HEROES ATLAS
EN

Olden Era · CREATURE PROFILE

Fire Larva in Olden Era: stats, cost and abilities

Fire Larva in Olden Era: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 16 base health.

Quick guide: where it fits

Melee core and holding approaches

Fire Larva should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Fire Larva — creature appearance in Olden Era
Source · Game artwork

Hive · Tier 4

Fire Larva

Temporary summon

How to use this creature in practice

Melee core and holding approaches

Fire Larva should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 4 and Initiative 4 govern different parts of the turn. This profile lists ability costs of 1 Focus charges; compare them with the shared pool, cooldown and competing activations.

  • Blow Up: Destroys this stack and deals 30 × (hero level − 1) Magic damage to every adjacent creature. The formula scales with hero level. Cost: 1 Focus charge(s); cooldown: 0 round(s).
  • Fiery Embrace: Jumps onto a target within two hexes and self-destructs, dealing 30 × (hero level − 1) Magic damage to the target and every adjacent creature. Cost: 1 Focus charge(s); cooldown: 0 round(s).
Attack
4
Defense
4
Damage
4–4
Health
16
Speed / reach
4
Initiative
4
Movement type
Ground
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
-5 … 5
Luck limits
-5 … 5
Base weekly growth
—
Creature type
Hive Spawn

Cost per creature: Cannot be recruited normally

A temporary summoned creature, with no ordinary recruitment price. Reference parameters do not promise town recruitment.

Summon Swarm creates Fire Larvae. They die and explode two turns after hatching, or after three with the Hive Flame subskill. Their area explosions can hit allies.

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Abilities and limitations

  • Blow Up

    Destroys this stack and deals 30 × (hero level − 1) Magic damage to every adjacent creature. The formula scales with hero level. Cost: 1 Focus charge(s); cooldown: 0 round(s).

  • Fiery Embrace

    Jumps onto a target within two hexes and self-destructs, dealing 30 × (hero level − 1) Magic damage to the target and every adjacent creature. Cost: 1 Focus charge(s); cooldown: 0 round(s).

  • Hive Spawn

    Hive Spawn normally allow both morale and luck between −5 and +5. Fallen members can supply post-battle Necromancy.

  • Melee Attack

    Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.

  • Unstable Concoction

    Death triggers 15 × (hero level − 1) Magic damage against all adjacent creatures. Consider allied stacks near the explosion.

Reference ↗ · Independent cross-check ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.