HEROES ATLAS
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Heroes IV · CREATURE PROFILE

Pirate in Heroes IV: stats, cost and abilities

Pirate in Heroes IV: Melee fighter for sea battles. Practical use, abilities, weaknesses, recruitment and 10 base health.

Quick guide: where it fits

Melee fighter for sea battles

At sea compare its special sea stats with land values.

Watch for: Do not use sea stats in an ordinary land fight.

Exact dwelling, growth and items →
Pirate — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Melee fighter for sea battles

At sea compare its special sea stats with land values. Bonuses can change reachable routes and favorable exchanges.

Watch for: Do not use sea stats in an ordinary land fight. Adventure-map sailing and a sea battle are distinct.

Melee attack
11
Ranged attack
—
Melee defense
9
Ranged defense
9
Damage
1–2
Health
10
Action speed
5
Combat movement
6
Adventure movement
19
Shots
0
Mana
0
Weekly growth
24
Experience per creature
7

Cost per creature: 22 gold

Edition: Heroes IV

Alignment: Chaos

At sea: attack 16.5, melee and ranged defense 13.5, action speed 7, combat movement 8. This combat bonus does not change adventure movement.

Abilities and limitations

  • Sea combat bonus

    In sea combat gains +2 speed and combat movement and +50% attack and defense. Base values and sea-specific values are displayed separately.

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Pirate · reference values before bonuses
CreaturesTotal costBase health
1
  • 22 gold
10
5
  • 110 gold
50
10
  • 220 gold
100

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.