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Heroes VII · CREATURE PROFILE

Catapult in Heroes VII: stats, cost and abilities

Catapult in Heroes VII: warfare-unit parameters, scaling ranks, control and abilities. This is not an ordinary recruitable creature stack.

Quick guide: where it fits

Siege warfare unit

Bombards town walls and fortifications.

Watch for: Do not use listed siege damage as an ordinary hit against every creature.

Exact dwelling, growth and items →
Catapult — creature appearance in Heroes 7
Source · Game artwork

Haven · Warfare unit

Catapult

How to use this creature in practice

Siege warfare unit

Bombards town walls and fortifications. The listed damage applies to siege targets; do not automatically transfer it to ordinary creatures.

Watch for: Do not use listed siege damage as an ordinary hit against every creature. A Warfare stage is not a stack count.

Timing, specific abilities and the follow-up plan

Compare Initiative 100, the available action and hero control. Read the five reference stages against Warfare and the current state; assess purchase separately.

Attack
0
Defense
12
Health
3900
Damage · Might
75–115
Initiative
100
Combat movement
—
Ranged reach
—
Morale
0
Luck
0
Base dwelling growth
—

Cost per creature: Not included in this inventory

A warfare unit has a special role outside ordinary creature recruitment. The card lists a reference baseline; damage, defense and health can change with Warfare stage and hero abilities. Effects for five stages are listed separately.

Abilities and limitations

  • Warfare role

    Bombards town walls and fortifications. The listed damage applies to siege targets; do not automatically transfer it to ordinary creatures.

Reference effect by stage 1–5
StageDamage
175–115
2100–150
3135–195
4180–240
5245–285

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reading this profile correctly

Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.

Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.

Numerical reference source ↗

Original roster scope

156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.