Use flight to find a valid breath line and check both affected stacks. Exploit complete spell immunity against enemy spells while planning without friendly buffs on the Dragon.
Watch for: A friendly creature behind the target can be hit. Immunity does not block ordinary physical attacks and also blocks friendly magic.
Timing, specific abilities and the follow-up plan
The Speed category “Medium” belongs to Heroes I. Check order and reach before acting; Skip is not the later Wait command. Plan hero spells from individual cast supplies.
Flying creature; can cross obstacles while moving.
Melee attack reaches two hexes in a line. Watch the stack behind the target.
Attack
12
Defense
12
Damage
25–50
Health
200
Speed
Medium
Shots
0
Base weekly growth
1
Cost per creature: 3000 gold + 1 sulfur
Abilities and limitations
Flying creature; can cross obstacles while moving.
Melee attack reaches two hexes in a line. Watch the stack behind the target.
Complete magic immunity, including friendly support spells.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Dragon · reference values before bonuses
Creatures
Total cost
Base health
1
3,000 gold
1 sulfur
200
5
15,000 gold
5 sulfur
1,000
10
30,000 gold
10 sulfur
2,000
Reading this profile correctly
Speed remains in the original game’s named categories. The hero uses individual spell supplies based on Knowledge; the commander casts at a valid opportunity during a friendly troop action.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
28 PC Heroes I creatures from the original manual, pages 80–88. Base combat stats without hero or spell bonuses, base weekly growth and per-creature costs. Speed retains Slow / Medium / Fast categories. Abilities follow the manual’s listed rules. Neutral growth is not stated, and Ghost cannot be recruited normally.