No item matches these filters.
Adds twelve Knowledge, giving 120 base maximum mana.
When it fits: Value it for a sustained magical campaign rather than only the final short fight.
How it works · parameters, rules and further relationships
- Knowledge
- +12
- On the carrier’s outright defeat
- The winner does not loot this Ultimate item
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
It is one of eight base Ultimate forms, including Golden Goose. It replaces no ordinary spell book and does not establish an automatic refill of the increased capacity.
Stacking copies and distinct types
- Knowledge: Every copy’s contribution adds.
Practical use
Value it for a sustained magical campaign rather than only the final short fight. Another Ultimate form may be more practical when extra mana would go unused.
Compare all 65 spell formulas and costs →
Compare equipment: Minor Scroll of Knowledge · Major Scroll of Knowledge · Superior Scroll of Knowledge · Foremost Scroll of Knowledge
Names in other references: Najznakomitsza księga wiedzy
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · battle_main.cpp ↗
Raises Attack by twelve as a strongly focused physical bonus.
When it fits: Favor an army able to deliver decisive attacks quickly.
How it works · parameters, rules and further relationships
- Attack
- +12
- On the carrier’s outright defeat
- The winner does not loot this Ultimate item
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
It belongs to the Ultimate group rather than ordinary random tiers I–III. Twelve Attack is not one fixed multiplier for every hit regardless of Defense and limits.
Stacking copies and distinct types
- Attack: Every copy’s contribution adds.
Practical use
Favor an army able to deliver decisive attacks quickly. Compare searching with taking a strategic lead without the detour.
Compare equipment: Thunder Mace of Dominion · Giant Flail of Dominion · Dragon Sword of Dominion · Power Axe of Dominion · Holy Hammer · Sword of Anduran
Names in other references: Najznakomitszy miecz
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · battle_main.cpp ↗
Adds twelve Defense for led troops.
When it fits: Support an army facing sustained physical pressure.
How it works · parameters, rules and further relationships
- Defense
- +12
- On the carrier’s outright defeat
- The winner does not loot this Ultimate item
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The larger attribute is neither magic immunity nor healing. Its Defense contribution follows this revision’s additive primary-attribute rule.
Stacking copies and distinct types
- Defense: Every copy’s contribution adds.
Practical use
Support an army facing sustained physical pressure. Independently assess protective equipment against a decisive damage spell.
Compare equipment: Armored Gauntlets of Protection · Defender Helm of Protection · Stealth Shield of Protection · Divine Breastplate of Protection · Breastplate of Anduran
Names in other references: Najznakomitszy płaszcz ochronny
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · battle_main.cpp ↗
Raises Spell Power by twelve.
When it fits: Recalculate a priority spell and secure mana before attacking.
How it works · parameters, rules and further relationships
- Spell Power
- +12
- On the carrier’s outright defeat
- The winner does not loot this Ultimate item
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
This adds neither Knowledge nor free casting. Benefit depends on the formula; fixed or otherwise limited effects need not scale like direct damage.
Stacking copies and distinct types
- Spell Power: Every copy’s contribution adds.
Practical use
Recalculate a priority spell and secure mana before attacking. A stronger hit saves another action only if it actually removes the target stack.
Compare all 65 spell formulas and costs →
Compare equipment: Arcane Necklace of Magic · Caster's Bracelet of Magic · Mage's Ring of Power · Witch's Broach of Magic · Arm of the Martyr · Helmet of Anduran
Names in other references: Najznakomitsza różdżka magii
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · battle_main.cpp ↗
Adds six Attack and six Defense.
When it fits: Favor an army needing both a strong attack and sustained melee survival.
How it works · parameters, rules and further relationships
- Attack
- +6
- Defense
- +6
- On the carrier’s outright defeat
- The winner does not loot this Ultimate item
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Its bonus is split between offense and defense, rather than twelve points to each or reflected damage.
Stacking copies and distinct types
- Attack: Every copy’s contribution adds.
- Defense: Every copy’s contribution adds.
Practical use
Favor an army needing both a strong attack and sustained melee survival. A focused alternative may be better when only the opening strike matters.
Compare all 65 spell formulas and costs →
Compare equipment: Ultimate Staff · Ultimate Crown · Spiked Helm · Spiked Shield · White Pearl · Black Pearl
Names in other references: Najznakomitsza tarcza
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · battle_main.cpp ↗
Raises Spell Power and Knowledge by six each.
When it fits: Use it for sustained demanding casting when both strength and reserves matter, and actually replenish that capacity before departure.
How it works · parameters, rules and further relationships
- Spell Power
- +6
- Knowledge
- +6
- On the carrier’s outright defeat
- The winner does not loot this Ultimate item
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The Knowledge portion provides sixty base maximum mana. Unlike Ultimate Wand or Ultimate Book, the staff splits its benefit between two different needs.
Stacking copies and distinct types
- Spell Power: Every copy’s contribution adds.
- Knowledge: Every copy’s contribution adds.
Practical use
Use it for sustained demanding casting when both strength and reserves matter, and actually replenish that capacity before departure.
Compare all 65 spell formulas and costs →
Compare equipment: Ultimate Shield · Ultimate Crown · Spiked Helm · Spiked Shield · White Pearl · Black Pearl
Names in other references: Najznakomitszy kostur
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · battle_main.cpp ↗
Adds four to all four primary attributes: Attack, Defense, Spell Power and Knowledge.
When it fits: Favor a main commander using both a strong army and active magic.
How it works · parameters, rules and further relationships
- Attack
- +4
- Defense
- +4
- Spell Power
- +4
- Knowledge
- +4
- On the carrier’s outright defeat
- The winner does not loot this Ultimate item
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Each increase serves a different role, with Knowledge adding forty base maximum mana. Breadth is not automatically better than twelve points in the attribute deciding the fight.
Stacking copies and distinct types
- Attack: Every copy’s contribution adds.
- Defense: Every copy’s contribution adds.
- Spell Power: Every copy’s contribution adds.
- Knowledge: Every copy’s contribution adds.
Practical use
Favor a main commander using both a strong army and active magic. Compare all four benefits with the expedition’s actual bottlenecks.
Compare all 65 spell formulas and costs →
Compare equipment: Ultimate Shield · Ultimate Staff · Spiked Helm · Spiked Shield · White Pearl · Black Pearl
Names in other references: Najznakomitsza korona
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · battle_main.cpp ↗
Adds 10,000 gold daily to the kingdom and belongs to the eight Ultimate forms.
When it fits: Secure the economic lead early enough to recruit troops.
How it works · parameters, rules and further relationships
- Daily gold
- +10000 / day
- On the carrier’s outright defeat
- The winner does not loot this Ultimate item
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The cited revision sums GOLD_INCOME even across identical copies, differing from a blanket claim that only primary stats stack. Availability of extra copies depends on the scenario.
Stacking copies and distinct types
- Daily gold: Every copy’s contribution adds.
Practical use
Secure the economic lead early enough to recruit troops. Gold does not replace missing resources, weekly creature stock or reinforcement travel time.
Compare equipment: Endless Sack of Gold · Endless Bag of Gold · Endless Purse of Gold · Tax Lien · Endless Pouch of Sulfur · Endless Vial of Mercury
Names in other references: Złota gęś
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · heroes.cpp ↗ · fheroes2 · battle_main.cpp ↗
Adds four Spell Power to the strength of individual spells.
When it fits: Recalculate a chosen spell’s kill threshold before the main fight.
How it works · parameters, rules and further relationships
- Spell Power
- +4
- Reference pickup tier
- 3
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The cited revision sums attribute bonuses even from identical copies. The necklace restores no mana; only effects actually using P gain damage or duration.
Stacking copies and distinct types
- Spell Power: Every copy’s contribution adds.
Practical use
Recalculate a chosen spell’s kill threshold before the main fight. Four extra points matter most when they remove an entire enemy action.
Compare all 65 spell formulas and costs →
Compare equipment: Ultimate Wand of Magic · Caster's Bracelet of Magic · Mage's Ring of Power · Witch's Broach of Magic · Arm of the Martyr · Helmet of Anduran
Names in other references: Tajemny naszyjnik magii
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Raises Spell Power by two for scaling magical effects.
When it fits: Choose a hero with usable spells and enough mana.
How it works · parameters, rules and further relationships
- Spell Power
- +2
- Reference pickup tier
- 2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
This is not two extra mana regenerated per round. Reserves follow Knowledge, Intelligence and recovery rules; another bracelet can add another attribute bonus in this revision.
Stacking copies and distinct types
- Spell Power: Every copy’s contribution adds.
Practical use
Choose a hero with usable spells and enough mana. Higher P cannot help when insufficient mana prevents the cast.
Compare all 65 spell formulas and costs →
Heroes to consider it for
Conditional suggestions for the game plan (47)
These heroes list the item as an editorial suggestion. They are not sourced owners or starting-inventory records. Each link opens the exact profile and its use case.
Compare equipment: Ultimate Wand of Magic · Arcane Necklace of Magic · Mage's Ring of Power · Witch's Broach of Magic · Arm of the Martyr · Helmet of Anduran
Names in other references: Magiczna bransoleta czarodzieja
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Adds two Spell Power and is distinct from the mana-recovering Power Ring.
When it fits: Decide between a stronger individual hit and more casts over an expedition.
How it works · parameters, rules and further relationships
- Spell Power
- +2
- Reference pickup tier
- 2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Similar names identify different items. Mage’s Ring strengthens spell formulas, while Power Ring has a separate daily mana-recovery benefit.
Stacking copies and distinct types
- Spell Power: Every copy’s contribution adds.
Practical use
Decide between a stronger individual hit and more casts over an expedition. Do not assign both effects to one ring.
Compare all 65 spell formulas and costs →
Compare equipment: Ultimate Wand of Magic · Arcane Necklace of Magic · Caster's Bracelet of Magic · Witch's Broach of Magic · Arm of the Martyr · Helmet of Anduran · Power Ring
Names in other references: Pierścień mocy maga
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Raises Spell Power by three, one more than the ordinary bracelet or Mage’s Ring.
When it fits: Compare the actual spell and target resistance.
How it works · parameters, rules and further relationships
- Spell Power
- +3
- Reference pickup tier
- 3
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
This is not Price of Loyalty’s Broach of Shielding. It has neither that item’s two-point Spell Power penalty nor its Armageddon protection.
Stacking copies and distinct types
- Spell Power: Every copy’s contribution adds.
Practical use
Compare the actual spell and target resistance. Value depends on changing required hits or useful duration after defenses.
Compare all 65 spell formulas and costs →
Compare equipment: Ultimate Wand of Magic · Arcane Necklace of Magic · Caster's Bracelet of Magic · Mage's Ring of Power · Arm of the Martyr · Helmet of Anduran
Names in other references: Brosza wiedźmy
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Raises army Morale by one for creatures affected by Morale.
When it fits: Inspect the current indicator before adding another bonus.
