Quick guide: where it fits
Infantry against gaze effects
Consider gaze protection against blinding and petrification when choosing an opponent.
Watch for: Gaze protection is not immunity to every mind spell.
Exact dwelling, growth and items →How to use this creature in practice
Infantry against gaze effects
Consider gaze protection against blinding and petrification when choosing an opponent. Use it where that specific defense addresses a threat.
Watch for: Gaze protection is not immunity to every mind spell. Evaluate the target’s other abilities separately.
- Melee attack
- 11
- Ranged attack
- —
- Melee defense
- 9
- Ranged defense
- 9
- Damage
- 2–3
- Health
- 14
- Action speed
- 5
- Combat movement
- 6
- Adventure movement
- 19
- Shots
- 0
- Mana
- 0
- Weekly growth
- 19
- Experience per creature
- 8
Cost per creature: 28 gold
Edition: Heroes IV
Alignment: Chaos
Abilities and limitations
Gaze protection
Resists gaze-based blinding and petrification. This protection alone does not cover every form of mind control.
Reference ↗
Where to obtain and develop this creature
This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.
Reference stack cost and health
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Troglodyte · reference values before bonuses| Creatures | Total cost | Base health |
|---|
| 1 | | 14 |
|---|
| 5 | | 70 |
|---|
| 10 | | 140 |
|---|
Reading this profile correctly
Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
Numerical reference source ↗
Original roster scope
74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.