Do not judge Ghosts only by initial size. Killed enemies can enlarge their stack, so avoid feeding them a large weak army.
Watch for: Heroes I Ghosts do not use Heroes IV Aging or Heroes V’s different defensive rules. Ordinary recruitment is unavailable here.
Timing, specific abilities and the follow-up plan
The Speed category “Medium” belongs to Heroes I. Check order and reach before acting; Skip is not the later Wait command. Plan hero spells from individual cast supplies.
Flying creature; can cross obstacles while moving.
Killed enemies can increase the Ghost stack. Losing a large cheap stack may greatly strengthen the enemy.
Attack
8
Defense
7
Damage
4–6
Health
20
Speed
Medium
Shots
0
Base weekly growth
Not stated
Cost per creature: Cannot be recruited normally
Abilities and limitations
Flying creature; can cross obstacles while moving.
Killed enemies can increase the Ghost stack. Losing a large cheap stack may greatly strengthen the enemy.
This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.
Reading this profile correctly
Speed remains in the original game’s named categories. The hero uses individual spell supplies based on Knowledge; the commander casts at a valid opportunity during a friendly troop action.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
28 PC Heroes I creatures from the original manual, pages 80–88. Base combat stats without hero or spell bonuses, base weekly growth and per-creature costs. Speed retains Slow / Medium / Fast categories. Abilities follow the manual’s listed rules. Neutral growth is not stated, and Ghost cannot be recruited normally.