Deny useful Ghost actions and focus damage on them. Sacrificing a large cheap stack can increase their numbers and make the rest of combat more expensive.
Watch for: Initial stats do not describe the stack after gaining kills. Acquisition and creation depend on the actual map.
Timing, specific abilities and the follow-up plan
Read Speed 5 under Heroes II rules. Map the enemy’s next action before approaching; skipping a turn is not Heroes III’s Wait.
Killed enemies can increase the Ghost stack. Losing a large cheap stack may greatly strengthen the enemy.
Flying creature; can cross obstacles while moving.
Attack
8
Defense
7
Damage
4–6
Health
20
Speed
5
Shots
0
Base weekly growth
3
Cost per creature: 1000 gold
Abilities and limitations
Killed enemies can increase the Ghost stack. Losing a large cheap stack may greatly strengthen the enemy.
Flying creature; can cross obstacles while moving.
Undead creature; follows undead rules rather than normal living-creature rules.
This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.
Reference stack cost and health
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Ghost · reference values before bonuses
Creatures
Total cost
Base health
1
1,000 gold
20
5
5,000 gold
100
10
10,000 gold
200
Reading this profile correctly
Numbers and abilities use the stated pinned fheroes2 revision. Rules do not automatically match Heroes III or every historical DOS version.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
66 actual Heroes II creatures including upgrades and neutrals. Values and abilities follow the pinned fheroes2 revision; random editor placeholders are excluded. Prices are per creature, growth is the base weekly value, and combat stats exclude hero, artifact and spell bonuses.