How it works · parameters, rules and further relationships
- Morale
- +1
- Reference pickup tier
- 1
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The revision counts an identical medal type once. Distinct types can contribute together, subject to the applicable cap and Undead exceptions.
Stacking copies and distinct types
- Morale: Identical copies do not repeat; distinct types with this effect add.
Practical use
Inspect the current indicator before adding another bonus. A second commander can use a duplicate better than an occupied slot with no further effect.
Compare equipment: Medal of Courage · Medal of Honor · Medal of Distinction · Fizbin of Misfortune · Masthead
Names in other references: Medal męstwa
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Adds one Morale, sharing the other three medals’ base effect.
When it fits: Distribute equipment according to medal types and existing Morale.
How it works · parameters, rules and further relationships
- Morale
- +1
- Reference pickup tier
- 1
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
An equal numerical bonus does not mean an identical item type. Another medal can add its contribution, while repeated Medal of Courage copies cannot.
Stacking copies and distinct types
- Morale: Identical copies do not repeat; distinct types with this effect add.
Practical use
Distribute equipment according to medal types and existing Morale. Do not base survival in a critical battle entirely on a random additional action.
Compare equipment: Medal of Valor · Medal of Honor · Medal of Distinction · Fizbin of Misfortune · Masthead
Names in other references: Medal odwagi
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Raises Morale by one while carried in the hero’s bag.
When it fits: Use it on a living army able to exploit another combat opportunity.
How it works · parameters, rules and further relationships
- Morale
- +1
- Reference pickup tier
- 1
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
This Morale contribution does not directly alter Attack, Defense or combat Speed. Carrying a medal does not bypass creatures’ Morale immunity.
Stacking copies and distinct types
- Morale: Identical copies do not repeat; distinct types with this effect add.
Practical use
Use it on a living army able to exploit another combat opportunity. With an Undead force, first check whether any important stack benefits at all.
Compare equipment: Medal of Valor · Medal of Courage · Medal of Distinction · Fizbin of Misfortune · Masthead
Names in other references: Medal honoru
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Adds one Morale without an additional documented income or spell.
When it fits: Compare the indicator improvement with the detour and inventory cost.
How it works · parameters, rules and further relationships
- Morale
- +1
- Reference pickup tier
- 1
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Distinguish another medal type from another copy of the same item. Morale adds distinct types’ first contributions rather than unlimited duplicates.
Stacking copies and distinct types
- Morale: Identical copies do not repeat; distinct types with this effect add.
Practical use
Compare the indicator improvement with the detour and inventory cost. With high Morale already, another army may gain more from carrying it.
Compare equipment: Medal of Valor · Medal of Courage · Medal of Honor · Fizbin of Misfortune · Masthead
Names in other references: Medal uznania
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Reduces Morale by two and has no positive metadata bonus.
When it fits: Compare removal with the 750-gold visit and travel.
How it works · parameters, rules and further relationships
- Drawback · Morale penalty
- −2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
It is a purely negative item. Identical copies do not repeat this Morale curse in the cited revision. Alchemist’s Tower removes it together with every other item containing a curse.
Stacking copies and distinct types
- Morale penalty: Identical copies do not repeat; distinct types with this effect add.
Practical use
Compare removal with the 750-gold visit and travel. The same service can also destroy useful equipment with a negative side effect.
Compare equipment: Medal of Valor · Medal of Courage · Medal of Honor · Medal of Distinction · Masthead
Names in other references: Fizbin nieszczęścia
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · heroes_action.cpp ↗
Adds one hero Attack to support led troops’ attacks.
When it fits: Give it to a commander fighting soon.
How it works · parameters, rules and further relationships
- Attack
- +1
- Reference pickup tier
- 1
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
It supplies neither a personal hero strike nor lightning damage. The fheroes2 revision treats primary attributes as additive, including repeated copies.
Stacking copies and distinct types
- Attack: Every copy’s contribution adds.
Practical use
Give it to a commander fighting soon. For a heavily guarded pickup, compare one Attack with the troops needed to secure it.
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Early expansion
For opening physical attacks and weakening a guard before its response.
One Attack is not one flat damage per hit. It does not guarantee clearing every guard.
Compare equipment: Ultimate Sword of Dominion · Giant Flail of Dominion · Dragon Sword of Dominion · Power Axe of Dominion · Holy Hammer · Sword of Anduran
Names in other references: Grzmiąca maczuga dominium
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Add one hero Defense for the army they lead.
When it fits: Support the commander who must withstand a response.
How it works · parameters, rules and further relationships
- Defense
- +1
- Reference pickup tier
- 1
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
This is neither a fixed HP barrier nor a guaranteed first-hit block. Identical attribute-item copies add together in the cited revision.
Stacking copies and distinct types
- Defense: Every copy’s contribution adds.
Practical use
Support the commander who must withstand a response. A mage away from combat may benefit more from another kind of equipment.
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Early expansion
For physical defense of screens against an expected hit.
They grant neither protection from every spell nor free recovery of losses.
Compare equipment: Ultimate Cloak of Protection · Defender Helm of Protection · Stealth Shield of Protection · Divine Breastplate of Protection · Breastplate of Anduran
Names in other references: Pancerna rękawica ochrony
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Raises Defense by one, numerically matching Armored Gauntlets.
When it fits: Distribute it according to the army’s exposure.
How it works · parameters, rules and further relationships
- Defense
- +1
- Reference pickup tier
- 1
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Heroes II uses a shared artifact bag. The helmet does not establish a single body-slot restriction following Heroes III’s system.
Stacking copies and distinct types
- Defense: Every copy’s contribution adds.
Practical use
Distribute it according to the army’s exposure. One Defense does not replace safe positioning against a fast enemy.
Compare equipment: Ultimate Cloak of Protection · Armored Gauntlets of Protection · Stealth Shield of Protection · Divine Breastplate of Protection · Breastplate of Anduran
Names in other references: Wzmocniony hełm ochrony
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Raises Attack by one, matching Thunder Mace.
When it fits: Consider it when equipping two active armies.
How it works · parameters, rules and further relationships
- Attack
- +1
- Reference pickup tier
- 1
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The name and artwork do not add an area attack. This attribute effect does not bypass ordinary shooting or melee eligibility.
Stacking copies and distinct types
- Attack: Every copy’s contribution adds.
Practical use
Consider it when equipping two active armies. Concentrating every item on one commander may be worse than supporting both planned expeditions.
Compare equipment: Ultimate Sword of Dominion · Thunder Mace of Dominion · Dragon Sword of Dominion · Power Axe of Dominion · Holy Hammer · Sword of Anduran
Names in other references: Olbrzymi korbacz dominium
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Adds one catapult shot per round beyond the attacker’s ordinary baseline.
When it fits: Equip an attacking melee army that needs a quick breach.
How it works · parameters, rules and further relationships
- Additional catapult shots
- +1 per round
- Reference pickup tier
- 3
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
That normally gives two shots rather than doubling every possible modifier. Identical Ballista copies add nothing further. Defensive towers and ranged creatures are outside this effect.
Stacking copies and distinct types
- Additional catapult shots: Identical copies do not repeat; distinct types with this effect add.
Practical use
Equip an attacking melee army that needs a quick breach. In a field battle without walls, the item may only occupy space.
Names in other references: Balista szybkości
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Adds two Defense without granting hero concealment.
When it fits: Consider it before repeated physical exchanges.
How it works · parameters, rules and further relationships
- Defense
- +2
- Reference pickup tier
- 2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Shield in the name does not grant the Shield spell. The item changes an attribute, while the spell has separate targeting, duration and ranged rules.
Stacking copies and distinct types
- Defense: Every copy’s contribution adds.
Practical use
Consider it before repeated physical exchanges. Against a particular spell, compare equipment that protects from that spell instead.
Heroes to consider it for
Conditional suggestions for the game plan (24)
These heroes list the item as an editorial suggestion. They are not sourced owners or starting-inventory records. Each link opens the exact profile and its use case.
Compare equipment: Ultimate Cloak of Protection · Armored Gauntlets of Protection · Defender Helm of Protection · Divine Breastplate of Protection · Breastplate of Anduran
Names in other references: Maskująca tarcza ochrony
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Raises Attack by three without granting Slayer or magic immunity.
When it fits: Compare the sword with reaching a strategic objective now.
How it works · parameters, rules and further relationships
- Attack
- +3
- Reference pickup tier
- 3
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The dragon name establishes no dragon-only bonus. Its physical attribute contributes through normal calculations against eligible enemies.
Stacking copies and distinct types
- Attack: Every copy’s contribution adds.
Practical use
Compare the sword with reaching a strategic objective now. A day lost to the detour may outweigh three extra points in a later battle.
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Melee pressure
For physical attacks by the main melee stack and its follow-up troops.
This is neither Slayer nor dragon immunity. Target Defense still changes actual damage.
Compare equipment: Ultimate Sword of Dominion · Thunder Mace of Dominion · Giant Flail of Dominion · Power Axe of Dominion · Holy Hammer · Sword of Anduran
Names in other references: Smoczy miecz dominium
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Adds two Attack, one more than the mace or flail.
When it fits: Favor an army delivering substantial physical attacks.
How it works · parameters, rules and further relationships
- Attack
- +2
- Reference pickup tier
- 2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Two Attack does not mean two fixed damage per hit. Actual damage depends on the creature, headcount, target Defense and applicable modifiers.
Stacking copies and distinct types
- Attack: Every copy’s contribution adds.
Practical use
Favor an army delivering substantial physical attacks. A blocked shooter without a useful target cannot turn the bonus into expected damage.
Heroes to consider it for
Conditional suggestions for the game plan (24)
These heroes list the item as an editorial suggestion. They are not sourced owners or starting-inventory records. Each link opens the exact profile and its use case.
Compare equipment: Ultimate Sword of Dominion · Thunder Mace of Dominion · Giant Flail of Dominion · Dragon Sword of Dominion · Holy Hammer · Sword of Anduran
Names in other references: Potężny topór dominium
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Raises Defense by three, one more than Stealth Shield.
When it fits: Protect expensive troops exposed to multiple hits.
How it works · parameters, rules and further relationships
- Defense
- +3
- Reference pickup tier
- 3
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
It is not Breastplate of Anduran with its five-point bonus and set role. Divine provides neither resurrection nor extra HP here.
Stacking copies and distinct types
- Defense: Every copy’s contribution adds.
Practical use
Protect expensive troops exposed to multiple hits. Before a siege, weigh defensive equipment against opening the walls quickly.
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Defense and endurance
For stacks under physical pressure and preservation of their next action.
The same rule does not raise resistance to arbitrary magical damage.
Compare equipment: Ultimate Cloak of Protection · Armored Gauntlets of Protection · Defender Helm of Protection · Stealth Shield of Protection · Breastplate of Anduran
Names in other references: Boski napierśnik ochrony
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Adds two Knowledge: twenty base maximum mana before further modifiers.
