HEROES ATLAS
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Heroes V · CREATURE PROFILE

Mummy in Heroes V: stats, cost and abilities

Mummy in Heroes V: Stack spellcasting or active support. Practical use, abilities, weaknesses, recruitment and 50 base health.

Quick guide: where it fits

Stack spellcasting or active support

Mummy: before activating, compare immediate damage with support or control from its actual ability pool.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Mummy — creature appearance in Heroes 5
Source · Game artwork

How to use this creature in practice

Stack spellcasting or active support

Mummy: before activating, compare immediate damage with support or control from its actual ability pool. Choose an eligible target and an opportunity to exploit the effect in subsequent actions.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 3 sets movement reach; Initiative 15 concerns ATB. A movement change is not the same change in action frequency.

  • Caster: Has its own spells and mana, refilled at each battle’s start. Power depends on stack size.
  • Hexing Attack: After a hit, adds one of Weakness, Slow, Suffering or Vulnerability at Expert rank.
Attack
8
Defense
9
Damage
20–30
Health
50
Speed
3
Shots
0
Base weekly growth
3
Initiative
15
Mana
20
Experience per creature
112

Cost per creature: 900 gold

Abilities and limitations

  • Caster

    Has its own spells and mana, refilled at each battle’s start. Power depends on stack size.

  • Undead

    Undead have neutral Morale and protection from poison, blindness and mind control under undead rules.

  • Hexing Attack

    After a hit, adds one of Weakness, Slow, Suffering or Vulnerability at Expert rank.

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Mummy · reference values before bonuses
CreaturesTotal costBase health
1
  • 900 gold
50
5
  • 4,500 gold
250
10
  • 9,000 gold
500

Reading this profile correctly

The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.