Quick guide: where it fits
Melee fighter for sea battles
At sea compare its special sea stats with land values.
Watch for: Do not use sea stats in an ordinary land fight.
Exact dwelling, growth and items →How to use this creature in practice
Melee fighter for sea battles
At sea compare its special sea stats with land values. Bonuses can change reachable routes and favorable exchanges.
Watch for: Do not use sea stats in an ordinary land fight. Adventure-map sailing and a sea battle are distinct.
- Melee attack
- 11
- Ranged attack
- —
- Melee defense
- 9
- Ranged defense
- 9
- Damage
- 1–2
- Health
- 10
- Action speed
- 5
- Combat movement
- 6
- Adventure movement
- 19
- Shots
- 0
- Mana
- 0
- Weekly growth
- 24
- Experience per creature
- 7
Cost per creature: 22 gold
Edition: Heroes IV
Alignment: Chaos
At sea: attack 16.5, melee and ranged defense 13.5, action speed 7, combat movement 8. This combat bonus does not change adventure movement.
Abilities and limitations
Sea combat bonus
In sea combat gains +2 speed and combat movement and +50% attack and defense. Base values and sea-specific values are displayed separately.
Reference ↗
Where to obtain and develop this creature
This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.
Reference stack cost and health
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Pirate · reference values before bonuses| Creatures | Total cost | Base health |
|---|
| 1 | | 10 |
|---|
| 5 | | 50 |
|---|
| 10 | | 100 |
|---|
Reading this profile correctly
Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
Numerical reference source ↗
Original roster scope
74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.