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Heroes VII · CREATURE PROFILE

Sea Elf Pirate in Heroes VII: stats, cost and abilities

Sea Elf Pirate in Heroes VII: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 23 base health.

Quick guide: where it fits

Melee core and holding approaches

Sea Elf Pirate should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Sea Elf Pirate — creature appearance in Heroes 7
Source · Game artwork

How to use this creature in practice

Melee core and holding approaches

Sea Elf Pirate should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Combat movement 5 and Initiative 28 are separate. Choose a reachable target by current order and the actual physical or magical attack type.

  • Cleave: Hits twice during an attack, with possible retaliation between strikes. Casualties from the first exchange can affect the second hit.
  • Sea Warfare: When fighting aboard a ship gains 3 base damage, health, attack, defense, morale, luck, initiative and movement. This ship-based bonus does not apply on land.
Attack
4
Defense
1
Health
23
Damage · Might
3–4
Initiative
28
Combat movement
5
Ranged reach
—
Morale
5
Luck
5
Base dwelling growth
Not stated

Cost per creature: 120 gold

A neutral listing does not imply ordinary recruitment in every town. Acquisition depends on the map, scenario, dwelling or special effect.

Abilities and limitations

  • Cleave

    Hits twice during an attack, with possible retaliation between strikes. Casualties from the first exchange can affect the second hit.

  • Sea Warfare

    When fighting aboard a ship gains 3 base damage, health, attack, defense, morale, luck, initiative and movement. This ship-based bonus does not apply on land.

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Sea Elf Pirate · reference values before bonuses
CreaturesTotal costBase health
1
  • 120 gold
23
5
  • 600 gold
115
10
  • 1,200 gold
230

Reading this profile correctly

Distinguish a base creature from its upgrade and an alternative Champion. Fortress and other content have edition labels. A warfare unit’s five scaling ranks are not creature counts.

Attack and defense are numeric attributes; damage also has its own type or element. Full and half ranged reach describe an attack mode rather than ammunition. Compare Champions with their mutually exclusive dwellings. Warfare units use separate control and scaling; the five stages in their tables are not creature counts.

Numerical reference source ↗

Original roster scope

156 profiles: 112 base and upgraded town creatures from seven factions, 25 neutrals and 19 warfare units. Includes Fortress and other Trial by Fire creatures, separately identifying verified Lost Tales of Axeoth content. Historical Acid Cave stats include rebalanced Champions; this is not a UCP or Heroes 7.5 table. Base dwelling growth has separate references and is still missing for 14 profiles. Warfare units have their own stage 1–5 effect tables; their base parameters do not cover every Warfare level.