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Olden Era · HERO PROFILE

Kestrel in Olden Era: skills and tactics

Kestrel in Olden Era: Shooting army · Crossbowman and upgrades. Temple affiliation, sourced skills and specialty, spells, suitable creatures and conditional equipment.

Kestrel — portrait in Olden Era
Source · Game artwork

Temple · Knight

Kestrel

Reference profile; check availability

How to use this hero

Home faction: Temple

Shooting army · Crossbowman and upgrades

Choose Kestrel for Temple Crossbowmen, Austringers and Marksmen. Her reference start has three Crossbowman stacks; protect their chance to shoot. Before base Crossbowmen use Fine Bolts, weigh its two Focus cost, two-round cooldown and competing uses of the shared pool. Choose upgrades by their own abilities.

What the profile establishes

Specialty · Jaeger

Crossbowmen: +1 growth in owned towns. Under this hero they gain +1 Speed, +1 Initiative and +20% health; Attack and Defense increase by 1 per three levels. Enemy creatures of that type lose an equivalent amount of Attack and Defense. Consider the opponent’s composition too.

Listed starting skills

  • Basic Righteousness
  • Basic Luck
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Maintain reinforcements for this line first. Then build on the listed skills and choose offensive or defensive support for the actual opponent. The specialty’s numerical effect is explained with the connected creatures.

Skills I would build around: Basic Righteousness · Basic Luck. Match further choices to available ranks and the current army.

Creatures I would consider

Base attributes

Attack
2
Defense
3
Spell Power
1
Knowledge
1

Army: ranges in the source profile

Counts are ranges from the cited source profile rather than fixed states for every scenario. Creature stats retain their own version labels; newer builds may change the start.

Spells and suitable equipment

The reference profile assigns no starting spell. A scenario can change the starting state.

Olden Era does not yet have a complete named equipment catalogue. Sourced equipment examples and uses (Czech)

All spells in this game →

Creatures connected to this hero

A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.

Reference ↗

Roster and source scope

108 standard faction profiles, 18 per faction. The official data inventory also lists 48 campaign/scenario and 21 tutorial configurations; their full starting states and portraits are not individually established here yet. Profiles retain cited revisions or dated individual reviews. Omitted skill ranks are not guessed, and values do not automatically apply to newer builds.

Development and equipment suggestions are our analysis of the listed profile. A mission may alter the starting state; each relationship distinguishes school access, an actually learned spell and a future acquisition option.