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Heroes V · CREATURE PROFILE

Fire Elemental in Heroes V: stats, cost and abilities

Fire Elemental in Heroes V: Ranged stack requiring usable line of sight. Practical use, abilities, weaknesses, recruitment and 43 base health.

Quick guide: where it fits

Ranged stack requiring usable line of sight

Fire Elemental needs line of sight to an important target.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions.

Exact dwelling, growth and items →
Fire Elemental — creature appearance in Heroes 5
Source · Game artwork

How to use this creature in practice

Ranged stack requiring usable line of sight

Fire Elemental needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.

Timing, specific abilities and the follow-up plan

Speed 6 sets movement reach; Initiative 8 concerns ATB. A movement change is not the same change in action frequency.

  • Shooter: Fires at range using ammunition. An adjacent enemy blocks shooting; the normal distance penalty applies.
  • Immune to Fire: Immune to Fire. Assess other damage and effect types separately.
Attack
10
Defense
5
Damage
11–20
Health
43
Speed
6
Shots
50
Base weekly growth
4
Initiative
8
Mana
0
Experience per creature
60

Cost per creature: 400 gold

Abilities and limitations

  • Shooter

    Fires at range using ammunition. An adjacent enemy blocks shooting; the normal distance penalty applies.

  • Elemental

    An elemental resists poison, blindness and mind control. Normal resurrection and First Aid Tent do not apply.

  • Immune to Fire

    Immune to Fire. Assess other damage and effect types separately.

  • Fire Shield

    A melee attacker takes 20% of dealt damage back as Fire Damage, even when the target cannot retaliate.

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Fire Elemental · reference values before bonuses
CreaturesTotal costBase health
1
  • 400 gold
43
5
  • 2,000 gold
215
10
  • 4,000 gold
430

Reading this profile correctly

The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.