Mummy: before activating, compare immediate damage with support or control from its actual ability pool. Choose an eligible target and an opportunity to exploit the effect in subsequent actions.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 3 sets movement reach; Initiative 15 concerns ATB. A movement change is not the same change in action frequency.
Caster: Has its own spells and mana, refilled at each battle’s start. Power depends on stack size.
Hexing Attack: After a hit, adds one of Weakness, Slow, Suffering or Vulnerability at Expert rank.
Attack
8
Defense
9
Damage
20–30
Health
50
Speed
3
Shots
0
Base weekly growth
3
Initiative
15
Mana
20
Experience per creature
112
Cost per creature: 900 gold
Abilities and limitations
Caster
Has its own spells and mana, refilled at each battle’s start. Power depends on stack size.
Undead
Undead have neutral Morale and protection from poison, blindness and mind control under undead rules.
Hexing Attack
After a hit, adds one of Weakness, Slow, Suffering or Vulnerability at Expert rank.
This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.
Reference stack cost and health
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Mummy · reference values before bonuses
Creatures
Total cost
Base health
1
900 gold
50
5
4,500 gold
250
10
9,000 gold
500
Reading this profile correctly
The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.