HEROES ATLAS
EN

HEROES IV · 36 SKILLS · 180 RANKS

Heroes IV: all 36 skills and 180 development ranks

Nine primary trees, original game icons and specific values from Basic to Grandmaster. Every skill explains its effect, limitations, tactical use and marked reference differences.

Base Heroes IV / Complete. Equilibris, Enhancement and Arena change some numbers; their modified values are kept out of the base rows.

A hero has five primary-tree slots. With three associated abilities per tree this allows at most twenty individual skills. Learning a school, obtaining a particular spell and meeting advanced-class conditions are separate steps.

Values describe the attained rank. Previous rows are not added again. Listed requirements do not form a complete graph of every level-up offer.

Nine trees at a glance

Each tree groups a primary skill with three associated abilities. This overview shows family membership. Established rank requirements appear in the tables below.

36

Nobility

Nobility · Primary skill

Nobility

Increases creature growth in the town recognizing the hero as governor.

Nobility · Basic → Grandmaster
RankGoverned-town growthAdditional established requirement
Basic+10%No further requirement listed here
Advanced+20%No further requirement listed here
Expert+30%Basic Estates + Basic Mining
Master+40%Advanced Estates + Advanced Mining
Grandmaster+50%Expert Estates + Expert Mining

How the skill works

The effect needs valid assignment to a particular town. The table gives the learned rank’s resulting bonus rather than adding all five rows or automatically affecting every owned town.

When it pays off

Compare extra available creatures with recruitment money and time until the key fight. More available troops without gold do not have the immediate value of paid reinforcements already en route.

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Jaskinia Behemota ↗ · Might Skills · tested guide ↗

Estates

Nobility · Associated ability

Estates

Adds gold daily, with further hero-level scaling.

Estates · Basic → Grandmaster
RankBase daily goldAdditional established requirement
Basic100Basic Nobility
Advanced200Basic Nobility
Expert300Basic Nobility
Master400Advanced Nobility
Grandmaster500Expert Nobility

How the skill works

The base runs from one hundred to five hundred gold. References add ten percent per hero level to each without fully explaining indexing and rounding. Table amounts are therefore not presented as every hero’s final income.

When it pays off

For an economic assistant compare income over remaining days with recruitment and development costs. For the main fighter consider whether combat investment opens another income source sooner.

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Jaskinia Behemota ↗ · Might Skills · tested guide ↗

Mining

Nobility · Associated ability

Mining

Produces wood, ore and, at higher ranks, rare resources over time.

↔ Scroll wider tables sideways. The rank column remains in place.

Mining · Basic → Grandmaster
RankWood per five daysOre per five daysTotal rare-resource units per five daysAdditional established requirement
Basic220Basic Nobility
Advanced222Basic Nobility
Expert224Basic Nobility
Master335Advanced Nobility
Grandmaster446Expert Nobility

How the skill works

Listed amounts cover the reference five-day period before hero-level scaling rather than being awarded in full daily. Rare resources cycle through gems, mercury, sulfur and crystal; the column is not an amount of every rare type.

When it pays off

Plan for the actual day the missing construction resource arrives. On a map rich in accessible mines compare delayed production with capturing another source quickly.

Reference difference or incomplete value

One community inventory retains two wood and ore at Master and Grandmaster. The Polish and tested English references give three and four, used in the working table.

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Diplomacy

Nobility · Associated ability

Diplomacy

Acquires part of an eligible much weaker opposing group for a price.

↔ Scroll wider tables sideways. The rank column remains in place.

Diplomacy · Basic → Grandmaster
RankMaximum creature shareBase XP budgetSurrender cost of normalAdditional established requirement
Basic30%12080%Basic Nobility
Advanced40%24070%Basic Nobility
Expert50%36060%Basic Nobility
Master60%48055%Advanced Nobility
Grandmaster70%60050%Expert Nobility

How the skill works

Count-share and XP-budget limits apply together. The reference requires strong army superiority and excludes opposing alignment. Joining is paid, with half the normal recruitment gold listed. Cheaper surrender is another separate effect.

When it pays off

Seek eligible remaining neutrals and keep payment available. Developing Diplomacy after important guards are cleared may leave insufficient time to repay the invested points.