When it fits: Prepare a larger reserve for an expedition and arrange actual replenishment.
How it works · parameters, rules and further relationships
- Knowledge
- +2
- Reference pickup tier
- 2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Unlike Heroes I, this affects a shared mana pool. A higher maximum is not an established immediate refill or a scroll containing a particular spell.
Stacking copies and distinct types
- Knowledge: Every copy’s contribution adds.
Practical use
Prepare a larger reserve for an expedition and arrange actual replenishment. For one decisive damage cast, Spell Power may be more useful.
Compare all 65 spell formulas and costs →
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Magic and control
When more mana capacity helps the planned sequence of casts.
A higher maximum is not an automatic refill. This Knowledge scroll is not a Spell Scroll containing one spell.
Compare equipment: Ultimate Book of Knowledge · Major Scroll of Knowledge · Superior Scroll of Knowledge · Foremost Scroll of Knowledge
Names in other references: Pomniejszy zwój wiedzy
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Raises Knowledge by three, giving thirty more base maximum mana before other modifiers.
When it fits: Total the cost of your planned casting sequence.
How it works · parameters, rules and further relationships
- Knowledge
- +3
- Reference pickup tier
- 3
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Attribute-item copies add in this revision. Capacity and recovery are distinct; the scroll does not itself establish extra daily mana regeneration.
Stacking copies and distinct types
- Knowledge: Every copy’s contribution adds.
Practical use
Total the cost of your planned casting sequence. If reserves already suffice, consider giving the scroll to another active caster.
Compare all 65 spell formulas and costs →
Compare equipment: Ultimate Book of Knowledge · Minor Scroll of Knowledge · Superior Scroll of Knowledge · Foremost Scroll of Knowledge
Names in other references: Większy zwój wiedzy
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Adds four Knowledge, corresponding to forty base maximum mana.
When it fits: Use the reserve on a route with several consecutive battles.
How it works · parameters, rules and further relationships
- Knowledge
- +4
- Reference pickup tier
- 3
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Apply Intelligence and any limits separately. Forty is neither spell damage nor four free casts.
Stacking copies and distinct types
- Knowledge: Every copy’s contribution adds.
Practical use
Use the reserve on a route with several consecutive battles. Check current mana before departure rather than only the maximum.
Compare all 65 spell formulas and costs →
Compare equipment: Ultimate Book of Knowledge · Minor Scroll of Knowledge · Major Scroll of Knowledge · Foremost Scroll of Knowledge
Names in other references: Wspaniały zwój wiedzy
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Raises Knowledge by five and base maximum mana by fifty before other modifiers.
When it fits: Compare the main expedition’s needs with cheap support casting.
How it works · parameters, rules and further relationships
- Knowledge
- +5
- Reference pickup tier
- 3
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The strongest ordinary Knowledge scroll is not automatically best for every fight. Extra capacity can go unused when the existing reserve already covers the plan.
Stacking copies and distinct types
- Knowledge: Every copy’s contribution adds.
Practical use
Compare the main expedition’s needs with cheap support casting. Do not rely on an undocumented mana-refill trick through scroll trading.
Compare all 65 spell formulas and costs →
Compare equipment: Ultimate Book of Knowledge · Minor Scroll of Knowledge · Major Scroll of Knowledge · Superior Scroll of Knowledge
Names in other references: Doskonały zwój wiedzy
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Increases daily gold income by 1,000.
When it fits: A hypothetical gold-only cost of 2,000 takes two daily payments to repay.
How it works · parameters, rules and further relationships
- Daily gold
- +1000 / day
- Reference pickup tier
- 3
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
This fheroes2 revision adds each copy’s contribution. It is recurring income rather than an immediate thousand on pickup or a recruitment discount.
Stacking copies and distinct types
- Daily gold: Every copy’s contribution adds.
Practical use
A hypothetical gold-only cost of 2,000 takes two daily payments to repay. Include the guard, travel and delayed expansion in a real comparison.
Compare equipment: Golden Goose · Endless Bag of Gold · Endless Purse of Gold · Tax Lien · Endless Pouch of Sulfur · Endless Vial of Mercury
Names in other references: Bezdenny worek złota
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · heroes.cpp ↗
Adds 750 gold daily to the player’s shared treasury.
When it fits: For a 2,500-gold example, income passes the expense on payment four: three times 750 is insufficient.
How it works · parameters, rules and further relationships
- Daily gold
- +750 / day
- Reference pickup tier
- 3
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The income is not reserved for a particular town. Seven hundred fifty is not the item’s price; a map offer follows separate acquisition rules.
Stacking copies and distinct types
- Daily gold: Every copy’s contribution adds.
Practical use
For a 2,500-gold example, income passes the expense on payment four: three times 750 is insufficient. This excludes any required resource and expedition costs.
Compare equipment: Golden Goose · Endless Sack of Gold · Endless Purse of Gold · Tax Lien · Endless Pouch of Sulfur · Endless Vial of Mercury
Names in other references: Bezdenna torba złota
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · heroes.cpp ↗
Increases daily gold income by 500.
When it fits: An early cheap pickup can pay over many days.
How it works · parameters, rules and further relationships
- Daily gold
- +500 / day
- Reference pickup tier
- 2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Copies stack under the fheroes2 reference, unlike repeated movement boots. Identical artwork does not imply that every equipment family follows the same stacking rule.
Stacking copies and distinct types
- Daily gold: Every copy’s contribution adds.
Practical use
An early cheap pickup can pay over many days. A 2,000-gold example needs four payments, making it less valuable on the final day than before early recruitment.
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Economy and reinforcements
For a safe carrier and remaining daily payments into the shared treasury.
Transferring the item does not pay another daily receipt, and gold is not creature growth.
Compare equipment: Golden Goose · Endless Sack of Gold · Endless Bag of Gold · Tax Lien · Endless Pouch of Sulfur · Endless Vial of Mercury
Names in other references: Bezdenna sakiewka złota
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · heroes.cpp ↗
Add 600 daily land movement points under the numerical fheroes2 reference.
When it fits: Favor the main traveling hero.
How it works · parameters, rules and further relationships
- Daily land movement
- +600 movement points
- Reference pickup tier
- 3
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The community inventory uses a smaller scale and writes +6. Identical copies provide no second bonus, while distinct movement-item types add. The bonus follows the Logistics calculation.
Stacking copies and distinct types
- Daily land movement: Identical copies do not repeat; distinct types with this effect add.
Practical use
Favor the main traveling hero. Do not multiply these extra 600 points again by Logistics or assume rough terrain becomes free.
Compare equipment: Traveler's Boots of Mobility · True Compass of Mobility · Sailor's Astrolabe of Mobility
Names in other references: Buty mobilności nomada
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · heroes.cpp ↗
Increase daily land movement by 300 points.
When it fits: Calculate the route and the value of an inventory slot.
How it works · parameters, rules and further relationships
- Daily land movement
- +300 movement points
- Reference pickup tier
- 3
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
They provide half the Nomad Boots bonus. Together the two distinct types can add 900 in this revision, while two Traveler’s Boots still add only 300.
Stacking copies and distinct types
- Daily land movement: Identical copies do not repeat; distinct types with this effect add.
Practical use
Calculate the route and the value of an inventory slot. A duplicate that adds nothing can help another hero.
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Travel and scouting
When extra land travel actually delivers troops or opens an important object.
Do not import Heroes I point values or assume higher battle Speed.
Compare equipment: Nomad Boots of Mobility · True Compass of Mobility · Sailor's Astrolabe of Mobility
Names in other references: Buty mobilności podróżnika
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · heroes.cpp ↗
Adds one Luck rather than extra movement points.
When it fits: Equip it for combat rather than solving an adventure movement shortage.
How it works · parameters, rules and further relationships
- Luck
- +1
- Reference pickup tier
- 1
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The horseshoe belongs to combat Luck equipment. The compass, boots and Astrolabe have distinct movement bonuses and use cases.
Stacking copies and distinct types
- Luck: Identical copies do not repeat; distinct types with this effect add.
Practical use
Equip it for combat rather than solving an adventure movement shortage. Check existing item types and the Luck cap.
Compare equipment: Lucky Rabbit's Foot · Gambler's Lucky Coin · Four-Leaf Clover
Names in other references: Złota podkowa
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Raises Luck by one without producing daily gold.
When it fits: Keep the coin outside income calculations.
How it works · parameters, rules and further relationships
- Luck
- +1
- Reference pickup tier
- 1
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Identical coins count once for Luck. Gold income follows a different stacking rule and belongs to Endless items or Golden Goose.
Stacking copies and distinct types
- Luck: Identical copies do not repeat; distinct types with this effect add.
Practical use
Keep the coin outside income calculations. Treat Luck as possible extra combat value rather than a required winning condition.
Compare equipment: Lucky Rabbit's Foot · Golden Horseshoe · Four-Leaf Clover
Names in other references: Szczęśliwa moneta
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Adds one Luck, matching three other base Luck items.
When it fits: Consider a second hero when the main army is already well equipped.
How it works · parameters, rules and further relationships
- Luck
- +1
- Reference pickup tier
- 1
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
A distinct horseshoe, coin or foot can add its contribution; an identical clover does not repeat. The final indicator still follows its cap.
Stacking copies and distinct types
- Luck: Identical copies do not repeat; distinct types with this effect add.
Practical use
Consider a second hero when the main army is already well equipped. Ineffective duplicate slots can prevent collecting another item.
Compare equipment: Lucky Rabbit's Foot · Golden Horseshoe · Gambler's Lucky Coin
Names in other references: Czterolistna koniczyn
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Adds 500 daily movement points on both land and sea.
When it fits: Use it on mixed routes.
How it works · parameters, rules and further relationships
- Daily land movement
- +500 movement points
- Daily sea movement
- +500 movement points
- Reference pickup tier
- 3
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
It is added after the relevant Logistics or Navigation modifier. Identical copies do not repeat; distinct boots or Astrolabe can contribute separately. Guards and embarkation rules still apply.
Stacking copies and distinct types
- Daily land movement: Identical copies do not repeat; distinct types with this effect add.
- Daily sea movement: Identical copies do not repeat; distinct types with this effect add.
Practical use
Use it on mixed routes. Compare Nomad Boots’ 600 for land and Astrolabe’s 1,000 for sea, including inventory-space constraints.
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Travel and scouting
For a route combining land and sea.
More daily travel does not by itself remove embarkation costs, obstacles or guards.
Compare equipment: Nomad Boots of Mobility · Traveler's Boots of Mobility · Sailor's Astrolabe of Mobility
Names in other references: Kompas
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · heroes.cpp ↗
Adds 1,000 daily movement points at sea.
When it fits: Prepare it before sailing and compare the ground alternative.
How it works · parameters, rules and further relationships
- Daily sea movement
- +1000 movement points
- Reference pickup tier
- 2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The revision starts with 1,500 sea movement, applies Navigation, then adds artifacts and lighthouses. Heroes I’s Sorceress class multiplier does not carry over.
