Heroes I · Czech and English
Map objects · Heroes I
Answers for adventure-map decisions: mines, weekly rewards, training, portals, recruitment and guarded loot. Similar names retain the rules of their own game.
Original PC Heroes I: A Strategic Quest, kept separate from Game Boy Color rules.
44 entries
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Resources and income 19
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Produces 1000 gold per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 2 wood per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 2 ore per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 1 mercury per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 1 sulfur per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 1 crystals per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 1 gems per day while controlled. Source ↗ | While owned; timing follows the listed effect |
Source · Game artwork | A one-off supply of gold. The amount is resolved when collected. Source ↗ | Consumed when collected |
Source · Game artwork | A one-off supply of wood. The amount is resolved when collected. Source ↗ | Consumed when collected |
Source · Game artwork | A one-off supply of ore. The amount is resolved when collected. Source ↗ | Consumed when collected |
Source · Game artwork | A one-off supply of mercury. The amount is resolved when collected. Source ↗ | Consumed when collected |
Source · Game artwork | A one-off supply of sulfur. The amount is resolved when collected. Source ↗ | Consumed when collected |
Source · Game artwork | A one-off supply of crystals. The amount is resolved when collected. Source ↗ | Consumed when collected |
Source · Game artwork | A one-off supply of gems. The amount is resolved when collected. Source ↗ | Consumed when collected |
Source · Game artwork | Choose gold or experience for the visiting hero; the two rewards are alternatives. Source ↗ | Consumed when collected |
Source · Game artwork | Collect gold together with another resource. Source ↗ | Consumed when collected |
![]() Source · Game artwork | A resource reward collected by visiting; this is not automatic mine income. Source ↗ | First visitor each week |
![]() Source · Game artwork | Visit to collect the reward rather than expecting automatic daily income. Source ↗ | First visitor each week |
Source · Game artwork | The remains may contain an artifact or be empty. Source ↗ | Once per game, shared by all visitors |
Permanent improvements 1
| Name | What it does | Refresh and duration |
|---|---|---|
Source · Game artwork | The visitor gains 1,000 experience; another hero can claim a separate reward. Source ↗ | Once per hero |
Temporary bonuses 5
| Name | What it does | Refresh and duration |
|---|---|---|
Source · Game artwork | Improves luck for the next battle rather than a permanent hero attribute. Source ↗ | Bonus until the next battle |
Source · Game artwork | Adds 2 Morale for the next battle. Source ↗ | Bonus until the next battle |
Source · Game artwork | Adds 1 Luck until the next battle. Source ↗ | Bonus until the next battle |
![]() Source · Game artwork | Adds 1 Morale until the next battle. Source ↗ | Bonus until the next battle |
Source · Game artwork | Adds 1 Morale until the next battle at sea. Source ↗ | Bonus until the next battle |
Magic and mana 1
| Name | What it does | Refresh and duration |
|---|---|---|
Source · Game artwork | Teaches a spell to a hero with a spellbook. Heroes I uses prepared casts rather than mana. Source ↗ | Once per hero |
Travel and scouting 3
| Name | What it does | Refresh and duration |
|---|---|---|
Source · Game artwork | Moves the visitor to its matching portal; the exit may lead into unexplored territory. Source ↗ | Repeatable service |
![]() Source · Game artwork | Controlling the lighthouse improves sea travel for your heroes. Source ↗ | While owned; timing follows the listed effect |
Source · Game artwork | Transfers the ship to another whirlpool, with a one-third chance of losing half the weakest stack, rounded down. Source ↗ | Repeatable service |
Guarded rewards 4
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | May award experience, gold or an artifact, but can instead demand a ransom. Source ↗ | Once per game, shared by all visitors |
Source · Game artwork | Ghosts guard the reward. Revisiting a looted site can reduce morale. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | A guarded naval reward; entering can trigger combat. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Defeat the dragons before taking control of the site. Source ↗ | Conditions depend on the map |
Services and trade 1
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Provides intelligence comparing the competing players. Source ↗ | Repeatable service |
Quests and passages 3
| Name | What it does | Refresh and duration |
|---|---|---|
Source · Game artwork | Uncovers a piece of the puzzle locating the Ultimate Artifact. Visiting does not award the artifact. Source ↗ | Conditions depend on the map |
Source · Game artwork | Displays the map author’s message. Source ↗ | Repeatable service |
Source · Game artwork | A mark left by digging, with no reward of its own. Source ↗ | Conditions depend on the map |
External recruitment 7
| Name | What it does | Refresh and duration |
|---|---|---|
Source · Game artwork | An external source of Goblins with weekly availability. Source ↗ | First visitor each week |
Source · Game artwork | Offers Peasants outside towns; it has no town construction menu. Source ↗ | First visitor each week |
Source · Game artwork | Offers Archers outside towns. Source ↗ | First visitor each week |
Source · Game artwork | A wooden cottage offers Dwarves for free, adding 1–3 each week with an initial stock of 1–3. This is an external dwelling. Source ↗ | First visitor each week |
Source · Game artwork | Lets you hire Nomads. Source ↗ | First visitor each week |
![]() Source · Game artwork | Lets you hire Rogues. Source ↗ | First visitor each week |
Source · Game artwork | Offers Genies and disappears when its stock is exhausted. Source ↗ | Consumed when collected |
Reading the table
Daily income requires ownership. “First visitor each week” shares a reward with other players; “once per hero” lets another hero claim a separate visit. A next-battle bonus expires in combat; an end-of-week bonus expires with the calendar.
Edition and sources
Original PC Heroes I: A Strategic Quest, kept separate from Game Boy Color rules.
Numbers, names and relationships link to rule tables or manuals. Explanations are original. Unclear prices are left unverified; “no additional listed building” does not override scenario restrictions or town-level requirements.
Current database coverage: 44 map objects, 60 town buildings, 4 towns / factions. Covers the listed objects and buildings; does not claim every editor or mod variant.













