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Jaskinia Behemota ↗ · Might Skills · tested guide ↗

Tactics

Tactics · Primary skill

Tactics

Increases action speed and combat movement of led creatures.

↔ Scroll wider tables sideways. The rank column remains in place.

Tactics · Basic → Grandmaster
RankAdditional creature speedAdditional creature combat movementAdditional established requirement
Basic+1+1No further requirement listed here
Advanced+2+1.5No further requirement listed here
Expert+3+2Basic Offense + Basic Defense
Master+4+2.5Advanced Offense + Advanced Defense
Grandmaster+5+3Expert Offense + Expert Defense

How the skill works

Speed and reachable movement are distinct. The table retains the tested English reference’s fractional movement: Advanced adds one and a half, Master two and a half. The Polish source writes thirds instead; the discrepancy remains marked.

When it pays off

Before investing identify the important stack that newly reaches a target or acts in time. Personal hero defense needs Combat and positioning rather than assuming the troop bonus provides it.

Reference difference or incomplete value

Advanced and Master movement are one-and-a-third and two-and-a-third in Polish versus one-and-a-half and two-and-a-half in the tested English reference.

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Offense

Tactics · Associated ability

Offense

Raises melee and ranged Attack of led creatures.

↔ Scroll wider tables sideways. The rank column remains in place.

Offense · Basic → Grandmaster
RankCreature melee AttackCreature ranged AttackAdditional established requirement
Basic+10%+10%Basic Tactics
Advanced+20%+20%Basic Tactics
Expert+30%+30%Basic Tactics
Master+40%+40%Advanced Tactics
Grandmaster+50%+50%Expert Tactics

How the skill works

This modifies the attack statistic rather than adding fixed HP to every hit. Results depend on the target’s corresponding defense and further abilities. Each learned rank replaces lower rows.

When it pays off

For a large ranged or melee stack compare the new attack value with enemies removed. If a surviving target still responds just as strongly, sequencing or control can matter more.

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Jaskinia Behemota ↗ · Might Skills · tested guide ↗

Defense

Tactics · Associated ability

Defense

Raises melee and ranged Defense of led creatures.

↔ Scroll wider tables sideways. The rank column remains in place.

Defense · Basic → Grandmaster
RankCreature melee DefenseCreature ranged DefenseAdditional established requirement
Basic+10%+10%Basic Tactics
Advanced+20%+20%Basic Tactics
Expert+30%+30%Basic Tactics
Master+40%+40%Advanced Tactics
Grandmaster+50%+50%Expert Tactics

How the skill works

Defense percentages enter the applicable combat ratio. Fifty percent more Defense does not directly halve every damage value. Melee and ranged protection do not automatically solve direct spells.

When it pays off

Assess whether main-stack survival buys another attack or saves permanent recruits. Against threats bypassing ordinary defense compare a protective spell, immunity or removing the attacker.

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Jaskinia Behemota ↗ · Might Skills · tested guide ↗

Leadership

Tactics · Associated ability

Leadership

Adds Morale and Luck to led creatures.

↔ Scroll wider tables sideways. The rank column remains in place.

Leadership · Basic → Grandmaster
RankCreature MoraleCreature LuckAdditional established requirement
Basic+1+1Basic Tactics
Advanced+2+2Basic Tactics
Expert+3+3Basic Tactics
Master+4+4Advanced Tactics
Grandmaster+5+5Expert Tactics

How the skill works

Each rank adds one point to both statistics. Morale and defensively acting Luck have different Heroes IV roles; do not import another entry’s offensive luck. Account for creature eligibility and actual caps.

When it pays off

For mixed armies inspect each stack’s resulting stats. Composition penalties can change the benefit rather than the skill number alone. With troops lacking ordinary morale assess the remaining Luck separately.

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Jaskinia Behemota ↗ · Might Skills · tested guide ↗

Combat

Combat · Primary skill

Combat

Sets the hero’s base personal melee and ranged Defense.

Combat · Basic → Grandmaster
RankBase melee DefenseBase ranged Defense
Basic1515
Advanced2020
Expert3030
Master4040
Grandmaster6060

How the skill works

Fifteen through sixty are the learned rank’s base, not increments added across lower rows. Equipment and further effects then modify hero protection. The tested English reference requires neither Melee nor Archery to reach Grandmaster Combat.

