
How to use this creature in practice
Melee core and holding approaches
Fire Larva should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 4 and Initiative 4 govern different parts of the turn. This profile lists ability costs of 1 Focus charges; compare them with the shared pool, cooldown and competing activations.
- Blow Up: Destroys this stack and deals 30 × (hero level − 1) Magic damage to every adjacent creature. The formula scales with hero level. Cost: 1 Focus charge(s); cooldown: 0 round(s).
- Fiery Embrace: Jumps onto a target within two hexes and self-destructs, dealing 30 × (hero level − 1) Magic damage to the target and every adjacent creature. Cost: 1 Focus charge(s); cooldown: 0 round(s).
- Attack
- 4
- Defense
- 4
- Damage
- 4–4
- Health
- 16
- Speed / reach
- 4
- Initiative
- 4
- Movement type
- Ground
- Retaliations per round
- 1
- Initial morale
- 0
- Initial luck
- 0
- Morale limits
- -5 … 5
- Luck limits
- -5 … 5
- Base weekly growth
- —
- Creature type
- Hive Spawn
Cost per creature: Cannot be recruited normally
A temporary summoned creature, with no ordinary recruitment price. Reference parameters do not promise town recruitment.
Summon Swarm creates Fire Larvae. They die and explode two turns after hatching, or after three with the Hive Flame subskill. Their area explosions can hit allies.
Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.
Abilities and limitations
Blow Up
Destroys this stack and deals 30 × (hero level − 1) Magic damage to every adjacent creature. The formula scales with hero level. Cost: 1 Focus charge(s); cooldown: 0 round(s).
Fiery Embrace
Jumps onto a target within two hexes and self-destructs, dealing 30 × (hero level − 1) Magic damage to the target and every adjacent creature. Cost: 1 Focus charge(s); cooldown: 0 round(s).
Hive Spawn
Hive Spawn normally allow both morale and luck between −5 and +5. Fallen members can supply post-battle Necromancy.
Melee Attack
Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.
Unstable Concoction
Death triggers 15 × (hero level − 1) Magic damage against all adjacent creatures. Consider allied stacks near the explosion.