Wolf should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 6 sets movement reach; Initiative 14 concerns ATB. A movement change is not the same change in action frequency.
Pack Hunter: Other friendly wolf stacks adjacent to the target join the attack before retaliation.
Howl: Once per battle, summons another wolf stack of equal power.
Attack
5
Defense
3
Damage
3–5
Health
25
Speed
6
Shots
0
Base weekly growth
8
Initiative
14
Mana
0
Experience per creature
31
Cost per creature: 150 gold
Abilities and limitations
Pack Hunter
Other friendly wolf stacks adjacent to the target join the attack before retaliation.
Howl
Once per battle, summons another wolf stack of equal power.
This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.
Reference stack cost and health
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Wolf · reference values before bonuses
Creatures
Total cost
Base health
1
150 gold
25
5
750 gold
125
10
1,500 gold
250
Reading this profile correctly
The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.