Stacking copies and distinct types
- Daily sea movement: Identical copies do not repeat; distinct types with this effect add.
Practical use
Prepare it before sailing and compare the ground alternative. Its sea-only bonus does not contribute to land travel after disembarking.
Compare equipment: Nomad Boots of Mobility · Traveler's Boots of Mobility · True Compass of Mobility
Names in other references: Sekstans
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · heroes.cpp ↗
Reduces Curse and Mass Curse mana costs by fifty percent.
When it fits: Use it for repeated curse support.
How it works · parameters, rules and further relationships
- Mana: Curse / Mass Curse
- −50%
- Reference pickup tier
- 2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The revision uses integer multiplication with a one-mana floor. Base costs three and twelve therefore become one and six. Identical Eyes do not provide a second discount.
Stacking copies and distinct types
- Mana: Curse / Mass Curse: Identical copies do not repeat; distinct applicable types multiply sequentially.
Practical use
Use it for repeated curse support. Distinguish single-target and mass variants so a discount does not encourage an unnecessarily expensive cast.
Related spells and conditions
Curse · Mass Curse
Heroes to consider it for
Conditional suggestions for the game plan (9)
These heroes list the item as an editorial suggestion. They are not sourced owners or starting-inventory records. Each link opens the exact profile and its use case.
Compare equipment: Enchanted Hourglass · Gold Watch · Skullcap · Evercold Icicle · Everhot Lava Rock · Lightning Rod · Snake-Ring
Names in other references: Złe oko
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗
Adds two rounds to applicable lasting combat spells.
When it fits: Extend useful support in a longer battle.
How it works · parameters, rules and further relationships
- Applicable combat-effect duration
- +2 rounds
- Reference pickup tier
- 1
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The bonus extends ordinary effect duration, while Blood Lust has a fixed three rounds and does not use it. Wizard’s Hat is a distinct type and can add another ten; identical hourglasses do not repeat.
Stacking copies and distinct types
- Applicable combat-effect duration: Identical copies do not repeat; distinct types with this effect add.
Practical use
Extend useful support in a longer battle. Effects broken by damage or another action need not last their full theoretical duration.
Related spells and conditions
Blood Lust · Haste · Shield · Slow
Heroes to consider it for
Conditional suggestions for the game plan (9)
These heroes list the item as an editorial suggestion. They are not sourced owners or starting-inventory records. Each link opens the exact profile and its use case.
Compare equipment: Evil Eye · Gold Watch · Skullcap · Evercold Icicle · Everhot Lava Rock · Lightning Rod · Wizard's Hat
Names in other references: Zaklęta klepsydra
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗
Doubles the health threshold of a stack eligible for Hypnotize.
When it fits: Check the target stack’s current combined HP first.
How it works · parameters, rules and further relationships
- Hypnotize HP threshold
- +100%
- Reference pickup tier
- 2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The revision changes the base 25P threshold to 50P HP rather than doubling control duration. Identical watches do not repeat the effect, and other immunities still apply.
Stacking copies and distinct types
- Hypnotize HP threshold: Identical copies do not repeat; distinct applicable types multiply sequentially.
Practical use
Check the target stack’s current combined HP first. Weaken it if needed without destroying the creatures you intend to use afterward.
Related spells and conditions
Hypnotize
Compare equipment: Evil Eye · Enchanted Hourglass · Skullcap · Evercold Icicle · Everhot Lava Rock · Lightning Rod
Names in other references: Złoty zegarek
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗
Reduces Blind, Paralyze, Berserker and Hypnotize costs by fifty percent.
When it fits: Favor a hero controlling enemy actions.
How it works · parameters, rules and further relationships
- Mana: four mind-control spells
- −50%
- Reference pickup tier
- 2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
These are the four spells in the relevant mind-magic group. Base costs 6/9/12/15 become 3/4/6/7 mana. The discount does not itself improve control eligibility or HP thresholds.
Stacking copies and distinct types
- Mana: four mind-control spells: Identical copies do not repeat; distinct applicable types multiply sequentially.
Practical use
Favor a hero controlling enemy actions. Cheaper control still requires an eligible target and careful handling of effects broken by your own attacks.
Related spells and conditions
Blind · Paralyze · Berserker · Hypnotize
Compare equipment: Evil Eye · Enchanted Hourglass · Gold Watch · Evercold Icicle · Everhot Lava Rock · Lightning Rod
Names in other references: Czepiec
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗
Reduces incoming Cold Ray and Cold Ring damage by fifty percent.
When it fits: Equip it against known cold magic.
How it works · parameters, rules and further relationships
- Incoming damage: Cold Ray / Cold Ring
- −50%
- Reference pickup tier
- 1
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Protection names those two spells. An identical cloak does not add another halving; distinct applicable modifiers may multiply. Integer rounding occurs at individual calculation steps.
Stacking copies and distinct types
- Incoming damage: Cold Ray / Cold Ring: Identical copies do not repeat; distinct applicable types multiply sequentially.
Practical use
Equip it against known cold magic. Also check Heart of Fire, which can add the opposing cold vulnerability.
Related spells and conditions
Cold Ray · Cold Ring
Compare equipment: Fire Cloak · Lightning Helm · Holy Pendant · Pendant of Free Will · Pendant of Life · Serenity Pendant · Heart of Fire · Evercold Icicle
Names in other references: Lodowy płaszcz
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗
Halves incoming Fireball and Fireblast damage.
When it fits: Protect a clustered army against those fire attacks.
How it works · parameters, rules and further relationships
- Incoming damage: Fireball / Fireblast
- −50%
- Reference pickup tier
- 1
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The revision uses FIRE_SPELL_DAMAGE_REDUCTION for those two spells. Armageddon follows a different branch and is not covered by this cloak. Identical copies do not repeat.
Stacking copies and distinct types
- Incoming damage: Fireball / Fireblast: Identical copies do not repeat; distinct applicable types multiply sequentially.
Practical use
Protect a clustered army against those fire attacks. A plan involving friendly or enemy Armageddon needs protection that actually covers it.
Related spells and conditions
Fireball · Fireblast · Armageddon
Compare equipment: Ice Cloak · Lightning Helm · Holy Pendant · Pendant of Free Will · Pendant of Life · Serenity Pendant · Heart of Ice · Everhot Lava Rock
Names in other references: Ognisty płaszcz
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗
Cuts incoming Lightning Bolt and Chain Lightning damage by fifty percent.
When it fits: For a chain hit, account for the particular jump’s strength as well.
How it works · parameters, rules and further relationships
- Incoming damage: Bolt / Chain Lightning
- −50%
- Reference pickup tier
- 1
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The reduction concerns the named spell hits rather than every lightning-themed creature attack. Another identical helm supplies no additional reduction.
Stacking copies and distinct types
- Incoming damage: Bolt / Chain Lightning: Identical copies do not repeat; distinct applicable types multiply sequentially.
Practical use
For a chain hit, account for the particular jump’s strength as well. Lower damage does not remove risks caused by the surrounding formation.
Related spells and conditions
Lightning Bolt · Chain Lightning
Compare equipment: Ice Cloak · Fire Cloak · Holy Pendant · Pendant of Free Will · Pendant of Life · Serenity Pendant · Lightning Rod
Names in other references: Hełm błyskawic
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗
Raises the caster’s Cold Ray and Cold Ring damage by fifty percent.
When it fits: Compare amplified damage with mana cost and target resistance.
How it works · parameters, rules and further relationships
- Own damage: Cold Ray / Cold Ring
- +50%
- Reference pickup tier
- 2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
This is a 1.5 offensive multiplier for those spells. It grants neither cold protection nor extra mana. Identical Icicles count once for this bonus.
Stacking copies and distinct types
- Own damage: Cold Ray / Cold Ring: Identical copies do not repeat; distinct applicable types multiply sequentially.
Practical use
Compare amplified damage with mana cost and target resistance. For Cold Ring, inspect the area so the stronger hit does not catch your troops.
Related spells and conditions
Cold Ray · Cold Ring
Compare equipment: Evil Eye · Enchanted Hourglass · Gold Watch · Skullcap · Everhot Lava Rock · Lightning Rod · Ice Cloak
Names in other references: Wiecznie zimny sopel
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗
Boosts the caster’s Fireball and Fireblast damage by fifty percent.
When it fits: Use it against several enemies within the actual spell area.
How it works · parameters, rules and further relationships
- Own damage: Fireball / Fireblast
- +50%
- Reference pickup tier
- 2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The fire theme does not include Armageddon, whose branch does not use this offensive bonus. The integer multiplier precedes applicable defending-item modifiers.
Stacking copies and distinct types
- Own damage: Fireball / Fireblast: Identical copies do not repeat; distinct applicable types multiply sequentially.
Practical use
Use it against several enemies within the actual spell area. Include possible friendly-fire losses when assessing total benefit.
Related spells and conditions
Fireball · Fireblast · Armageddon
Compare equipment: Evil Eye · Enchanted Hourglass · Gold Watch · Skullcap · Evercold Icicle · Lightning Rod · Fire Cloak
Names in other references: Niestygnąca bryła magmy
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗
Raises the caster’s Lightning Bolt and Chain Lightning damage by fifty percent.
When it fits: Recalculate the opening hit and potential jumps.
How it works · parameters, rules and further relationships
- Own damage: Bolt / Chain Lightning
- +50%
- Reference pickup tier
- 2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
This offensive multiplier differs from Lightning Helm’s defense. Chain Lightning still applies its jump falloff; an identical Rod does not amplify it again.
Stacking copies and distinct types
- Own damage: Bolt / Chain Lightning: Identical copies do not repeat; distinct applicable types multiply sequentially.
Practical use
Recalculate the opening hit and potential jumps. If a cheaper single-target Bolt suffices, owning the item does not require casting the more expensive chain.
Related spells and conditions
Lightning Bolt · Chain Lightning
Compare equipment: Evil Eye · Enchanted Hourglass · Gold Watch · Skullcap · Evercold Icicle · Everhot Lava Rock · Lightning Helm
Names in other references: Piorunochron
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗
Halves the base mana cost of Bless and Mass Bless.
When it fits: Match target scope to the stacks still able to benefit.
How it works · parameters, rules and further relationships
- Mana: Bless / Mass Bless
- −50%
- Reference pickup tier
- 1
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Base Bless at three mana becomes one through integer calculation; Mass Bless at twelve becomes six. Minimum cost is one, and other support spells do not automatically receive the discount.
Stacking copies and distinct types
- Mana: Bless / Mass Bless: Identical copies do not repeat; distinct applicable types multiply sequentially.
Practical use
Match target scope to the stacks still able to benefit. With one useful recipient, cheap Bless may offer the same practical return as its mass version.
Related spells and conditions
Bless · Mass Bless
Heroes to consider it for
Conditional suggestions for the game plan (9)
These heroes list the item as an editorial suggestion. They are not sourced owners or starting-inventory records. Each link opens the exact profile and its use case.