When it pays off

A caster or commander can develop personal defense without investing in direct offense. Before continuing identify melee, shooting or magic threats; the last needs the separate Magic Resistance skill.

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Melee

Combat · Associated ability

Melee

Raises personal melee Attack and reduces struck creatures’ natural defense.

↔ Scroll wider tables sideways. The rank column remains in place.

Melee · Basic → Grandmaster
RankMelee AttackCreature natural-defense divisorAdditional personal abilityAdditional established requirement
Basic15÷1.5No additional listed abilityBasic Combat
Advanced20÷2No additional listed abilityBasic Combat
Expert30÷3First StrikeBasic Combat
Master40÷4First StrikeAdvanced Combat
Grandmaster40÷4 description / ÷6 technical reportFirst Strike + second attackExpert Combat

How the skill works

Division does not affect an opposing hero’s defense or lower creature natural defense below ten. Expert adds First Strike; Grandmaster a second attack after the response. Grandmaster’s historical divide-by-four description conflicts with a technical report identifying actual vanilla divide-by-six.

When it pays off

The same personal attack therefore resolves differently against creatures and heroes. Compare melee with a safe personal shot and remember that the second attack follows the relevant response.

Reference difference or incomplete value

A technical analysis reports vanilla Grandmaster division by six while tooltips and historical tables show four. The catalogue does not simulate a specific installation.

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Jaskinia Behemota ↗ · Might Skills · tested guide ↗ · Arena · original and changed values ↗

Archery

Combat · Associated ability

Archery

Gives the hero a ranged attack and raises personal ranged Attack.

↔ Scroll wider tables sideways. The rank column remains in place.

Archery · Basic → Grandmaster
RankRanged AttackCreature-defense divisorSpecial shootingAdditional established requirement
Basic10No listed divisionHero can shootBasic Combat
Advanced15÷1.5Removed penalty · disputed typeBasic Combat
Expert20÷2No distance or obstacle penaltiesBasic Combat
Master30÷2Ranged First StrikeAdvanced Combat
Grandmaster30÷2 table / ÷6 technical reportRanged First Strike + two shotsExpert Combat

How the skill works

Defense reduction applies to creatures with a minimum of ten, not opposing heroes. From Expert the references agree on removing distance and obstacle penalties. They disagree on which penalty Advanced removes. Grandmaster additionally differs between descriptions and technical defense-division reports.

When it pays off

Check sight and ranged retaliation before forecasting damage. Master adds Ranged First Strike and Grandmaster a second shot in the attack; the hero’s ordinary action still has an opportunity cost.

Reference difference or incomplete value

Advanced removes distance penalties in one table and obstacle penalties in another. A technical report gives vanilla Grandmaster defense division by six; historical tables give two.

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Jaskinia Behemota ↗ · Might Skills · tested guide ↗ · Arena · original and changed values ↗

Magic Resistance

Combat · Associated ability

Magic Resistance

Gives the hero a chance to resist a hostile spell.

Magic Resistance · Basic → Grandmaster
RankHero magic resistanceAdditional established requirement
Basic30%Basic Combat
Advanced50%Basic Combat
Expert70%Basic Combat
Master80%Advanced Combat
Grandmaster100%Expert Combat

How the skill works

Thirty through one hundred percent represent magic resistance rather than melee Defense or a reduction to every physical hit. For items and targeted Wards use the applicable combination rule rather than adding all percentages.

When it pays off

Valuable against relevant hostile spells, especially when losing the hero collapses the army’s plan. Strong ordinary attacks still require Combat, equipment or safer positioning.

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Jaskinia Behemota ↗ · Might Skills · tested guide ↗

Scouting

Scouting · Primary skill

Scouting

Expands sight and reveals information about the map and hidden opponents.

↔ Scroll wider tables sideways. The rank column remains in place.

Scouting · Basic → Grandmaster
RankAdditional sightNew informationDetected Stealth rankAdditional established requirement
Basic1Adventure-object propertiesBasicNo further requirement listed here
Advanced2Exact enemy creature countsAdvancedScouting Basic
Expert3Indicative battle forecastExpertBasic Pathfinding
Master4Enemy heroes’ skillsMasterAdvanced Pathfinding
Grandmaster5Town and army inspectionGrandmasterExpert Pathfinding

How the skill works

Each rank adds sight radius and information types. Stealth detection also depends on opposing rank and adjacency; this is not whole-map revelation. Expert’s battle forecast is indicative rather than a calculation of every spell and ability.

