
How to use this hero
Home faction: Necropolis
Temporary Ghosts after stack destruction
The trigger is an entire enemy stack’s destruction. Friendly Ghosts replace it in a hero-level-dependent number and remain for this combat. Compare finishing one stack with spreading damage among several stacks that can still act. Do not include these Ghosts in the permanent post-battle army.
What the profile establishes
Specialty · Soulhunter
A destroyed enemy stack is replaced by temporary friendly Ghosts. Their number scales with level; they are not permanent reinforcements.
Listed starting skills
- Basic Necromancy
- Basic Summoning Magic
- Basic Dark Magic
Suggested army and further development
The following is our recommendation. Creatures, spells and items must actually be acquired; this does not establish current inventory.
Build further choices around the listed skills and the needs of the current army. Choose equipment for the actual bottleneck: survival, attack effectiveness, mana or movement.
Skills I would build around: Basic Necromancy · Basic Summoning Magic. Match further choices to available ranks and the current army.
Creatures I would consider
Spells for this plan
- Raise DeadSpell / warcry in the reference profile
Account for the difference between living and undead troops. Temporarily restored living reinforcements do not guarantee the army survives after battle.
Equipment I would compare
Compare effect, slot and acquisition conditions on the item card. A suggestion does not establish that the hero starts with it.
Base attributes
- Attack
- 0
- Defense
- 1
- Spell Power
- 3
- Knowledge
- 1
Army: ranges in the manual profile
Counts are manual ranges rather than a fixed state in every mission. A zero minimum allows absence, and repeated stacks remain separate.
Spells and suitable equipment
The reference profile lists the spells or warcries below. The state on entering a particular mission can differ.
Raise DeadSpell / warcry in the reference profile
Equipment suggestions for the plan (2)
Editorial suggestions based on sourced magic or an army plan. These are not starting inventory or guaranteed finds. Check acquisition, slot and rules on the item card.
Beginner's Magic WandSuggestionAdds two Spellpower; despite the name this is not a limited-charge casting wand.
For spells whose damage or duration actually uses magical power. Check the individual spell formula.
Necromancer's HelmSuggestionAdds two hero Knowledge for greater base mana capacity.
For a longer spellcasting expedition. Capacity and daily recovery are separate effects; compare current reserves with the next battle.
Creatures connected to this hero
Ghost- Temporary combat summon
A specialty target, conversion and tactical example are different relationships. Check conversion costs and compare individual upgrade forms on creature cards. A tactical example is not a confirmed starting army.
The trigger is an entire enemy stack’s destruction. Friendly Ghosts replace it in a hero-level-dependent number and remain for this combat. Compare finishing one stack with spreading damage among several stacks that can still act. Do not include these Ghosts in the permanent post-battle army.