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Heroes V · HERO PROFILE

Deirdre in Heroes V: skills and tactics

Deirdre in Heroes V: Spell support for the army. Necropolis affiliation, sourced skills and specialty, spells, suitable creatures and conditional equipment.

Deirdre — portrait in Heroes 5
Source · Game artwork

Necropolis · Necromancer

Deirdre

Standard profile

How to use this hero

Home faction: Necropolis

Spell support for the army

Use this hero to support the army around the spells below. Check actual mission availability, eligible targets and enough mana for the whole battle plan. The linked spell card explains suitable uses.

What the profile establishes

Specialty · Banshee

Strengthens Banshee Howl with level. Compare its effect with the value of another spell at that moment.

Listed starting skills

  • Basic Necromancy
  • Basic Dark Magic
  • Banshee Howl
Suggested army and further development

The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.

Choose support by the decisive target and remaining casts. Build on a school actually established in the profile; a listed spell alone does not establish every mastery rank.

Skills I would build around: Basic Dark Magic · Basic Necromancy. Match further choices to available ranks and the current army.

Creatures I would consider

Spells for this plan

  • Raise DeadSpell / warcry in the reference profile

    Account for the difference between living and undead troops. Temporarily restored living reinforcements do not guarantee the army survives after battle.

Equipment I would compare

Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.

Base attributes

Attack
0
Defense
1
Spell Power
3
Knowledge
1

Army: ranges in the manual profile

Counts are manual ranges rather than a fixed state in every mission. A zero minimum allows absence, and repeated stacks remain separate.

Spells and suitable equipment

The reference profile lists the spells or warcries below. The state on entering a particular mission can differ.

Equipment suggestions for the plan (2)

Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.

  • Beginner's Magic WandSuggestion

    Adds two Spellpower; despite the name this is not a limited-charge casting wand.

    For spells whose damage or duration actually uses magical power. Check the individual spell formula.

  • Necromancer's HelmSuggestion

    Adds two hero Knowledge for greater base mana capacity.

    For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.

All spells in this game →

Reference ↗

Roster and source scope

Tribes of the East 3.1 manual: 64 standard heroes and 49 additional profiles including campaign variants. Skills and four attributes describe the manual profile, not a guaranteed state on entering every mission.

Development and equipment suggestions are our analysis of the listed profile. A mission may alter the starting state; each relationship distinguishes school access, an actually learned spell and a future acquisition option.