HEROES ATLAS
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Heroes I · CREATURE PROFILE

Rogue in Heroes I: stats, cost and abilities

Rogue in Heroes I: Melee strikes limiting the reply. Practical use, abilities, weaknesses, recruitment and 4 base health.

Quick guide: where it fits

Melee strikes limiting the reply

Rogue should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Limiting retaliation during your attack does not cancel the enemy’s next turn.

Exact dwelling, growth and items →
Rogue — creature appearance in Heroes 1
Source · Game artwork

How to use this creature in practice

Melee strikes limiting the reply

Rogue should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Limiting retaliation during your attack does not cancel the enemy’s next turn. Check the specific trait, area responses and ending position.

Timing, specific abilities and the follow-up plan

The Speed category “Fast” belongs to Heroes I. Check order and reach before acting; Skip is not the later Wait command. Plan hero spells from individual cast supplies.

  • Its melee attack prevents enemy retaliation.
Attack
6
Defense
1
Damage
1–2
Health
4
Speed
Fast
Shots
0
Base weekly growth
Not stated

Cost per creature: 50 gold

Abilities and limitations

  • Its melee attack prevents enemy retaliation.

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Rogue · reference values before bonuses
CreaturesTotal costBase health
1
  • 50 gold
4
5
  • 250 gold
20
10
  • 500 gold
40

Reading this profile correctly

Speed remains in the original game’s named categories. The hero uses individual spell supplies based on Knowledge; the commander casts at a valid opportunity during a friendly troop action.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

28 PC Heroes I creatures from the original manual, pages 80–88. Base combat stats without hero or spell bonuses, base weekly growth and per-creature costs. Speed retains Slow / Medium / Fast categories. Abilities follow the manual’s listed rules. Neutral growth is not stated, and Ghost cannot be recruited normally.