plan built solely on repeatedly disabling an ordinary stack does not carry over.

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reading this profile correctly

Read Might/Magic damage and protection separately. Protection percentages are not raw Defense attributes. Campaign forms, bosses and transformations do not establish separate ordinary recruitment.

The table separates Might and Magic damage, including the element. Protection percentages are not raw defense attributes; ability bonuses cannot simply be added to them. Growth belongs to the listed reference recruitment form and does not guarantee the same count in every town and patch. Ranged reach is not ammunition. Read separate conditions for bosses and Namtaru forms.

Numerical reference source ↗

Original roster scope

111 stat profiles from eight historical Acid Cave inventories: 86 faction forms, 12 neutrals and 13 bosses. The faction inventory covers 84 base and upgraded creatures, with additional separate humanoid and spider forms for Fate Spinner and Fate Weaver. A boss is not an ordinary recruit. Might and Magic damage are separate; protection percentages are not raw defense attributes. Values describe the cited reference tables rather than every patch and scenario.