Compare equipment: Evil Eye · Enchanted Hourglass · Gold Watch · Skullcap · Evercold Icicle · Everhot Lava Rock
Names in other references: Wężowy pierścień
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗
Doubles the HP budget of Resurrect, Resurrect True and Animate Dead.
When it fits: Use actual creature HP and the original stack size.
How it works · parameters, rules and further relationships
- Three revival spells’ HP budget
- +100%
- Reference pickup tier
- 2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Each named spell’s base 50P budget becomes 100P. Cure and Mass Cure use a separate function and receive no such bonus. The spell’s original temporary or permanent revival rule remains.
Stacking copies and distinct types
- Three revival spells’ HP budget: Identical copies do not repeat; distinct applicable types multiply sequentially.
Practical use
Use actual creature HP and the original stack size. More restoration budget does not create an unlimited number of new troops.
Compare equipment: Evil Eye · Enchanted Hourglass · Gold Watch · Skullcap · Evercold Icicle · Everhot Lava Rock · Book of Elements
Names in other references: Ankh
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗
Doubles creatures created by the four combat Summon Elemental spells.
When it fits: Prepare the appropriate Elemental type and mana.
How it works · parameters, rules and further relationships
- Combat Elemental count
- +100%
- Reference pickup tier
- 2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Calculation begins with the ordinary P-based count. Mine-guarding Set Guardian uses a separate function without this artifact multiplier. Identical books do not repeat the bonus.
Stacking copies and distinct types
- Combat Elemental count: Identical copies do not repeat; distinct applicable types multiply sequentially.
Practical use
Prepare the appropriate Elemental type and mana. Stronger summoning does not remove restrictions on combining different elemental summons.
Compare equipment: Evil Eye · Enchanted Hourglass · Gold Watch · Skullcap · Evercold Icicle · Everhot Lava Rock · Ankh · Elemental Ring
Names in other references: Księga żywiołów
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗
Reduces the four combat Elemental summons from thirty mana to fifteen.
When it fits: Compare the mana saving with Book of Elements and the number of summons actually needed.
How it works · parameters, rules and further relationships
- Mana: four Summon Elemental spells
- −50%
- Reference pickup tier
- 2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The fifty-percent discount applies to the four named combat summons. Summon Boat and Set Guardian do not use that branch. The ring does not itself double creature count.
Stacking copies and distinct types
- Mana: four Summon Elemental spells: Identical copies do not repeat; distinct applicable types multiply sequentially.
Practical use
Compare the mana saving with Book of Elements and the number of summons actually needed. A prolonged battle may use both distinct benefits.
Compare equipment: Evil Eye · Enchanted Hourglass · Gold Watch · Skullcap · Evercold Icicle · Everhot Lava Rock · Book of Elements
Names in other references: Pierścień żywiołów
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗
Makes led creatures immune to Curse and Mass Curse.
When it fits: Equip it against an opponent relying on curses.
How it works · parameters, rules and further relationships
- Immunity: Curse / Mass Curse
- Yes
- Reference pickup tier
- 1
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Protection covers both named curse variants rather than every negative spell. Another copy does not improve this presence-based immunity.
Stacking copies and distinct types
- Immunity: Curse / Mass Curse: Effect presence matters; additional copies do not intensify the same protection or restriction.
Practical use
Equip it against an opponent relying on curses. Other control effects remain relevant because this pendant does not cover them.
Related spells and conditions
Curse · Mass Curse
Compare equipment: Ice Cloak · Fire Cloak · Lightning Helm · Pendant of Free Will · Pendant of Life · Serenity Pendant · Wand of Negation
Names in other references: Święty medalion
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗
Prevents Hypnotize from taking control of led creatures.
When it fits: Protect a valuable stack the enemy could control after weakening it.
How it works · parameters, rules and further relationships
- Immunity: Hypnotize
- Yes
- Reference pickup tier
- 1
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The artifact establishes specific Hypnotize immunity independently of its numerical HP threshold. It does not automatically provide Berserker protection.
Stacking copies and distinct types
- Immunity: Hypnotize: Effect presence matters; additional copies do not intensify the same protection or restriction.
Practical use
Protect a valuable stack the enemy could control after weakening it. Give a duplicate to another commander when their army needs the same immunity.
Related spells and conditions
Hypnotize · Berserker
Compare equipment: Ice Cloak · Fire Cloak · Lightning Helm · Holy Pendant · Pendant of Life · Serenity Pendant
Names in other references: Medalion wolnej woli
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗
Protects against Death Ripple and Death Wave.
When it fits: Use it on a living army against death-wave damage.
How it works · parameters, rules and further relationships
- Immunity: Death Ripple / Death Wave
- Yes
- Reference pickup tier
- 1
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
This is immunity to two particular damage spells with their own living-target rules. The pendant neither resurrects members nor blocks every form of magic damage.
Stacking copies and distinct types
- Immunity: Death Ripple / Death Wave: Effect presence matters; additional copies do not intensify the same protection or restriction.
Practical use
Use it on a living army against death-wave damage. A stack already ineligible for the spell gains no second layer of benefit.
Related spells and conditions
Death Ripple · Death Wave
Compare equipment: Ice Cloak · Fire Cloak · Lightning Helm · Holy Pendant · Pendant of Free Will · Serenity Pendant · Pendant of Death
Names in other references: Medalion życia
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗
Grants immunity to the Berserker spell.
When it fits: Protect a formation where a forced attack into allies would be costly.
How it works · parameters, rules and further relationships
- Immunity: Berserker
- Yes
- Reference pickup tier
- 1
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Protection is tied to the specific Berserker effect. Control loss through another spell, such as Hypnotize, uses a different protective item.
Stacking copies and distinct types
- Immunity: Berserker: Effect presence matters; additional copies do not intensify the same protection or restriction.
Practical use
Protect a formation where a forced attack into allies would be costly. Sensible positioning remains useful even when Berserker is blocked.
Related spells and conditions
Berserker · Hypnotize
Compare equipment: Ice Cloak · Fire Cloak · Lightning Helm · Holy Pendant · Pendant of Free Will · Pendant of Life
Names in other references: Medalion spokoju
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗
Makes the carrier’s creatures immune to Blind.
When it fits: Consider an army relying on one important shooter.
How it works · parameters, rules and further relationships
- Immunity: Blind
- Yes
- Reference pickup tier
- 1
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
This is protection against battlefield blindness. It does not increase scouting radius like Telescope, and duplicates provide no additional immunity.
Stacking copies and distinct types
- Immunity: Blind: Effect presence matters; additional copies do not intensify the same protection or restriction.
Practical use
Consider an army relying on one important shooter. If the opponent disables it through another effect, compare the relevant protection.
Related spells and conditions
Blind
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Defense and endurance
When the opponent can cast Blind on an important friendly stack.
It protects against a particular spell rather than every debuff or damage source. Check the creature’s innate immunities.
Compare equipment: Ice Cloak · Fire Cloak · Lightning Helm · Holy Pendant · Pendant of Free Will · Pendant of Life · Kinetic Pendant
Names in other references: Medalion wszystkowidzenia
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗
Protects led creatures against Paralyze.
When it fits: Secure a key stack before engaging a control-focused opponent.
How it works · parameters, rules and further relationships
- Immunity: Paralyze
- Yes
- Reference pickup tier
- 1
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The source provides full artifact immunity for Paralyze rather than merely reducing duration. Blind and Hypnotize are separate effects.
Stacking copies and distinct types
- Immunity: Paralyze: Effect presence matters; additional copies do not intensify the same protection or restriction.
Practical use
Secure a key stack before engaging a control-focused opponent. Immunity to one effect does not replace assessing the enemy’s full spell book.
Related spells and conditions
Paralyze · Blind · Hypnotize
Compare equipment: Ice Cloak · Fire Cloak · Lightning Helm · Holy Pendant · Pendant of Free Will · Pendant of Life · Seeing-eye Pendant
Names in other references: Kinetyczny medalion
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗
Grants immunity to Holy Word and Holy Shout.
When it fits: Prepare an Undead army against known holy area damage.
How it works · parameters, rules and further relationships
- Immunity: Holy Word / Holy Shout
- Yes
- Reference pickup tier
- 1
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Both spells damage Undead, making protection depend on army composition. The Pendant of Death name does not provide another damage spell.
Stacking copies and distinct types
- Immunity: Holy Word / Holy Shout: Effect presence matters; additional copies do not intensify the same protection or restriction.
Practical use
Prepare an Undead army against known holy area damage. Against other damage, or on living troops, check whether this particular immunity is needed.
Related spells and conditions
Holy Word · Holy Shout
Compare equipment: Ice Cloak · Fire Cloak · Lightning Helm · Holy Pendant · Pendant of Free Will · Pendant of Life
Names in other references: Medalion śmierci
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗
Protects effects on friendly creatures from Dispel Magic and Mass Dispel.
When it fits: Preserve important buffs while preparing suitable cleansing against debuffs.
How it works · parameters, rules and further relationships
- Immunity: Dispel / Mass Dispel
- Yes
- Reference pickup tier
- 3
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The immunity does not distinguish favorable and harmful effects that dispelling would remove, so it can prevent your own dispel-based cleansing. Cure uses a different negative-effect removal mechanism.
Stacking copies and distinct types
- Immunity: Dispel / Mass Dispel: Effect presence matters; additional copies do not intensify the same protection or restriction.
Practical use
Preserve important buffs while preparing suitable cleansing against debuffs. The wand does not establish immunity to all enemy magic.
Related spells and conditions
Dispel Magic · Mass Dispel · Cure · Mass Cure
Compare equipment: Ice Cloak · Fire Cloak · Lightning Helm · Holy Pendant · Pendant of Free Will · Pendant of Life
Names in other references: Różdżka negacji
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗
Removes the applicable castle-wall shooting penalty in the cited revision.
When it fits: Check that the shot actually crosses an intact wall from outside and Archery has not removed the penalty already.
How it works · parameters, rules and further relationships
- Shooting across castle walls
- Applicable penalty removed in the revision
- Reference pickup tier
- 1
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The same code already removes this penalty at any Archery rank. The bow does not establish another bonus on top. Generic penalty wording must not import Heroes III distance rules.
Stacking copies and distinct types
- Shooting across castle walls: Effect presence matters; additional copies do not intensify the same protection or restriction.
Practical use
Check that the shot actually crosses an intact wall from outside and Archery has not removed the penalty already. That benefit is not established against an open-field target.
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Ranged army
For siege shooting through walls when the applicable penalty actually exists.
Archery also removes that penalty in the cited revision. Do not count the benefit twice or promise Heroes III distance-penalty removal.
Compare equipment: Ammo Cart
Names in other references: Złoty łuk
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · battle_arena.cpp ↗
Increases map-reveal distance by one.
When it fits: Use it at an unexplored junction or while locating an opponent.
