HEROES ATLAS
EN

Heroes I · Czech and English

Map objects · Heroes I

Answers for adventure-map decisions: mines, weekly rewards, training, portals, recruitment and guarded loot. Similar names retain the rules of their own game.

44 entries

Original PC Heroes I: A Strategic Quest, kept separate from Game Boy Color rules.

44 entries

Resources and income 19

Heroes I · Resources and income · Map objects
NameWhat it doesRefresh and duration
Gold Mine — Map-object icon
Map-object icon
Source · Game artwork
Gold Mine

Produces 1000 gold per day while controlled.

Source ↗
While owned; timing follows the listed effect
Sawmill — Map-object icon
Map-object icon
Source · Game artwork
Sawmill

Produces 2 wood per day while controlled.

Source ↗
While owned; timing follows the listed effect
Ore Mine — Map-object icon
Map-object icon
Source · Game artwork
Ore Mine

Produces 2 ore per day while controlled.

Source ↗
While owned; timing follows the listed effect
Alchemist Lab — Map-object icon
Map-object icon
Source · Game artwork
Alchemist Lab

Produces 1 mercury per day while controlled.

Source ↗
While owned; timing follows the listed effect
Sulfur Mine — Map-object icon
Map-object icon
Source · Game artwork
Sulfur Mine

Produces 1 sulfur per day while controlled.

Source ↗
While owned; timing follows the listed effect
Crystal Mine — Map-object icon
Map-object icon
Source · Game artwork
Crystal Mine

Produces 1 crystals per day while controlled.

Source ↗
While owned; timing follows the listed effect
Gem Mine — Map-object icon
Map-object icon
Source · Game artwork
Gem Mine

Produces 1 gems per day while controlled.

Source ↗
While owned; timing follows the listed effect
Resource pile: gold — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: gold

A one-off supply of gold. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: wood — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: wood

A one-off supply of wood. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: ore — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: ore

A one-off supply of ore. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: mercury — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: mercury

A one-off supply of mercury. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: sulfur — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: sulfur

A one-off supply of sulfur. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: crystals — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: crystals

A one-off supply of crystals. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: gems — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: gems

A one-off supply of gems. The amount is resolved when collected.

Source ↗
Consumed when collected
Treasure Chest — Map-object icon
Map-object icon
Source · Game artwork
Treasure Chest

Choose gold or experience for the visiting hero; the two rewards are alternatives.

Source ↗
Consumed when collected
Campfire — Map-object icon
Map-object icon
Source · Game artwork
Campfire

Collect gold together with another resource.

Source ↗
Consumed when collected
Windmill — Map-object icon
Map-object icon
Source · Game artwork
Windmill

A resource reward collected by visiting; this is not automatic mine income.

Source ↗
First visitor each week
Waterwheel — Map-object icon
Map-object icon
Source · Game artwork
Waterwheel

Visit to collect the reward rather than expecting automatic daily income.

Source ↗
First visitor each week
Skeleton — Map-object icon
Map-object icon
Source · Game artwork
Skeleton

The remains may contain an artifact or be empty.

Source ↗
Once per game, shared by all visitors

Permanent improvements 1

Heroes I · Permanent improvements · Map objects
NameWhat it doesRefresh and duration
Gazebo — Map-object icon
Map-object icon
Source · Game artwork
Gazebo

The visitor gains 1,000 experience; another hero can claim a separate reward.

Source ↗
Once per hero

Temporary bonuses 5

Heroes I · Temporary bonuses · Map objects
NameWhat it doesRefresh and duration
Faerie Ring — Map-object icon
Map-object icon
Source · Game artwork
Faerie Ring

Improves luck for the next battle rather than a permanent hero attribute.

Source ↗
Bonus until the next battle
Statue — Map-object icon
Map-object icon
Source · Game artwork
Statue

Adds 2 Morale for the next battle.

Source ↗
Bonus until the next battle
Fountain — Map-object icon
Map-object icon
Source · Game artwork
Fountain

Adds 1 Luck until the next battle.

Source ↗
Bonus until the next battle
Oasis — Map-object icon
Map-object icon
Source · Game artwork
Oasis

Adds 1 Morale until the next battle.

Source ↗
Bonus until the next battle
Buoy — Map-object icon
Map-object icon
Source · Game artwork
Buoy

Adds 1 Morale until the next battle at sea.

Source ↗
Bonus until the next battle

Magic and mana 1

Heroes I · Magic and mana · Map objects
NameWhat it doesRefresh and duration
Shrine — Map-object icon
Map-object icon
Source · Game artwork
Shrine

Teaches a spell to a hero with a spellbook. Heroes I uses prepared casts rather than mana.

