HEROES ATLAS
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Heroes II · CREATURE PROFILE

Genie in Heroes II: stats, cost and abilities

Genie in Heroes II: Mobile attacks and screening across obstacles. Practical use, abilities, weaknesses, recruitment and 50 base health.

Quick guide: where it fits

Mobile attacks and screening across obstacles

Potential target halving is useful against a large eligible stack.

Watch for: Halving is not guaranteed on every hit and is not Heroes III Master Genie support casting.

Exact dwelling, growth and items →
Genie — creature appearance in Heroes 2
Source · Game artwork

How to use this creature in practice

Mobile attacks and screening across obstacles

Potential target halving is useful against a large eligible stack. Still choose an attack whose ordinary exchange is acceptable without the trigger.

Watch for: Halving is not guaranteed on every hit and is not Heroes III Master Genie support casting. Actual outcomes and stack survival matter.

Timing, specific abilities and the follow-up plan

Read Speed 6 under Heroes II rules. Map the enemy’s next action before approaching; skipping a turn is not Heroes III’s Wait.

  • 10% chance to halve the attacked enemy stack.
  • Flying creature; can cross obstacles while moving.
Attack
10
Defense
9
Damage
20–30
Health
50
Speed
6
Shots
0
Base weekly growth
2

Cost per creature: 650 gold + 1 gems

Abilities and limitations

  • 10% chance to halve the attacked enemy stack.
  • Flying creature; can cross obstacles while moving.

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Genie · reference values before bonuses
CreaturesTotal costBase health
1
  • 650 gold
  • 1 gems
50
5
  • 3,250 gold
  • 5 gems
250
10
  • 6,500 gold
  • 10 gems
500

Reading this profile correctly

Numbers and abilities use the stated pinned fheroes2 revision. Rules do not automatically match Heroes III or every historical DOS version.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

66 actual Heroes II creatures including upgrades and neutrals. Values and abilities follow the pinned fheroes2 revision; random editor placeholders are excluded. Prices are per creature, growth is the base weekly value, and combat stats exclude hero, artifact and spell bonuses.