How it works · parameters, rules and further relationships
- Map-reveal range
- +1
- Reference pickup tier
- 1
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Repeated telescopes count once for this bonus in the revision. Scouting range is neither a shooter’s combat range nor precise intelligence on an unseen army.
Stacking copies and distinct types
- Map-reveal range: Identical copies do not repeat; distinct types with this effect add.
Practical use
Use it at an unexplored junction or while locating an opponent. Information matters when it changes the route before movement is spent.
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Travel and scouting
For safer decisions informed by farther map revelation.
Sight is not more movement and does not replace Crystal Ball’s detailed information.
Compare equipment: Crystal Ball
Names in other references: Teleskop
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Without Diplomacy modifiers, sets surrender cost to ten percent of the eligible surviving troops’ base value.
When it fits: Reserve actual surrender funds.
How it works · parameters, rules and further relationships
- Surrender without other modifiers
- 10% of base value
- Computed with Diplomacy
- Basic 8% · Advanced 6% · Expert 4% of base
- Reference pickup tier
- 1
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The source’s ten means a 0.1 multiplier rather than ten percent off. Ordinary baseline is 0.5. Diplomacy uses its own combined calculation; the result rounds to nearest gold with a minimum of one. Temporarily resurrected members are excluded from the base.
Stacking copies and distinct types
- Surrender without other modifiers: Identical copies do not repeat; distinct applicable types multiply sequentially.
Practical use
Reserve actual surrender funds. The item does not permit surrender against every opponent, and a cheaper exit is still not a victory.
Names in other references: Pióro dyplomaty
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · battle_army.cpp ↗
Extends applicable combat effects by ten rounds.
When it fits: Consider a long siege or sustained control.
How it works · parameters, rules and further relationships
- Applicable combat-effect duration
- +10 rounds
- Reference pickup tier
- 3
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Ten rounds are added where an effect uses ordinary duration. This gives neither ten extra casts nor a longer adventure day, and does not extend fixed three-round Blood Lust. A distinct Hourglass can bring the addition to twelve.
Stacking copies and distinct types
- Applicable combat-effect duration: Identical copies do not repeat; distinct types with this effect add.
Practical use
Consider a long siege or sustained control. In a short fight without rebuffing needs, compare immediate damage or defense.
Related spells and conditions
Blood Lust · Haste · Shield · Slow
Compare equipment: Evil Eye · Enchanted Hourglass · Gold Watch · Skullcap · Evercold Icicle · Everhot Lava Rock
Names in other references: Kapelusz czarodzieja
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗
Adds two points of daily mana recovery.
When it fits: Use it on a long expedition without regular guild refills.
How it works · parameters, rules and further relationships
- Daily mana recovery
- +2 mana / day
- Reference pickup tier
- 2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
This is not Mage’s Ring of Power with two Spell Power. An identical Power Ring does not add another two recovery. Regeneration and Knowledge-based capacity are separate.
Stacking copies and distinct types
- Daily mana recovery: Identical copies do not repeat; distinct types with this effect add.
Practical use
Use it on a long expedition without regular guild refills. When mana is full, daily recovery does not create unlimited surplus.
Compare all 65 spell formulas and costs →
Heroes to consider it for
Conditional suggestions for the game plan (47)
These heroes list the item as an editorial suggestion. They are not sourced owners or starting-inventory records. Each link opens the exact profile and its use case.
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Magic and control
For a multi-day expedition that can use recurring mana recovery.
It is not Mage’s Ring of Power granting Spell Power. Another identical Power Ring does not stack this recovery.
Compare equipment: Evil Eye · Enchanted Hourglass · Gold Watch · Skullcap · Evercold Icicle · Everhot Lava Rock · Mage's Ring of Power
Names in other references: Pierścień mocy
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗
Prevents ordinary ammunition exhaustion in the army’s ranged troops.
When it fits: Consider it for a long siege or prolonged shooting.
How it works · parameters, rules and further relationships
- Endless ammunition
- Yes
- Reference pickup tier
- 2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
It creates no extra action and does not remove a melee enemy’s shooting block. Extra copies provide no further documented benefit to endless ammunition.
Stacking copies and distinct types
- Endless ammunition: Effect presence matters; additional copies do not intensify the same protection or restriction.
Practical use
Consider it for a long siege or prolonged shooting. If ordinary shots already cover a short fight, compare another combat bonus.
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Ranged army
For longer fights where the ranged core would actually exhaust ammunition.
It adds no actions and does not remove melee engagement. A second copy adds no further infinity.
Compare equipment: Golden Bow
Names in other references: Wóz z amunicją
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Subtracts 250 gold per day from the kingdom.
When it fits: Budget net daily income after the deduction.
How it works · parameters, rules and further relationships
- Drawback · Daily gold deduction
- −250 gold / day
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Gold deductions add across identical copies in the cited revision. A 750-gold alchemist visit equals three daily penalties from one copy before travel and other items are considered.
Stacking copies and distinct types
- Daily gold deduction: Every copy’s contribution adds.
Practical use
Budget net daily income after the deduction. Multiple copies make removal more urgent, while the service takes every cursed item at once.
Compare equipment: Golden Goose · Endless Sack of Gold · Endless Bag of Gold · Endless Purse of Gold · Endless Pouch of Sulfur · Endless Vial of Mercury
Names in other references: Weksel fiskalny
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · heroes.cpp ↗ · fheroes2 · heroes_action.cpp ↗
Prevents neutral armies from joining the carrier.
When it fits: Remove it before a route built around gaining neutral reinforcements.
How it works · parameters, rules and further relationships
- Drawback · Neutral army joining
- Blocked
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The mask’s presence determines the restriction, so another copy does not intensify it. Preventing joining does not imply that every neutral army must fight instead of fleeing.
Stacking copies and distinct types
- Neutral army joining: Effect presence matters; additional copies do not intensify the same protection or restriction.
Practical use
Remove it before a route built around gaining neutral reinforcements. Check Hearts and Broach of Shielding before an alchemist visit because they may be removed too.
Names in other references: Potworna maska
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · heroes_action.cpp ↗
Increases daily sulfur income by one unit.
When it fits: Align income with dragon-dwelling stock to avoid a sulfur bottleneck.
How it works · parameters, rules and further relationships
- Daily sulfur
- +1 / day
- Reference pickup tier
- 3
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The Black Dragon reference costs two sulfur and 4,000 gold. Two payments from one pouch cover only those two sulfur rather than the complete creature price.
Stacking copies and distinct types
- Daily sulfur: Every copy’s contribution adds.
Practical use
Align income with dragon-dwelling stock to avoid a sulfur bottleneck. Check the actual number of Dragons available as well.
Related creatures and recruitment
Green Dragon · Red Dragon · Black Dragon
Compare equipment: Golden Goose · Endless Sack of Gold · Endless Bag of Gold · Endless Purse of Gold · Tax Lien · Endless Vial of Mercury
Names in other references: Bezdenna sakiewka siarki
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · heroes.cpp ↗
Adds one unit of mercury each day.
When it fits: Early income can support Phoenix recruitment when available.
How it works · parameters, rules and further relationships
- Daily mercury
- +1 / day
- Reference pickup tier
- 3
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Mercury is a specific resource rather than a universal rare-material token. The Phoenix reference costs one mercury and 1,500 gold each; this item supplies only the resource portion.
Stacking copies and distinct types
- Daily mercury: Every copy’s contribution adds.
Practical use
Early income can support Phoenix recruitment when available. Also check gold reserves, creature stock and the required dwelling.
Related creatures and recruitment
Phoenix
Compare equipment: Golden Goose · Endless Sack of Gold · Endless Bag of Gold · Endless Purse of Gold · Tax Lien · Endless Pouch of Sulfur
Names in other references: Bezdenna fiolka rtęci
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · heroes.cpp ↗
Adds one gem to the kingdom each day.
When it fits: Prepare gems before recruitment so a resource shortage does not idle a large gold reserve.
How it works · parameters, rules and further relationships
- Daily gems
- +1 / day
- Reference pickup tier
- 3
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The Titan reference costs two gems and 5,000 gold. Two days of income can supply one Titan’s gems if the other recruitment conditions are met.
Stacking copies and distinct types
- Daily gems: Every copy’s contribution adds.
Practical use
Prepare gems before recruitment so a resource shortage does not idle a large gold reserve. The pouch does not increase Giant or Titan growth.
Related creatures and recruitment
Giant · Titan
Compare equipment: Golden Goose · Endless Sack of Gold · Endless Bag of Gold · Endless Purse of Gold · Tax Lien · Endless Pouch of Sulfur
Names in other references: Bezdenna sakiewka klejnotów
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · heroes.cpp ↗
Adds one unit of wood per day.
When it fits: Plan construction and naval infrastructure against future days.
How it works · parameters, rules and further relationships
- Daily wood
- +1 / day
- Reference pickup tier
- 2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Wood enters the player’s stockpile rather than reducing building costs. Copies of income effects add in the cited revision.
Stacking copies and distinct types
- Daily wood: Every copy’s contribution adds.
Practical use
Plan construction and naval infrastructure against future days. Today’s shortage cannot be solved by counting income not yet received.
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Economy and reinforcements
When wood is the actual resource limiting a needed building.
It neither reduces the listed cost nor supplies every other resource at once.
Compare equipment: Golden Goose · Endless Sack of Gold · Endless Bag of Gold · Endless Purse of Gold · Tax Lien · Endless Pouch of Sulfur
Names in other references: Niewyczerpana sterta drewna
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · heroes.cpp ↗
Increases daily ore supply by one unit.
When it fits: Compare the item with reaching an ore mine and the actual building schedule.
How it works · parameters, rules and further relationships
- Daily ore
- +1 / day
- Reference pickup tier
- 2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The increase is daily rather than per dwelling constructed. It provides neither gold nor the other resources required by the same construction plan.
Stacking copies and distinct types
- Daily ore: Every copy’s contribution adds.
Practical use
Compare the item with reaching an ore mine and the actual building schedule. One daily unit may unlock a particular later construction.
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Economy and reinforcements
When the plan actually waits for ore and time remains for daily receipts.
It does not itself pay for recruits; more income may have no use on the map’s final day.
Compare equipment: Golden Goose · Endless Sack of Gold · Endless Bag of Gold · Endless Purse of Gold · Tax Lien · Endless Pouch of Sulfur
Names in other references: Wiecznie pełny wóz rudy
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · heroes.cpp ↗
Increases crystal supply by one unit per day.
When it fits: Match income to a Barbarian army or a building that needs crystals.
How it works · parameters, rules and further relationships
- Daily crystals
- +1 / day
- Reference pickup tier
- 3
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The Cyclops reference costs one crystal and 750 gold. A crystal is not a free Cyclops and does not refill an exhausted dwelling.
Stacking copies and distinct types
- Daily crystals: Every copy’s contribution adds.
Practical use
Match income to a Barbarian army or a building that needs crystals. If crystals have no current use, compare a more important detour.
