HEROES ATLAS
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Heroes V · CREATURE PROFILE

Water Elemental in Heroes V: stats, cost and abilities

Water Elemental in Heroes V: Stack spellcasting or active support. Practical use, abilities, weaknesses, recruitment and 43 base health.

Quick guide: where it fits

Stack spellcasting or active support

Water Elemental: before activating, compare immediate damage with support or control from its actual ability pool.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Water Elemental — creature appearance in Heroes 5
Source · Game artwork

How to use this creature in practice

Stack spellcasting or active support

Water Elemental: before activating, compare immediate damage with support or control from its actual ability pool. Choose an eligible target and an opportunity to exploit the effect in subsequent actions.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 5 sets movement reach; Initiative 10 concerns ATB. A movement change is not the same change in action frequency.

  • Caster: Has its own spells and mana, refilled at each battle’s start. Power depends on stack size.
  • Immune to Water: Immune to Water. Assess other damage and effect types separately.
Attack
8
Defense
8
Damage
8–12
Health
43
Speed
5
Shots
0
Base weekly growth
4
Initiative
10
Mana
12
Experience per creature
57

Cost per creature: 400 gold

Abilities and limitations

  • Caster

    Has its own spells and mana, refilled at each battle’s start. Power depends on stack size.

  • Elemental

    An elemental resists poison, blindness and mind control. Normal resurrection and First Aid Tent do not apply.

  • Immune to Water

    Immune to Water. Assess other damage and effect types separately.

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Water Elemental · reference values before bonuses
CreaturesTotal costBase health
1
  • 400 gold
43
5
  • 2,000 gold
215
10
  • 4,000 gold
430

Reading this profile correctly

The reference is Tribes of the East 3.1. Initiative concerns ATB and Speed concerns movement; increasing one does not automatically increase the other. Upgrades and alternatives have separate profiles.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

177 creatures from the Tribes of the East 3.1 manual: 168 faction variants and 9 neutrals. Original and alternative upgrades remain separate. Stats exclude heroes, artifacts and spells. Speed determines range; Initiative determines ATB action timing. Costs include rare resources and are per creature.