Source ↗
Once per hero

Travel and scouting 3

Heroes I · Travel and scouting · Map objects
NameWhat it doesRefresh and duration
Stone Portal — Map-object icon
Map-object icon
Source · Game artwork
Stone Portal

Moves the visitor to its matching portal; the exit may lead into unexplored territory.

Source ↗
Repeatable service
Lighthouse — Map-object icon
Map-object icon
Source · Game artwork
Lighthouse

Controlling the lighthouse improves sea travel for your heroes.

Source ↗
While owned; timing follows the listed effect
Whirlpool — Map-object icon
Map-object icon
Source · Game artwork
Whirlpool

Transfers the ship to another whirlpool, with a one-third chance of losing half the weakest stack, rounded down.

Source ↗
Repeatable service

Guarded rewards 4

Heroes I · Guarded rewards · Map objects
NameWhat it doesRefresh and duration
Demon Cave — Map-object icon
Map-object icon
Source · Game artwork
Demon Cave

May award experience, gold or an artifact, but can instead demand a ransom.

Source ↗
Once per game, shared by all visitors
Graveyard — Map-object icon
Map-object icon
Source · Game artwork
Graveyard

Ghosts guard the reward. Revisiting a looted site can reduce morale.

Source ↗
Once per game, shared by all visitors
Shipwreck — Map-object icon
Map-object icon
Source · Game artwork
Shipwreck

A guarded naval reward; entering can trigger combat.

Source ↗
Once per game, shared by all visitors
Dragon City — Map-object icon
Map-object icon
Source · Game artwork
Dragon City

Defeat the dragons before taking control of the site.

Source ↗
Conditions depend on the map

Services and trade 1

Heroes I · Services and trade · Map objects
NameWhat it doesRefresh and duration
Oracle — Map-object icon
Map-object icon
Source · Game artwork
Oracle

Provides intelligence comparing the competing players.

Source ↗
Repeatable service

Quests and passages 3

Heroes I · Quests and passages · Map objects
NameWhat it doesRefresh and duration
Obelisk — Map-object icon
Map-object icon
Source · Game artwork
Obelisk

Uncovers a piece of the puzzle locating the Ultimate Artifact. Visiting does not award the artifact.

Source ↗
Conditions depend on the map
Signpost — Map-object icon
Map-object icon
Source · Game artwork
Signpost

Displays the map author’s message.

Source ↗
Repeatable service
Dig Site — Map-object icon
Map-object icon
Source · Game artwork
Dig Site

A mark left by digging, with no reward of its own.

Source ↗
Conditions depend on the map

External recruitment 7

Heroes I · External recruitment · Map objects
NameWhat it doesRefresh and duration
Straw Hut — Map-object icon
Map-object icon
Source · Game artwork
Straw HutGoblin

An external source of Goblins with weekly availability.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Thatched Hut — Map-object icon
Map-object icon
Source · Game artwork
Thatched HutPeasant

Offers Peasants outside towns; it has no town construction menu.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Cottage — Map-object icon
Map-object icon
Source · Game artwork
CottageArcher

Offers Archers outside towns.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Dwarf Cottage — Map-object icon
Map-object icon
Source · Game artwork
Dwarf CottageAlso listed as: Wooden CottageDwarf

A wooden cottage offers Dwarves for free, adding 1–3 each week with an initial stock of 1–3. This is an external dwelling.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Nomad Tent — Map-object icon
Map-object icon
Source · Game artwork
Nomad TentNomad

Lets you hire Nomads.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Wagon Camp — Map-object icon
Map-object icon
Source · Game artwork
Wagon CampRogue

Lets you hire Rogues.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Magic Lamp — Map-object icon
Map-object icon
Source · Game artwork
Magic LampGenie

Offers Genies and disappears when its stock is exhausted.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
Consumed when collected

Reading the table

Daily income requires ownership. “First visitor each week” shares a reward with other players; “once per hero” lets another hero claim a separate visit. A next-battle bonus expires in combat; an end-of-week bonus expires with the calendar.

Edition and sources

Original PC Heroes I: A Strategic Quest, kept separate from Game Boy Color rules.

Numbers, names and relationships link to rule tables or manuals. Explanations are original. Unclear prices are left unverified; “no additional listed building” does not override scenario restrictions or town-level requirements.

Current database coverage: 44 map objects, 60 town buildings, 4 towns / factions. Covers the listed objects and buildings; does not claim every editor or mod variant.