Arcane Archer needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.
Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.
Timing, specific abilities and the follow-up plan
Combat movement 5 and Initiative 18 are separate. Choose a reachable target by current order and the actual physical or magical attack type.
Imploding Arrow: Once per battle fires a shot that pulls creatures within three tiles toward the target and turns them toward it. The new positions can prepare area attacks or flanking.
Force Arrows: Ranged attacks ignore 25% of target defense. This neither removes all defense nor provides a fixed 25% bonus to every hit.
Attack
8
Defense
4
Health
26
Damage · Prime
5–12
Initiative
18
Combat movement
5
Ranged reach
Full
Morale
0
Luck
5
Base dwelling growth
Not stated
Cost per creature: 220 gold
Content: Trial by Fire
A neutral listing does not imply ordinary recruitment in every town. Acquisition depends on the map, scenario, dwelling or special effect.
Abilities and limitations
Imploding Arrow
Once per battle fires a shot that pulls creatures within three tiles toward the target and turns them toward it. The new positions can prepare area attacks or flanking.
Force Arrows
Ranged attacks ignore 25% of target defense. This neither removes all defense nor provides a fixed 25% bonus to every hit.
This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.
Reference stack cost and health
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Arcane Archer · reference values before bonuses
Creatures
Total cost
Base health
1
220 gold
26
5
1,100 gold
130
10
2,200 gold
260
Reading this profile correctly
Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.
Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.
156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.