When it pays off

Compare actual creature counts with type and reachable routes. For the main commander Scouting can reveal a better plan than another blind detour; wider sight itself adds no daily movement.

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Pathfinding

Scouting · Associated ability

Pathfinding

Reduces terrain penalties and adds daily movement at higher ranks.

↔ Scroll wider tables sideways. The rank column remains in place.

Pathfinding · Basic → Grandmaster
RankTerrain penaltyAdditional movementAdditional established requirement
BasicReduced by 0.25 points · source difference—Basic Scouting
AdvancedReduced by 0.5 points · source difference—Basic Scouting
ExpertRemoved—Basic Scouting
MasterRemoved+25%Advanced Scouting
GrandmasterRemoved+50%Expert Scouting

How the skill works

Expert already removes terrain penalties. Master and Grandmaster add movement. For Basic and Advanced the tested English reference gives flat quarter and half points while the Polish table uses percentages; these interpretations are not equivalent on every terrain.

When it pays off

Recalculate through actual terrain and remaining movement. Direct extra movement matters even on easy ground; another reachable tile is valuable when it opens a useful objective.

Reference difference or incomplete value

The first two ranks differ between flat points and percentage wording. The working rows retain the tested English source’s unit.

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Seamanship

Scouting · Associated ability

Seamanship

Increases sea movement and provides corresponding Tactics, Offense and Defense in sea combat.

↔ Scroll wider tables sideways. The rank column remains in place.

Seamanship · Basic → Grandmaster
RankSea movementSea-combat command rankAdditional established requirement
Basic+25%BasicBasic Scouting
Advanced+50%AdvancedBasic Scouting
Expert+100%ExpertBasic Scouting
Master+150%MasterAdvanced Scouting
Grandmaster+200%GrandmasterExpert Scouting

How the skill works

Combat support applies at sea rather than every land encounter. Boarding and landing retain their movement costs; later Equilibris changes are separate. Check resulting stats when combining already learned command skills.

When it pays off

On a water map compare transport benefit with the decisive battle’s location. A strong seaman may prefer intercepting an enemy afloat; an entirely landlocked scenario offers no use for it.

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Stealth

Scouting · Associated ability

Stealth

Conceals the hero from appropriate opponents on the adventure map.

↔ Scroll wider tables sideways. The rank column remains in place.

Stealth · Basic → Grandmaster
RankFull concealment against neutralsFurther neutral tier outside adjacencyHighest opposing Scouting hidden from at distanceAdditional established requirement
Basic—1No ScoutingBasic Scouting
Advanced12BasicAdvanced Scouting
Expert1–23AdvancedExpert Scouting
Master1–34ExpertMaster Scouting
Grandmaster1–4—MasterGrandmaster Scouting

How the skill works

The skill does not itself conceal other army members. Account for their abilities, guard strength, opposing Scouting and proximity. An adjacent opponent can expose a hero otherwise hidden at a distance; this is not in-combat invisibility.

When it pays off

Check the route before entering a guard’s adjacency. A lone scout can collect rewards and sneaking experience; ordinary reinforcements or a new daily summon can change what passes safely.

Reference difference or incomplete value

References describe adjacency or a two-square control zone. The exact boundary against a guard is not inferred from a generic distance diagram.

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Jaskinia Behemota ↗ · Might Skills · tested guide ↗

Life Magic

Life Magic · Primary skill

Life Magic

Allows Life spells up to the corresponding tier.

Life Magic · Basic → Grandmaster
RankMaximum spell tier
Basic1
Advanced2
Expert3
Master4
Grandmaster5

How the skill works

Basic through Grandmaster corresponds to spell tiers one through five. Learning the school does not replace obtaining the actual spell. Skill advancement also needs its subskill dependencies; the tier table does not bypass them.

When it pays off

Higher Life prepares stronger healing and support. Before investing in a town guild check that the hero can reach the required rank and has mana and a safe casting opportunity.

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Jaskinia Behemota ↗

Healing

Life Magic · Associated ability

Healing

Expands mana capacity and daily recovery for a Life caster.

