Juggernaut should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Combat movement 6 and Initiative 32 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
Demonic Lineage: Fire spells and effects deal half damage, while Fire damage from enemy creature attacks is reduced by 25%. Light damage increases by 25%; the damage source changes which protection applies.
Charge: Adds 2 to the attack attribute per tile travelled before the hit. This modifies attack rather than using another game’s charge damage percentage.
Attack
8
Defense
6
Health
33
Damage · Might
8–12
Initiative
32
Combat movement
6
Ranged reach
—
Morale
0
Luck
15
Base dwelling growth
Not stated
Cost per creature: 230 gold
A neutral listing does not imply ordinary recruitment in every town. Acquisition depends on the map, scenario, dwelling or special effect.
Abilities and limitations
Demonic Lineage
Fire spells and effects deal half damage, while Fire damage from enemy creature attacks is reduced by 25%. Light damage increases by 25%; the damage source changes which protection applies.
Charge
Adds 2 to the attack attribute per tile travelled before the hit. This modifies attack rather than using another game’s charge damage percentage.
Unfettered
Resists all movement reduction. Choose another tool besides ordinary slowing when trying to stop its advance.
This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.
Reference stack cost and health
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Juggernaut · reference values before bonuses
Creatures
Total cost
Base health
1
230 gold
33
5
1,150 gold
165
10
2,300 gold
330
Reading this profile correctly
Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.
Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.
156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.