Related creatures and recruitment
Cyclops
Compare equipment: Golden Goose · Endless Sack of Gold · Endless Bag of Gold · Endless Purse of Gold · Tax Lien · Endless Pouch of Sulfur
Names in other references: Bezdenna sakiewka kryształów
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · heroes.cpp ↗
Adds one Attack and one Defense together.
When it fits: Equip a balanced physical army.
How it works · parameters, rules and further relationships
- Attack
- +1
- Defense
- +1
- Reference pickup tier
- 2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Both increases are hero attributes rather than an extra retaliation. Additional copies’ attribute contributions add in this revision.
Stacking copies and distinct types
- Attack: Every copy’s contribution adds.
- Defense: Every copy’s contribution adds.
Practical use
Equip a balanced physical army. Compare two small improvements with a larger one-sided bonus that might decide the actual engagement.
Compare all 65 spell formulas and costs →
Compare equipment: Ultimate Shield · Ultimate Staff · Ultimate Crown · Spiked Shield · White Pearl · Black Pearl
Names in other references: Rogaty hełm
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Raises both Attack and Defense by two.
When it fits: Consider it when the army attacks and must also survive the reply.
How it works · parameters, rules and further relationships
- Attack
- +2
- Defense
- +2
- Reference pickup tier
- 3
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
It improves both physical attributes without directly adding Spell Power or Knowledge. It grants neither the Shield spell nor damage reflection.
Stacking copies and distinct types
- Attack: Every copy’s contribution adds.
- Defense: Every copy’s contribution adds.
Practical use
Consider it when the army attacks and must also survive the reply. Evaluate both attributes through the fights actually expected.
Compare all 65 spell formulas and costs →
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Melee pressure
When advancing requires both better physical Attack and Defense.
It grants neither more reach nor protection from every spell. Do not assign items to Heroes III body slots.
Compare equipment: Ultimate Shield · Ultimate Staff · Ultimate Crown · Spiked Helm · White Pearl · Black Pearl
Names in other references: Rogata tarcza
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Adds one Spell Power and one Knowledge.
When it fits: Favor a caster short on both attributes.
How it works · parameters, rules and further relationships
- Knowledge
- +1
- Spell Power
- +1
- Reference pickup tier
- 2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The Knowledge point supplies ten base maximum mana; the Spell Power point affects applicable formulas. The pearl combines strength and capacity rather than daily recovery.
Stacking copies and distinct types
- Knowledge: Every copy’s contribution adds.
- Spell Power: Every copy’s contribution adds.
Practical use
Favor a caster short on both attributes. For one specific bottleneck, compare a stronger dedicated power item or Knowledge scroll.
Compare all 65 spell formulas and costs →
Compare equipment: Ultimate Shield · Ultimate Staff · Ultimate Crown · Spiked Helm · Spiked Shield · Black Pearl
Names in other references: Biała perła
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Raises Spell Power and Knowledge by two each.
When it fits: Refill reserves and prepare scaling spells before a long expedition.
How it works · parameters, rules and further relationships
- Knowledge
- +2
- Spell Power
- +2
- Reference pickup tier
- 3
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
It doubles both White Pearl attribute bonuses. The pearl teaches no spell, replaces no Spell Book and does not restore spent mana.
Stacking copies and distinct types
- Knowledge: Every copy’s contribution adds.
- Spell Power: Every copy’s contribution adds.
Practical use
Refill reserves and prepare scaling spells before a long expedition. Both bonuses matter when strength and total casting capacity are needed.
Compare all 65 spell formulas and costs →
Compare equipment: Ultimate Shield · Ultimate Staff · Ultimate Crown · Spiked Helm · Spiked Shield · White Pearl
Names in other references: Czarna perła
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Enables learning and casting spells, costing 500 gold at a Mage Guild.
When it fits: For a Knight or Barbarian, compare buying with the guild’s actual spell offering.
Buildings and acquisition · relationship type
The item belongs to the sourced service. Construction and the actual purchase are paid separately.
How it works · parameters, rules and further relationships
- Book purchase at a guild
- 500 gold
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Books cannot be traded, and the revision rejects a second one in the same bag. Learning higher spells still follows Wisdom; buying a book does not unlock every spell.
Practical use
For a Knight or Barbarian, compare buying with the guild’s actual spell offering. Prepare Knowledge and mana for a concrete casting plan.
Compare all 65 spell formulas and costs →
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Magic and control
For a commander lacking a book with an available Mage Guild and usable spells.
Books cannot be transferred, and another copy is not another spell reserve. The book alone does not replace Wisdom.
Compare equipment: Evil Eye · Enchanted Hourglass · Gold Watch · Skullcap · Evercold Icicle · Everhot Lava Rock
Names in other references: Księga magii
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗
Provides the spell stored in that particular scroll when the hero has a Magic Book.
When it fits: Check the particular spell and existing book before trading.
How it works · parameters, rules and further relationships
- Item-granted spell
- Spell stored in the particular scroll
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
A scroll is one item type whose contents determine the spell it provides. Casting needs a book and either a learned spell or the carried scroll, as well as mana.
Stacking copies and distinct types
- Item-granted spell: Identical copies do not repeat; distinct types with this effect add.
Practical use
Check the particular spell and existing book before trading. Two identical-looking scrolls can contain different spells and have different value.
Compare all 65 spell formulas and costs →
Compare equipment: Evil Eye · Enchanted Hourglass · Gold Watch · Skullcap · Evercold Icicle · Everhot Lava Rock
Names in other references: Zwój zaklęć
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗
Adds three Spell Power while invoking the army Morale rule for Undead presence.
When it fits: Compare magical strength with the actual living formation.
How it works · parameters, rules and further relationships
- Spell Power
- +3
- Drawback · Undead-presence rule
- As Undead presence in the army
- Reference pickup tier
- 3
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Morale counts Undead presence: a −1 penalty and potentially loss of the applicable single-alignment +1 bonus. If Undead are already present, this is not another separate presence. Copies can add Spell Power without repeating that curse.
Stacking copies and distinct types
- Spell Power: Every copy’s contribution adds.
- Undead-presence rule: Effect presence matters; additional copies do not intensify the same protection or restriction.
Practical use
Compare magical strength with the actual living formation. The alchemist can remove the entire item including its bonus, so inspect it before paying.
Compare all 65 spell formulas and costs →
Compare equipment: Ultimate Wand of Magic · Arcane Necklace of Magic · Caster's Bracelet of Magic · Mage's Ring of Power · Witch's Broach of Magic · Helmet of Anduran
Names in other references: Ramię męczennika
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · heroes_action.cpp ↗ · fheroes2 · army.cpp ↗
Raises Defense by five and forms one of Battle Garb of Anduran’s three components.
When it fits: Use its Defense before finishing the set.
How it works · parameters, rules and further relationships
- Defense
- +5
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
One piece grants neither Town Portal nor maximum Morale and Luck. The set also requires Helmet of Anduran and Sword of Anduran in one bag.
Stacking copies and distinct types
- Defense: Every copy’s contribution adds.
Practical use
Use its Defense before finishing the set. Plan when completing the set matters more than leaving the component with another army.
Compare equipment: Ultimate Cloak of Protection · Armored Gauntlets of Protection · Defender Helm of Protection · Stealth Shield of Protection · Divine Breastplate of Protection · Battle Garb of Anduran
Names in other references: Napierśnik Andurana
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Halves Elemental Storm and Armageddon damage while reducing Spell Power by two.
When it fits: Before an area-magic battle, weigh army protection against weaker casting.
How it works · parameters, rules and further relationships
- Incoming damage: Storm / Armageddon
- −50%
- Drawback · Spell Power penalty
- −2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Protection belongs to that two-spell branch rather than automatically covering Fireball, Cold Ray or Lightning Bolt. A duplicate adds no second halving, but its negative Spell Power contribution can stack. The alchemist removes it.
Stacking copies and distinct types
- Incoming damage: Storm / Armageddon: Identical copies do not repeat; distinct applicable types multiply sequentially.
- Spell Power penalty: Every copy’s contribution adds.
Practical use
Before an area-magic battle, weigh army protection against weaker casting. A duplicate can worsen the drawback without adding corresponding protection.
Compare equipment: Ice Cloak · Fire Cloak · Lightning Helm · Holy Pendant · Pendant of Free Will · Pendant of Life · Sphere of Negation
Names in other references: Brosza osłony
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · heroes_action.cpp ↗
The assembled set adds five Attack, Defense and Spell Power, maximum Morale and Luck, and access to Town Portal.
When it fits: Concentrate components on a hero using both physical and magical benefits.
Quick explanation: use and caveats (Czech) →
How it works · parameters, rules and further relationships
- Attack
- +5
- Defense
- +5
- Spell Power
- +5
- Hero Morale
- Maximum
- Hero Luck
- Maximum
- Item-granted spell
- Town Portal
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The revision removes Helmet, Sword and Breastplate of Anduran and inserts one Battle Garb, reducing three slots to one. It gives no five Knowledge. Town Portal still needs the carried spell source, book and mana rather than unlimited free travel.
Stacking copies and distinct types
- Attack: Every copy’s contribution adds.
- Defense: Every copy’s contribution adds.
- Spell Power: Every copy’s contribution adds.
- Hero Morale: Effect presence matters; additional copies do not intensify the same protection or restriction.
- Hero Luck: Effect presence matters; additional copies do not intensify the same protection or restriction.
- Item-granted spell: Identical copies do not repeat; distinct types with this effect add.
Practical use
Concentrate components on a hero using both physical and magical benefits. A maximum Morale indicator does not override a creature’s Morale immunity.
Related spells and conditions
Town Portal
Compare equipment: Ultimate Shield · Ultimate Staff · Ultimate Crown · Spiked Helm · Spiked Shield · White Pearl · Helmet of Anduran · Sword of Anduran · Breastplate of Anduran
Names in other references: Bitewny strój Andurana
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · Jaskinia Behemota ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Unlocks more detailed information on nearby armies, heroes and towns.
When it fits: Move the scout into actual range before committing to battle.
Quick explanation: use and caveats (Czech) →
How it works · parameters, rules and further relationships
- Detailed information range
- ⌊√(dx² + dy²)⌋ ≤ 8
- Reference pickup tier
- 3
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The revision evaluates range with ⌊√(dx² + dy²)⌋ ≤ 8 rather than an unrestricted 17 × 17 square. Detailed information respects fog of war; the Ball does not replace full map revelation.
Stacking copies and distinct types
- Detailed information range: Effect presence matters; additional copies do not intensify the same protection or restriction.
Practical use
Move the scout into actual range before committing to battle. Use detailed counts and composition to change the army or route rather than merely opening another popup.
Compare equipment: Telescope
Names in other references: Kryształowa kula
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · kingdom.cpp ↗ · fheroes2 · heroes.cpp ↗ · fheroes2 · maps.cpp ↗ · fheroes2 · dialog_quickinfo.cpp ↗
Halves Fireball and Fireblast damage while doubling incoming Cold Ray and Cold Ring damage.