Healing · Basic → Grandmaster
RankAdditional maximum manaAdditional daily regeneration
Basic102
Advanced204
Expert306
Master408
Grandmaster5010

How the skill works

Ranks give the learned level’s total contribution; lower-rank values are not added together. Capacity and daily recovery are distinct; a higher maximum does not promise immediate full restoration of current mana.

When it pays off

The Healing skill increases mana rather than itself adding healed HP to every cast. Plan Life support through learned spells, reserves and recovery.

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Spirituality

Life Magic · Associated ability

Spirituality

Strengthens applicable Life spell formulas.

Spirituality · Basic → Grandmaster
RankApplicable school effect
Basic+20%
Advanced+40%
Expert+60%
Master+80%
Grandmaster+100%

How the skill works

The bonus runs from twenty to one hundred percent. A rank replaces lower ranks rather than adding all five rows. Separate a spell’s scaling budget from fixed conditions, target immunities and other modifiers.

When it pays off

Compare actual healing or another applicable Life effect with creatures saved. A fixed Ward does not automatically become twice as protective through Grandmaster Spirituality.

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Resurrection

Life Magic · Associated ability

Resurrection

After a victorious battle recovers a share of eligible fallen creatures.

Resurrection · Basic → Grandmaster
RankEligible losses recovered
Basic20%
Advanced30%
Expert40%
Master45%
Grandmaster50%

How the skill works

The skill does not recover constructs, undead or elementals. Recovery belongs to the battle result and differs from cast healing. The short inventory does not establish exact rounding or combination with equipment and Cardinal.

When it pays off

Use the actually recovered army for the next encounter. For valuable living troops compare recovery with winning safely; the listed percentage does not rescue an unwinnable plan.

Reference difference or incomplete value

Exact rounding and combination with additional bonuses are not established in the short reference.

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Jaskinia Behemota ↗

Nature Magic

Nature Magic · Primary skill

Nature Magic

Allows Nature spells up to the corresponding tier.

Nature Magic · Basic → Grandmaster
RankMaximum spell tier
Basic1
Advanced2
Expert3
Master4
Grandmaster5

How the skill works

Basic through Grandmaster corresponds to spell tiers one through five. Learning the school does not replace obtaining the actual spell. Skill advancement also needs its subskill dependencies; the tier table does not bypass them.

When it pays off

Compare higher Nature with the summon that changes the next battle. A new rank is not permanent recruitment; combat summons and daily Summoning have separate rules.

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Herbalism

Nature Magic · Associated ability

Herbalism

Expands mana capacity and daily recovery for a Nature caster.

Herbalism · Basic → Grandmaster
RankAdditional maximum manaAdditional daily regeneration
Basic102
Advanced204
Expert306
Master408
Grandmaster5010

How the skill works

Ranks give the learned level’s total contribution; lower-rank values are not added together. Capacity and daily recovery are distinct; a higher maximum does not promise immediate full restoration of current mana.

When it pays off

Use reserves for summons that screen the hero or add a useful action. Nature spell strength comes from the separate Meditation skill.

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Meditation

Nature Magic · Associated ability

Meditation

Strengthens applicable Nature spell formulas.

Meditation · Basic → Grandmaster
RankApplicable school effect
Basic+20%
Advanced+40%
Expert+60%
Master+80%
Grandmaster+100%

How the skill works

The bonus runs from twenty to one hundred percent. A rank replaces lower ranks rather than adding all five rows. Separate a spell’s scaling budget from fixed conditions, target immunities and other modifiers.

When it pays off

Use the greater budget when choosing a summon. Rounding to whole creatures can leave the count unchanged after another rank; actual creature experience is part of the calculation.

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Summoning

Nature Magic · Associated ability

Summoning

Adds creatures daily using a creature-experience budget.

Summoning · Basic → Grandmaster
RankDaily XP budgetReference creature pool
Basic10Wolf / Sprite / Leprechaun
Advanced20Wolf / Sprite / Leprechaun
Expert30White Tiger / Elf / Satyr
Master40White Tiger / Elf / Satyr
Grandmaster50Griffin / Unicorn / Fire / Air / Water / Earth Elemental

How the skill works

This is not an in-battle cast. Two mod authors independently identify the original-game ten-to-fifty-XP baseline. The Polish table conflicts on Basic and assigns the second pool prematurely to Advanced. Summoning selects an eligible type for its rank rather than producing any mixture each day.

