HEROES ATLAS
EN

Heroes VII · CREATURE PROFILE

Mermaid in Heroes VII: stats, cost and abilities

Mermaid in Heroes VII: Ranged stack requiring usable line of sight. Practical use, abilities, weaknesses, recruitment and 41 base health.

Quick guide: where it fits

Ranged stack requiring usable line of sight

Mermaid needs line of sight to an important target.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions.

Exact dwelling, growth and items →
Mermaid — creature appearance in Heroes 7
Source · Game artwork

How to use this creature in practice

Ranged stack requiring usable line of sight

Mermaid needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.

Timing, specific abilities and the follow-up plan

Combat movement 4 and Initiative 28 are separate. Choose a reachable target by current order and the actual physical or magical attack type.

  • Water immunity: Resists harmful Water spells and effects. The corresponding elemental component of enemy attacks deals only half damage.
  • Air vulnerability: Takes 25% more Air damage. Other magic schools do not automatically exploit this particular weakness.
Attack
5
Defense
8
Health
41
Damage · Water
5–9
Initiative
28
Combat movement
4
Ranged reach
Half
Morale
0
Luck
0
Base dwelling growth
Not stated

Cost per creature: 300 gold

A neutral listing does not imply ordinary recruitment in every town. Acquisition depends on the map, scenario, dwelling or special effect.

Abilities and limitations

  • Water immunity

    Resists harmful Water spells and effects. The corresponding elemental component of enemy attacks deals only half damage.

  • Air vulnerability

    Takes 25% more Air damage. Other magic schools do not automatically exploit this particular weakness.

  • Splash

    Bombards a 3 × 3 area. It cannot be used in melee, making shooter protection part of keeping the action available.

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Mermaid · reference values before bonuses
CreaturesTotal costBase health
1
  • 300 gold
41
5
  • 1,500 gold
205
10
  • 3,000 gold
410

Reading this profile correctly

Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.

Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.

Numerical reference source ↗

Original roster scope

156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.