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Heroes V · CREATURE PROFILE

Death Knight in Heroes V: stats, cost and abilities

Death Knight in Heroes V: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 90 base health.

Quick guide: where it fits

Melee core and holding approaches

Death Knight should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Death Knight — creature appearance in Heroes 5
Source · Game artwork

How to use this creature in practice

Melee core and holding approaches

Death Knight should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 7 sets movement reach; Initiative 10 concerns ATB. A movement change is not the same change in action frequency.

  • Large Creature: Occupies a 2 × 2 footprint and needs enough space to move or land.
  • Cursing Attack: Adds Basic Weakness on attack. Another hit refreshes its duration.
Attack
23
Defense
23
Damage
25–35
Health
90
Speed
7
Shots
0
Base weekly growth
2
Initiative
10
Mana
0
Experience per creature
270

Cost per creature: 1200 gold

Abilities and limitations

  • Large Creature

    Occupies a 2 × 2 footprint and needs enough space to move or land.

  • Undead

    Undead have neutral Morale and protection from poison, blindness and mind control under undead rules.

  • Cursing Attack

    Adds Basic Weakness on attack. Another hit refreshes its duration.

  • Deadly Strike

    Has a 25% chance to kill half of the target stack.

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Death Knight · reference values before bonuses
CreaturesTotal costBase health
1
  • 1,200 gold
90
5
  • 6,000 gold
450
10
  • 12,000 gold
900

Reading this profile correctly

The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.