When it pays off

On a long route value successive reinforcements and available army slots. For a stealth scout check whether a newly gained creature changes concealment. Today’s fight cannot use tomorrow’s growth.

Reference difference or incomplete value

The Polish table conflicts on Basic and shifts a creature pool. The working ten-step progression and pools use independent references; a community doubled table is not adopted.

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Jaskinia Behemota ↗ · Enhancement · original and changed values ↗ · Arena · original and changed values ↗ · Heroes IV · skill reference ↗

Chaos Magic

Chaos Magic · Primary skill

Chaos Magic

Allows Chaos spells up to the corresponding tier.

Chaos Magic · Basic → Grandmaster
RankMaximum spell tier
Basic1
Advanced2
Expert3
Master4
Grandmaster5

How the skill works

Basic through Grandmaster corresponds to spell tiers one through five. Learning the school does not replace obtaining the actual spell. Skill advancement also needs its subskill dependencies; the tier table does not bypass them.

When it pays off

Choose higher Chaos through available control or damage and eligible targets. Across many fights track repeat casting costs as well as the strongest spell.

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Conjuration

Chaos Magic · Associated ability

Conjuration

Expands mana capacity and daily recovery for a Chaos caster.

Conjuration · Basic → Grandmaster
RankAdditional maximum manaAdditional daily regeneration
Basic102
Advanced204
Expert306
Master408
Grandmaster5010

How the skill works

Ranks give the learned level’s total contribution; lower-rank values are not added together. Capacity and daily recovery are distinct; a higher maximum does not promise immediate full restoration of current mana.

When it pays off

Compare more mana with the cost of additional damage or control casts. Conjuration itself does not add Pyromancy’s percentage to each hit.

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Pyromancy

Chaos Magic · Associated ability

Pyromancy

Strengthens applicable Chaos spell formulas.

Pyromancy · Basic → Grandmaster
RankApplicable school effect
Basic+20%
Advanced+40%
Expert+60%
Master+80%
Grandmaster+100%

How the skill works

The bonus runs from twenty to one hundred percent. A rank replaces lower ranks rather than adding all five rows. Separate a spell’s scaling budget from fixed conditions, target immunities and other modifiers.

When it pays off

Strengthens applicable Chaos spells rather than only their fire-based subset. Against fire protection compare other available damage or control.

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Sorcery

Chaos Magic · Associated ability

Sorcery

Increases applicable offensive spell damage of the hero.

Sorcery · Basic → Grandmaster
RankOffensive spells
Basic+20%
Advanced+40%
Expert+60%
Master+80%
Grandmaster+100%

How the skill works

Targets offensive casting across eligible schools. The bonus alone does not establish combination with school strength or class modifiers; evaluate the actual spell formula separately.

When it pays off

Choose another point through whether greater damage removes a key target sooner. For support based on fixed protective states, damage has a different value from mana or higher-tier access.

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Death Magic

Death Magic · Primary skill

Death Magic

Allows Death spells up to the corresponding tier.

Death Magic · Basic → Grandmaster
RankMaximum spell tier
Basic1
Advanced2
Expert3
Master4
Grandmaster5

How the skill works

Basic through Grandmaster corresponds to spell tiers one through five. Learning the school does not replace obtaining the actual spell. Skill advancement also needs its subskill dependencies; the tier table does not bypass them.

When it pays off

Higher Death opens the corresponding spells. Evaluate Necromancy and post-battle recovery separately; high school mastery alone guarantees neither new undead numbers nor hero survival.

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Occultism

Death Magic · Associated ability

Occultism

Expands mana capacity and daily recovery for a Death caster.

Occultism · Basic → Grandmaster
RankAdditional maximum manaAdditional daily regeneration
Basic102
Advanced204
Expert306
Master408
Grandmaster5010

How the skill works

Ranks give the learned level’s total contribution; lower-rank values are not added together. Capacity and daily recovery are distinct; a higher maximum does not promise immediate full restoration of current mana.

When it pays off

Separate Death-casting mana from Necromancy returns. On a long route check how many recovery days remain between planned encounters.

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Demonology

Death Magic · Associated ability

Demonology

Strengthens applicable Death spell formulas.