When it fits: Counter a known fire plan while considering an enemy switch to cold.
Quick explanation: use and caveats (Czech) →
How it works · parameters, rules and further relationships
- Incoming damage: Fireball / Fireblast
- −50%
- Drawback · Vulnerability: Cold Ray / Cold Ring
- +100% incoming damage
- Reference pickup tier
- 2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Assess benefit and drawback together. Armageddon follows another branch and is not covered merely by the fire name. The item contains a curse and is removed by the alchemist.
Stacking copies and distinct types
- Incoming damage: Fireball / Fireblast: Identical copies do not repeat; distinct applicable types multiply sequentially.
- Vulnerability: Cold Ray / Cold Ring: Identical copies do not repeat; distinct applicable types multiply sequentially.
Practical use
Counter a known fire plan while considering an enemy switch to cold. Ice Cloak can apply its own multiplier to incoming cold damage.
Compare equipment: Ice Cloak · Fire Cloak · Lightning Helm · Holy Pendant · Pendant of Free Will · Pendant of Life · Heart of Ice
Names in other references: Serce ognia
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · heroes_action.cpp ↗
Halves Cold Ray and Cold Ring damage while doubling Fireball and Fireblast damage.
When it fits: Use it against an identified cold threat.
Quick explanation: use and caveats (Czech) →
How it works · parameters, rules and further relationships
- Incoming damage: Cold Ray / Cold Ring
- −50%
- Drawback · Vulnerability: Fireball / Fireblast
- +100% incoming damage
- Reference pickup tier
- 2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The expansion adds a specific opposing weakness rather than universal resistance. Identical Heart copies do not repeat these percentage types. Alchemist removal also takes this mixed-benefit item.
Stacking copies and distinct types
- Incoming damage: Cold Ray / Cold Ring: Identical copies do not repeat; distinct applicable types multiply sequentially.
- Vulnerability: Fireball / Fireblast: Identical copies do not repeat; distinct applicable types multiply sequentially.
Practical use
Use it against an identified cold threat. Carrying both Hearts can cancel opposing halves and doubles through multiplication, subject to integer rounding.
Related spells and conditions
Cold Ray · Cold Ring · Fireball · Fireblast
Compare equipment: Ice Cloak · Fire Cloak · Lightning Helm · Holy Pendant · Pendant of Free Will · Pendant of Life · Heart of Fire
Names in other references: Serce lodu
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · heroes_action.cpp ↗
Raises Spell Power by five and forms part of the Anduran set.
When it fits: Use stronger magic while still collecting components.
How it works · parameters, rules and further relationships
- Spell Power
- +5
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
It strengthens magic rather than Knowledge. Assembly also needs Sword and Breastplate of Anduran; the helmet alone grants no Town Portal.
Stacking copies and distinct types
- Spell Power: Every copy’s contribution adds.
Practical use
Use stronger magic while still collecting components. Time delivery of the remaining pieces so the main hero need not make an unnecessary return.
Compare all 65 spell formulas and costs →
Compare equipment: Ultimate Wand of Magic · Arcane Necklace of Magic · Caster's Bracelet of Magic · Mage's Ring of Power · Witch's Broach of Magic · Arm of the Martyr · Battle Garb of Anduran
Names in other references: Hełm Andurana
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Adds five Attack without an additional documented anti-Undead bonus.
When it fits: Compare it with other Attack equipment for the most active physical army.
How it works · parameters, rules and further relationships
- Attack
- +5
- Reference pickup tier
- 3
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Holy in its name grants neither Holy Word nor Holy Shout. The numerical definition adds Attack only; another primary-attribute copy can add in the revision.
Stacking copies and distinct types
- Attack: Every copy’s contribution adds.
Practical use
Compare it with other Attack equipment for the most active physical army. Evaluate actual attacks and the cost of acquisition.
Compare equipment: Ultimate Sword of Dominion · Thunder Mace of Dominion · Giant Flail of Dominion · Dragon Sword of Dominion · Power Axe of Dominion · Sword of Anduran
Names in other references: Święty młot
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Raises Attack, Defense, Spell Power and Knowledge by two each.
When it fits: Favor a commander using both fighting and magic.
Quick explanation: use and caveats (Czech) →
How it works · parameters, rules and further relationships
- Attack
- +2
- Defense
- +2
- Knowledge
- +2
- Spell Power
- +2
- Reference pickup tier
- 3
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The Knowledge portion provides twenty base maximum mana before further modifiers. The total point count does not replace assessing which attributes are actually needed.
Stacking copies and distinct types
- Attack: Every copy’s contribution adds.
- Defense: Every copy’s contribution adds.
- Knowledge: Every copy’s contribution adds.
- Spell Power: Every copy’s contribution adds.
Practical use
Favor a commander using both fighting and magic. Compare a larger specialized item when one specific bottleneck decides the expedition.
Compare all 65 spell formulas and costs →
Compare equipment: Ultimate Shield · Ultimate Staff · Ultimate Crown · Spiked Helm · Spiked Shield · White Pearl
Names in other references: Legendarne berło
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Adds one Morale and one Luck during naval battles.
When it fits: Prepare it for an expected naval engagement.
How it works · parameters, rules and further relationships
- Naval-battle Morale
- +1
- Naval-battle Luck
- +1
- Reference pickup tier
- 2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
The benefit belongs to sea combat rather than merely traveling by boat or fighting after landing. It adds no Astrolabe-style movement, and identical copies do not repeat the bonuses.
Stacking copies and distinct types
- Naval-battle Morale: Identical copies do not repeat; distinct types with this effect add.
- Naval-battle Luck: Identical copies do not repeat; distinct types with this effect add.
Practical use
Prepare it for an expected naval engagement. For a mainly land expedition, compare ordinary medals and Luck items.
Compare equipment: Medal of Valor · Medal of Courage · Medal of Honor · Medal of Distinction · Fizbin of Misfortune
Names in other references: Top masztowy
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Disables hero combat spellcasting on both sides of the battle.
When it fits: Use an army that can win without its own hero casting.
Quick explanation: use and caveats (Czech) →
How it works · parameters, rules and further relationships
- Hero combat casting
- Disabled for both sides
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Either attacking or defending commander can activate it. The reference revision handles creatures’ built-in spells separately, so this hero-casting restriction does not disable them. Adventure magic outside battle is not automatically covered.
Stacking copies and distinct types
- Hero combat casting: Effect presence matters; additional copies do not intensify the same protection or restriction.
Practical use
Use an army that can win without its own hero casting. Include the loss of Cure, revival and control otherwise needed.
Compare all 65 spell formulas and costs →
Compare equipment: Evil Eye · Enchanted Hourglass · Gold Watch · Skullcap · Evercold Icicle · Everhot Lava Rock · Broach of Shielding
Names in other references: Kula negacji
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · spell.cpp ↗ · fheroes2 · spell_info.cpp ↗ · fheroes2 · battle_troop.cpp ↗ · fheroes2 · battle_arena.cpp ↗ · fheroes2 · battle_action.cpp ↗
Adds five Spell Power without also raising Knowledge.
When it fits: Check whether five points change the number of casts required.
Quick explanation: use and caveats (Czech) →
How it works · parameters, rules and further relationships
- Spell Power
- +5
- Reference pickup tier
- 3
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
A stronger cast still requires a learned or item-granted spell and mana. This is distinct from Ultimate Staff’s split two-attribute bonus.
Stacking copies and distinct types
- Spell Power: Every copy’s contribution adds.
Practical use
Check whether five points change the number of casts required. If mana capacity limits the expedition, prepare reserves accordingly.
Compare all 65 spell formulas and costs →
Compare equipment: Ultimate Wand of Magic · Arcane Necklace of Magic · Caster's Bracelet of Magic · Mage's Ring of Power · Witch's Broach of Magic · Arm of the Martyr
Names in other references: Kostur czarodziejstwa
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Raises Defense by four and Attack by one.
When it fits: Consider a fight where surviving the response matters more than maximizing the first strike.
How it works · parameters, rules and further relationships
- Defense
- +4
- Attack
- +1
- Reference pickup tier
- 3
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Its name does not establish destruction of an opponent’s sword or another artifact. The definition contains those two primary-attribute bonuses.
Stacking copies and distinct types
- Defense: Every copy’s contribution adds.
- Attack: Every copy’s contribution adds.
Practical use
Consider a fight where surviving the response matters more than maximizing the first strike. Count the Attack contribution separately.
Compare all 65 spell formulas and costs →
Compare equipment: Ultimate Shield · Ultimate Staff · Ultimate Crown · Spiked Helm · Spiked Shield · White Pearl
Names in other references: Łamacz mieczy
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Adds five Attack and provides the Anduran set’s offensive component.
When it fits: Balance immediate use on an attacking army with completing the set.
How it works · parameters, rules and further relationships
- Attack
- +5
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
On its own, it matches Holy Hammer’s Attack. Its special role is assembly with the Helmet and Breastplate into Battle Garb, rather than hidden extra damage.
Stacking copies and distinct types
- Attack: Every copy’s contribution adds.
Practical use
Balance immediate use on an attacking army with completing the set. Once all three components are collected, the revision consumes the separate pieces.
Compare equipment: Ultimate Sword of Dominion · Thunder Mace of Dominion · Giant Flail of Dominion · Dragon Sword of Dominion · Power Axe of Dominion · Holy Hammer · Battle Garb of Anduran
Names in other references: Miecz Andurana
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗
Adds ten percentage points to effective Necromancy when its conditions are met.
When it fits: Give it to a winning necromancer and check room for Skeletons.
Quick explanation: use and caveats (Czech) →
How it works · parameters, rules and further relationships
- Necromancy contribution
- +10 percentage points
- Reference pickup tier
- 2
- Carrier inventory
- One of fourteen shared slots
Rules, conditions and restrictions
Post-battle raising requires learned Necromancy. The artifact contributes one to the shrine-bonus count, capped at seven contributions overall, with final Necromancy capped at 100%. Another identical spade adds no contribution.
Stacking copies and distinct types
- Necromancy contribution: Identical copies do not repeat; distinct types with this effect add.
Practical use
Give it to a winning necromancer and check room for Skeletons. Compare raised troops with your own losses rather than seeking otherwise unfavorable fights.
Related creatures and recruitment
Skeleton
Where to compare it in practice
Conditional uses and multiple profiles to compare. Links establish neither item owners nor guaranteed starting inventory.
Economy and reinforcements
For a carrier with Necromancy after an eligible victory; assess the skeletons actually gained.
This is neither passive daily income or full resurrection of a destroyed army nor teaching Necromancy to a hero lacking it.
Names in other references: Szpadel nekromancji
fheroes2 · artifact_info.cpp ↗ · Jaskinia Behemota ↗ · fheroes2 · artifact.cpp ↗ · fheroes2 · skill.cpp ↗ · fheroes2 · battle_main.cpp ↗