Sprite can change the contact point across obstacles. Choose a free reachable landing position that threatens an important target without exposing friendly shooters.
Watch for: Limiting retaliation during your attack does not cancel the enemy’s next turn. Check the specific trait, area responses and ending position.
Timing, specific abilities and the follow-up plan
The Speed category “Medium” belongs to Heroes I. Check order and reach before acting; Skip is not the later Wait command. Plan hero spells from individual cast supplies.
Flying creature; can cross obstacles while moving.
Its melee attack prevents enemy retaliation.
Attack
4
Defense
2
Damage
1–2
Health
2
Speed
Medium
Shots
0
Base weekly growth
8
Cost per creature: 50 gold
Abilities and limitations
Flying creature; can cross obstacles while moving.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Sprite · reference values before bonuses
Creatures
Total cost
Base health
1
50 gold
2
5
250 gold
10
10
500 gold
20
Reading this profile correctly
Speed remains in the original game’s named categories. The hero uses individual spell supplies based on Knowledge; the commander casts at a valid opportunity during a friendly troop action.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
28 PC Heroes I creatures from the original manual, pages 80–88. Base combat stats without hero or spell bonuses, base weekly growth and per-creature costs. Speed retains Slow / Medium / Fast categories. Abilities follow the manual’s listed rules. Neutral growth is not stated, and Ghost cannot be recruited normally.