Demonology · Basic → Grandmaster
RankApplicable school effect
Basic+20%
Advanced+40%
Expert+60%
Master+80%
Grandmaster+100%

How the skill works

The bonus runs from twenty to one hundred percent. A rank replaces lower ranks rather than adding all five rows. Separate a spell’s scaling budget from fixed conditions, target immunities and other modifiers.

When it pays off

Alongside Death strength check the special Nature-related prerequisites of demon summons. The skill name alone does not immediately grant Summon Devils.

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Necromancy

Death Magic · Associated ability

Necromancy

After combat raises undead from eligible enemy casualties.

↔ Scroll wider tables sideways. The rank column remains in place.

Necromancy · Basic → Grandmaster
RankMaximum casualty shareBase XP budgetAvailable types
Basic10%40Skeleton
Advanced15%80Skeleton
Expert20%120Skeleton / Ghost
Master25%160Skeleton / Ghost
Grandmaster30%200Skeleton / Ghost / Vampire

How the skill works

Both a percentage cap and a hero-level-adjusted XP budget apply. Constructs, undead and elementals are not ordinary eligible casualties. Raised count cannot exceed eligible dead and the budget is not in HP.

When it pays off

Before another battle distinguish available undead type from count. Grandmaster allows Vampires, but a small XP budget or few enemy casualties does not guarantee a large vampire stack.

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Order Magic

Order Magic · Primary skill

Order Magic

Allows Order spells up to the corresponding tier.

Order Magic · Basic → Grandmaster
RankMaximum spell tier
Basic1
Advanced2
Expert3
Master4
Grandmaster5

How the skill works

Basic through Grandmaster corresponds to spell tiers one through five. Learning the school does not replace obtaining the actual spell. Skill advancement also needs its subskill dependencies; the tier table does not bypass them.

When it pays off

Connect higher Order with available illusions, movement and control. Identify the needed action first: another expensive rank does not help if the actual spell is unavailable.

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Enchantment

Order Magic · Associated ability

Enchantment

Expands mana capacity and daily recovery for a Order caster.

Enchantment · Basic → Grandmaster
RankAdditional maximum manaAdditional daily regeneration
Basic102
Advanced204
Expert306
Master408
Grandmaster5010

How the skill works

Ranks give the learned level’s total contribution; lower-rank values are not added together. Capacity and daily recovery are distinct; a higher maximum does not promise immediate full restoration of current mana.

When it pays off

Mana supports repeat control and illusion casts. Resolve illusion-creature counts through the actual spell, hero level and Wizardry.

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Wizardry

Order Magic · Associated ability

Wizardry

Strengthens applicable Order spell formulas.

Wizardry · Basic → Grandmaster
RankApplicable school effect
Basic+20%
Advanced+40%
Expert+60%
Master+80%
Grandmaster+100%

How the skill works

The bonus runs from twenty to one hundred percent. A rank replaces lower ranks rather than adding all five rows. Separate a spell’s scaling budget from fixed conditions, target immunities and other modifiers.

When it pays off

For illusions distinguish the HP budget and resulting whole copies. Wizardry belongs to Order; a mistaken Nature label in an old inventory is not used in the school filter.

Original game icon; game artwork rights · Image source ↗

Jaskinia Behemota ↗

Charm

Order Magic · Associated ability

Charm

Before combat acquires part of an eligible much weaker opposing army.

↔ Scroll wider tables sideways. The rank column remains in place.

Charm · Basic → Grandmaster
RankMaximum creature shareBase XP budgetSurrender cost of normal
Basic15%6090%
Advanced20%12080%
Expert25%18075%
Master30%24070%
Grandmaster35%30065%

How the skill works

Both count share and hero-level-adjusted XP budget apply. The reference describes an approximately one-third relative-strength threshold. Reduced surrender cost is a separate effect; stronger stacks are not acquired without restriction.

When it pays off

On the route assess whether eligible neutrals supply a useful creature and whether army space exists. Value surrender through saved equipment and troops in the actual situation.

Original game icon; game artwork rights · Image source ↗

Jaskinia Behemota ↗

Rule references

Base Heroes IV / Complete. Equilibris, Enhancement and Arena change some numbers; their modified values are kept out of the base rows.

English game names are retained for lookup and comparison. Czech subtitles on the Czech page explain meaning without claiming identical terminology across localized editions.