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Heroes II · CREATURE PROFILE

Air Elemental in Heroes II: stats, cost and abilities

Air Elemental in Heroes II: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 35 base health.

Quick guide: where it fits

Melee core and holding approaches

Air Elemental should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Air Elemental — creature appearance in Heroes 2
Source · Game artwork

How to use this creature in practice

Melee core and holding approaches

Air Elemental should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Read Speed 6 under Heroes II rules. Map the enemy’s next action before approaching; skipping a turn is not Heroes III’s Wait.

  • Elemental unaffected by Morale. Element-specific immunities and weaknesses are listed separately.
  • Air elemental creature.
Attack
7
Defense
7
Damage
2–8
Health
35
Speed
6
Shots
0
Base weekly growth
4

Cost per creature: 500 gold

Abilities and limitations

  • Elemental unaffected by Morale. Element-specific immunities and weaknesses are listed separately.
  • Air elemental creature.
  • Immune to Meteor Shower.
  • Chain Lightning deals 200% of normal damage.
  • Elemental Storm deals 200% of normal damage.
  • Lightning Bolt deals 200% of normal damage.
  • Takes double damage from earth creatures.

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Air Elemental · reference values before bonuses
CreaturesTotal costBase health
1
  • 500 gold
35
5
  • 2,500 gold
175
10
  • 5,000 gold
350

Reading this profile correctly

Numbers and abilities use the stated pinned fheroes2 revision. Rules do not automatically match Heroes III or every historical DOS version.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

66 actual Heroes II creatures including upgrades and neutrals. Values and abilities follow the pinned fheroes2 revision; random editor placeholders are excluded. Prices are per creature, growth is the base weekly value, and combat stats exclude hero, artifact and spell bonuses.