HEROES ATLAS
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Olden Era · HERO PROFILE

John Johnson in Olden Era: skills and tactics

John Johnson in Olden Era: Melee army · Swordsman and upgrades. Temple affiliation, sourced skills and specialty, spells, suitable creatures and conditional equipment.

John Johnson — portrait in Olden Era
Source · Game artwork

Temple · Knight

John Johnson

Reference profile; check availability

How to use this hero

Home faction: Temple

Melee army · Swordsman and upgrades

Choose John for a Temple army built around the Swordsman line in melee. His reference start lists three separate Swordsman stacks; assess each stack’s survival, retaliation and next usable attack. Keep town recruitment growth separate from bonuses to creatures under his command.

What the profile establishes

Specialty · Salt of the Earth

Swordsmen: +1 growth in owned towns. Under this hero they gain +1 Speed, +1 Initiative and +20% health; Attack and Defense increase by 1 per three levels. Enemy creatures of that type lose an equivalent amount of Attack and Defense. Consider the opponent’s composition too.

Listed starting skills

  • Basic Righteousness
  • Basic Defense
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Maintain reinforcements for this line first. Then build on the listed skills and choose offensive or defensive support for the actual opponent. The specialty’s numerical effect is explained with the connected creatures.

Skills I would build around: Basic Defense · Basic Righteousness. Match further choices to available ranks and the current army.

Creatures I would consider

Base attributes

Attack
2
Defense
3
Spell Power
1
Knowledge
1

Army: ranges in the source profile

Counts are ranges from the cited source profile rather than fixed states for every scenario. Creature stats retain their own version labels; newer builds may change the start.

Spells and suitable equipment

The reference profile assigns no starting spell. A scenario can change the starting state.

Olden Era does not yet have a complete named equipment catalogue. Sourced equipment examples and uses (Czech)

All spells in this game →

Creatures connected to this hero

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Roster and source scope

108 standard faction profiles, 18 per faction. The official data inventory also lists 48 campaign/scenario and 21 tutorial configurations; their full starting states and portraits are not individually established here yet. Profiles retain cited revisions or dated individual reviews. Omitted skill ranks are not guessed, and values do not automatically apply to newer builds.

Development and equipment suggestions are our analysis of the listed profile. A mission may alter the starting state; each relationship distinguishes school access, an actually learned spell and a future acquisition option.