HEROES ATLAS
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Heroes I · CREATURE PROFILE

Druid in Heroes I: stats, cost and abilities

Druid in Heroes I: Ranged stack requiring usable line of sight. Practical use, abilities, weaknesses, recruitment and 25 base health.

Quick guide: where it fits

Ranged stack requiring usable line of sight

Druid needs line of sight to an important target.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions.

Exact dwelling, growth and items →
Druid — creature appearance in Heroes 1
Source · Game artwork

Sorceress · Tier 4

Druid

How to use this creature in practice

Ranged stack requiring usable line of sight

Druid needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.

Timing, specific abilities and the follow-up plan

The Speed category “Fast” belongs to Heroes I. Check order and reach before acting; Skip is not the later Wait command. Plan hero spells from individual cast supplies.

Attack
7
Defense
5
Damage
5–8
Health
25
Speed
Fast
Shots
8
Base weekly growth
3

Cost per creature: 350 gold

Abilities and limitations

No additional special ability in the reference table.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Druid · reference values before bonuses
CreaturesTotal costBase health
1
  • 350 gold
25
5
  • 1,750 gold
125
10
  • 3,500 gold
250

Reading this profile correctly

Speed remains in the original game’s named categories. The hero uses individual spell supplies based on Knowledge; the commander casts at a valid opportunity during a friendly troop action.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

28 PC Heroes I creatures from the original manual, pages 80–88. Base combat stats without hero or spell bonuses, base weekly growth and per-creature costs. Speed retains Slow / Medium / Fast categories. Abilities follow the manual’s listed rules. Neutral growth is not stated, and Ghost cannot be recruited normally.