HEROES ATLAS
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Heroes II · CREATURE PROFILE

Medusa in Heroes II: stats, cost and abilities

Medusa in Heroes II: Stack spellcasting or active support. Practical use, abilities, weaknesses, recruitment and 35 base health.

Quick guide: where it fits

Stack spellcasting or active support

Medusa: before activating, compare immediate damage with support or control from its actual ability pool.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Medusa — creature appearance in Heroes 2
Source · Game artwork

How to use this creature in practice

Stack spellcasting or active support

Medusa: before activating, compare immediate damage with support or control from its actual ability pool. Choose an eligible target and an opportunity to exploit the effect in subsequent actions.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Read Speed 4 under Heroes II rules. Map the enemy’s next action before approaching; skipping a turn is not Heroes III’s Wait.

  • Occupies two hexes; allow for its footprint when blocking or passing.
  • 20% attack-triggered chance to apply Petrify.
Attack
8
Defense
9
Damage
6–10
Health
35
Speed
4
Shots
0
Base weekly growth
5

Cost per creature: 500 gold

Abilities and limitations

  • Occupies two hexes; allow for its footprint when blocking or passing.
  • 20% attack-triggered chance to apply Petrify.

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Medusa · reference values before bonuses
CreaturesTotal costBase health
1
  • 500 gold
35
5
  • 2,500 gold
175
10
  • 5,000 gold
350

Reading this profile correctly

Numbers and abilities use the stated pinned fheroes2 revision. Rules do not automatically match Heroes III or every historical DOS version.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

66 actual Heroes II creatures including upgrades and neutrals. Values and abilities follow the pinned fheroes2 revision; random editor placeholders are excluded. Prices are per creature, growth is the base weekly value, and combat stats exclude hero, artifact and spell bonuses.